15 lines
		
	
	
		
			225 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			225 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using UnityEngine;
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[Serializable]
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public class SoundEffect : MonoBehaviour
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{
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	public void Awake()
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	{
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		if (!Game.Settings.useSfx)
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		{
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            Destroy(gameObject.GetComponent(typeof(AudioSource)));
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		}
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	}
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}
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