2025-10-18 22:41:08 -07:00

17 lines
459 B
C#

using System;
using UnityEngine;
[Serializable]
public class GameData : MonoBehaviour
{
public static float gameVersion = 2.22f;
public static float serverVersion = 0.2f;
public static string gameName = "marsxplr";
public static string userName = "";
public static string userCode = "";
public static string errorMessage = "";
public static string masterBlacklist = "";
public static GameWorldDesc[] gameWorlds;
public static int networkMode = 0;
}