11 lines
		
	
	
		
			143 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			143 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
 | 
						|
using UnityEngine;
 | 
						|
 | 
						|
[Serializable]
 | 
						|
public class WhirldData
 | 
						|
{
 | 
						|
	public string n;
 | 
						|
	public string v;
 | 
						|
	public UnityEngine.Object o;
 | 
						|
}
 |