this thing binds all the csharp projects together and sets the stage for creating the mars explorer.exe c++ project and the rest of the runtime stuff
		
			
				
	
	
		
			69 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <PropertyGroup>
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    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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    <ProductVersion>9.0.21022</ProductVersion>
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    <SchemaVersion>2.0</SchemaVersion>
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    <OutputType>library</OutputType>
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    <AppDesignerFolder>Properties</AppDesignerFolder>
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    <RootNamespace>Assembly - CSharp - first pass</RootNamespace>
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    <AssemblyName>26998b3a9cbf54825a27e5f2d3cc4df1</AssemblyName>
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    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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    <FileAlignment>512</FileAlignment>
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    <GenerateAssemblyInfo>False</GenerateAssemblyInfo>
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    <ProjectGuid>{93A8D6B3-DD52-4C21-A101-AF360DAFC096}</ProjectGuid>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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    <DebugSymbols>true</DebugSymbols>
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    <DebugType>full</DebugType>
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    <Optimize>false</Optimize>
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    <DefineConstants>DEBUG;TRACE</DefineConstants>
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    <ErrorReport>prompt</ErrorReport>
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    <WarningLevel>4</WarningLevel>
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  </PropertyGroup>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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    <DebugType>pdbonly</DebugType>
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    <Optimize>true</Optimize>
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    <DefineConstants>TRACE</DefineConstants>
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    <ErrorReport>prompt</ErrorReport>
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    <WarningLevel>4</WarningLevel>
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  </PropertyGroup>
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  <PropertyGroup>
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    <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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    <OutputPath>bin</OutputPath>
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    <AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
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  </PropertyGroup>
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  <ItemGroup>
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    <Reference Include="UnityEngine">
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      <HintPath>..\UnityEngine\bin\UnityEngine.dll</HintPath>
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    </Reference>
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  </ItemGroup>
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  <ItemGroup>
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    <Compile Include="ActivateTrigger.cs" />
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    <Compile Include="BlurEffect.cs" />
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    <Compile Include="ColorCorrectionEffect.cs" />
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    <Compile Include="CombineChildren.cs" />
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    <Compile Include="ContrastStretchEffect.cs" />
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    <Compile Include="EdgeDetectEffect.cs" />
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    <Compile Include="GlowEffect.cs" />
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    <Compile Include="GrayscaleEffect.cs" />
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    <Compile Include="ImageEffectBase.cs" />
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    <Compile Include="ImageEffects.cs" />
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    <Compile Include="MeshCombineUtility.cs" />
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    <Compile Include="MotionBlur.cs" />
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    <Compile Include="MouseLook.cs" />
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    <Compile Include="NoiseEffect.cs" />
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    <Compile Include="Properties\AssemblyInfo.cs" />
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    <Compile Include="SepiaToneEffect.cs" />
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    <Compile Include="SSAOEffect.cs" />
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    <Compile Include="TwirlEffect.cs" />
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    <Compile Include="VortexEffect.cs" />
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    <Compile Include="Water.cs" />
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    <Compile Include="WaterSimple.cs" />
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  </ItemGroup>
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  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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  <PropertyGroup>
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    <PostBuildEvent>copy "$(ProjectDir)bin\26998b3a9cbf54825a27e5f2d3cc4df1.dll" "$(SolutionDir)marsxplr_build\Mars Explorer_Data\Assembly - CSharp - first pass.dll"</PostBuildEvent>
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  </PropertyGroup>
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</Project> |