12 lines
		
	
	
		
			190 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			190 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using UnityEngine;
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[Serializable]
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public class ColliderAtach : MonoBehaviour
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{
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	public void Update()
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    {
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        Debug.Log(collider.attachedRigidbody.gameObject.name);
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	}
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}
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