25 lines
466 B
C#
25 lines
466 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class VehicleTrigger : MonoBehaviour
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{
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private Vehicle vehicle;
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public void Start()
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{
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vehicle = (Vehicle)transform.root.GetComponent(typeof(Vehicle));
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}
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public void OnTriggerStay(Collider other)
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{
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if (
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other.gameObject.layer != 14 &&
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vehicle.networkView.isMine &&
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(bool)other.attachedRigidbody)
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{
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vehicle.OnRam(other.attachedRigidbody.gameObject);
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}
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}
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}
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