15 lines
225 B
C#
15 lines
225 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class SoundEffect : MonoBehaviour
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{
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public void Awake()
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{
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if (!Game.Settings.useSfx)
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{
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Destroy(gameObject.GetComponent(typeof(AudioSource)));
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}
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}
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}
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