16 lines
		
	
	
		
			333 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			333 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using UnityEngine;
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[Serializable]
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public class PrefabHere : MonoBehaviour
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{
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	public GameObject prefab;
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	public void Awake()
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	{
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		GameObject newObject = (GameObject)Instantiate(prefab, transform.position, transform.rotation);
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		newObject.transform.parent = transform.parent.transform;
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		Destroy(this.gameObject);
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	}
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}
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