32 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine;
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// Sets up transformation matrices to scale&scroll water waves
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// for the case where graphics card does not support vertex programs.
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[ExecuteInEditMode]
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public class WaterSimple : MonoBehaviour
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{
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    void Update()
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    {
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        if (!renderer)
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            return;
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        Material mat = renderer.sharedMaterial;
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        if (!mat)
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            return;
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        Vector4 waveSpeed = mat.GetVector("WaveSpeed");
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        float waveScale = mat.GetFloat("_WaveScale");
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        float t = Time.time / 20.0f;
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        Vector4 offset4 = waveSpeed * (t * waveScale);
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        Vector4 offsetClamped = new Vector4(Mathf.Repeat(offset4.x, 1.0f), Mathf.Repeat(offset4.y, 1.0f), Mathf.Repeat(offset4.z, 1.0f), Mathf.Repeat(offset4.w, 1.0f));
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        mat.SetVector("_WaveOffset", offsetClamped);
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        Vector3 scale = new Vector3(1.0f / waveScale, 1.0f / waveScale, 1);
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        Matrix4x4 scrollMatrix = Matrix4x4.TRS(new Vector3(offsetClamped.x, offsetClamped.y, 0), Quaternion.identity, scale);
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        mat.SetMatrix("_WaveMatrix", scrollMatrix);
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        scrollMatrix = Matrix4x4.TRS(new Vector3(offsetClamped.z, offsetClamped.w, 0), Quaternion.identity, scale * 0.45f);
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        mat.SetMatrix("_WaveMatrix2", scrollMatrix);
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    }
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} |