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2 Commits

Author SHA1 Message Date
Lamp 232c532c54 published 2023-08-23 02:45:46 -07:00
Lamp 2d9bc30c9e fix mmd facial & break afk anim 2023-02-28 00:52:39 -08:00
408 changed files with 176593 additions and 635 deletions

View File

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View File

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## VRCFury IS DUAL LICENSED. You may choose from one of the following licenses:
### 1. Distribute VRCFury **IN WHOLE, WITHOUT MODIFICATIONS** for commercial or non-commercial use
```
Creative Commons Attribution-NoDerivatives 4.0 International (CC BY-ND 4.0)
https://creativecommons.org/licenses/by-nd/4.0/
https://creativecommons.org/licenses/by-nd/4.0/legalcode
```
### 2. Modify or use parts of VRCFury for **NON-COMMERCIAL USE ONLY**
```
Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
https://creativecommons.org/licenses/by-nc/4.0/
https://creativecommons.org/licenses/by-nc/4.0/legalcode
```
### Notes:
* Beware that attribution (giving credit) is required for both licenses.
* If using CC BY-ND 4.0, additional attribution is not required as this file will be included.
* The Prefabs directory is excluded from this license and contains its own license file.
* Copyright (c) VRCFury Developers. All unlicensed rights reserved.

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Czarwolf Using VRCFury
==
## How to install The Hybrid
* Download and import [VRCFury](https://vrcfury.com/download)
* Purchase and import [The Hybrid by czarwolf](https://czarwolf.gumroad.com/)
* Find the `Assets/VRCFury/Prefabs/Czarwolf/The Hybrid (VRCFury)` file in the unity folder browser
* Drag the file onto your avatar's **Hips bone**, then move and scale it into position
* DO NOT unpack the prefab or follow any instructions from the original documentation
* You're done! Customize the materials if you want, and upload away!
* The options will be available in your avatar's Expression Menu under `The Hybrid`

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FoxHole Bracelet Using VRCFury
==
## How to install
* Download and import [VRCFury](https://vrcfury.com/download)
* Download and import the FoxHole Bracelet (No public link)
* Find the `Assets/VRCFury/Prefabs/FoxHole/FoxHole Bracelet (VRCFury)` file in the unity folder browser
* Drag the file onto the **lower-arm bone** of your avatar, then move/scale it into position
* You're done! Controls will automatically be in your VRC menu under `FoxHole Bracelet`

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Gogo Loco Using VRCFury
==
## How to install
* Download and import [VRCFury](https://vrcfury.com/download)
* Import [Gogo Loco by franada](https://franadavrc.gumroad.com/l/gogoloco)
* Find the `Assets/VRCFury/Prefabs/GogoLoco` folder in the unity folder browser
* Choose a version: All, Beyond, Broke, or Scale Only
* `All` is the basic Gogo install
* `Beyond` is All + Flying
* `Broke` is Beyond + Scale, Horizon Adjust
* `Scale only` contains ONLY scaling support
* Drag the applicable VRCFury prefab file from the folder onto the root of your avatar
* You're done! None of the additional Gogo Loco instructions are needed.
# Troubleshooting
* Avatar doesn't change scale when I change the scale value in the Broke menu?
Unfortunately, you must turn `Options -> OSC -> Enable` off and back on to make the scale change take effect. This is a limitation of the way the scaling prefab works.
* Avatar doesn't change scale after toggling OSC?
Ensure you are doing Build & Upload. Build & Test won't work because vrchat doesn't save parameters on test builds.

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Killer Kobold System Using VRCFury
==
## How to install
* Download and import [VRCFury](https://vrcfury.com/download)
* Purchase and import the Killer Kobold System unity package
* Find the `Assets/VRCFury/Prefabs/Killer Kobold` folder in the unity folder browser
* Drag the `Killer Kobold System (VRCFury)` file from this folder into your scene (not your avatar!)
* Then drag it onto your avatar's root object
* DO NOT unpack the prefab or follow any instructions from the system's documentation
* Position the `Burps` child object over your throat (do NOT drag it to a bone in the hierarchy!)
* Position the `Stomach Sounds` child object in your stomach (do NOT drag it to a bone in the hierarchy!)
* Position the `Selfie Stick` child object on your right hand. The big arrow should point toward your thumb, that's the direction the selfie stick will point. (do NOT drag it to a bone in the hierarchy!)
* You're done! Upload!
* The options will be available in your avatar's Expression Menu under `Killer Kobold`

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This license applies to this Prefabs directory ONLY. This is separate from the general VRCFury license.
MIT License
Copyright (c) 2022 VRCFury Developers
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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Liindy Sniper Using VRCFury
==
> This prefab was contributed by `Morghus`, thank you!
## How to install
* Download and import [VRCFury](https://vrcfury.com/download)
* Import [Interactable Sniper Rifle (VRCHAT/SDK3)](https://liindy.gumroad.com/l/Tac300Sniper)
* Find the `Assets/VRCFury/Prefabs/Liindy` folder in the unity folder browser
* Drag the 'Sniper' prefab file from the folder onto the root of your avatar
* DO NOT UNPACK or follow the instructions that came with the original prefab
* Expand the 'Sniper' object that's now in your hierarchy and move all of the 'Target' objects
to their correct positions. Do not move them in the hierarchy, just change the position and rotation
in the scene using the move or rotation tools.
- 'Sniper Aim Constraint' - Move it to the palm of your left hand
- 'Magazine Target' - Move it so the magazine fits nicely into your hand
- 'Sniper_Hand_Target' - Move it to your right hand so it looks like you're holding it
- 'Sniper_Chest_Target' - Move it to where your sniper should be attached on your back
- 'Sniper_Chest_Sensor_Target' - Move it over your shoulder where you can grab it easily
* Done! VRCFury merges all the parameters, menus and animation controllers and re-parents the target
objects automatically once you upload your avatar.
Liindy Butterfly Knife Using VRCFury
==
> This prefab was contributed by `Morghus`, thank you!
## How to install
* Download and import [VRCFury](https://vrcfury.com/download)
* Import [Butterfly Knife / Balisong (VRCHAT/SDK3)](https://liindy.gumroad.com/l/ButterflyKnife)
* Find the `Assets/VRCFury/Prefabs/Liindy` folder in the unity folder browser
* Drag the 'Butterfly Knife' prefab file from the folder onto the root of your avatar
* DO NOT UNPACK or follow the instructions that came with the original prefab
* Expand the 'Butterfly Knife' object that's now in your hierarchy and move all of the 'Target' objects
to their correct positions. Do not move them in the hierarchy, just change the position and rotation
in the scene using the move or rotation tools.
- 'Butterfly_IndexL_Chaplin' - Move to tip of left index finger, red arrow pointing in finger direction
- 'Butterfly_HandL_NoPhys' - Move to palm of left hand, red arrow pointing at head
- 'Butterfly_IndexR_Chaplin' - Move to tip of right index finger, red arrow pointing in finger direction
- 'Butterfly_HandR_NoPhys' - Move to palm of right hand, red arrow pointing at head
- 'Knife_HipContact_Target' - Move to side of hip
- 'Knife_Hip_Target' - Move to side of hip
* Done! VRCFury merges all the parameters, menus and animation controllers and re-parents the target
objects automatically once you upload your avatar.
Liindy Death Sickles
==
> This prefab was contributed by `Morghus`, thank you!
## How to install
* Download and import [VRCFury](https://vrcfury.com/download)
* Import [Death Sickles (VRCHAT/SDK3)](https://liindy.gumroad.com/l/DeathSickles)
* Find the `Assets/VRCFury/Prefabs/Liindy` folder in the unity folder browser
* Drag the 'DeathSickles' prefab file from the folder onto the root of your avatar
* DO NOT UNPACK or follow the instructions that came with the original prefab
* Expand the 'DeathSickles' object that's now in your hierarchy, then expand the 'DeathSickles_Stuff'
object. Move all of the 'Sickle' objects to their correct positions. Do not move them in the hierarchy,
just change the position and rotation in the scene using the move or rotation tools.
- 'Sickle_HandL' - Move to the palm of your left hand, the sickle stock should be snug against your thumb.
- 'Sickle_HandR' - Move to the palm of your right hand, the sickle stock should be snug against your thumb.
- 'SickleHipL' - Move to the left side of your hips where you want the sickles to be stored
- 'SickleHipR' - Move to the right side of your hips where you want the sickles to be stored
* Done! VRCFury merges all the parameters, menus and animation controllers and re-parents the target
objects automatically once you upload your avatar.

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ThatFatKidsStuff Avatar Scale Using VRCFury
==
## How to install
* Download and import [VRCFury](https://vrcfury.com/download)
* Import [Avatar Scale by ThatFatKidsStuff](https://thatfatkidsmom.gumroad.com/l/dbezuo)
* Find the `Assets/VRCFury/Prefabs/ThatFatKidsStuff/TFKS Avatar Scaling (VRCFury)` file in the unity folder browser
* Drag the file onto the root object of your avatar
* You're done! None of the additional install instructions are needed. Upload!
# Troubleshooting
* Avatar scale slider stays at 0% in the menu all the time?
Ensure vrcfury and the avatar scale prefab are both updated to the latest version
* Avatar doesn't change scale when I change the value in the menu?
Unfortunately, you must turn `Options -> OSC -> Enable` off and back on to make the scale change take effect. This is a limitation of the way the scaling prefab works.
* Avatar doesn't change scale after toggling OSC?
Ensure you are doing Build & Upload. Build & Test won't work because vrchat doesn't save parameters on test builds.

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ThiccWater Using VRCFury
==
## How to install
* Download and import [VRCFury](https://vrcfury.com/download)
* Import [Thicc Water by Pleasure Arcade](https://pleasurearcade.gumroad.com/l/thiccwater)
* Find the `Assets/VRCFury/Prefabs/ThiccWater/ThiccWater (VRCFury)` file in the unity folder browser
* Drag the file onto whatever bone object you'd like the fluids to emit from
* Rotate the prefab so the arrow points in the correct direction
* You're done!
* If fluid seems to be too large or too small in game, scale the prefab up or down

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Winterpaw Using VRCFury
==
## How to install the MultiSpecies Asset
* Download and import [VRCFury](https://vrcfury.com/download)
* Purchase and import [The MultiSpecies Asset by Winterpaw](https://juliawinterpaw.gumroad.com/)
* Find the `Assets/VRCFury/Prefabs/Winterpaw` folder in the unity folder browser
* Drag the appropriate prefab file from this folder onto your avatar's **Hips bone**, then move and scale it into position
* DO NOT unpack the prefab or follow any instructions from the original documentation
* You're done! Customize the materials if you want, and upload away!
* The options will be available in your avatar's Expression Menu under `WP Asset`

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