Compare commits
2 Commits
pc
...
pc-fix-mmd
Author | SHA1 | Date | |
---|---|---|---|
232c532c54 | |||
2d9bc30c9e |
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File diff suppressed because it is too large
Load Diff
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@ -4216,7 +4216,7 @@ AnimatorStateTransition:
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@ -4241,7 +4241,7 @@ AnimatorStateTransition:
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@ -4266,7 +4266,7 @@ AnimatorStateTransition:
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@ -4291,7 +4291,7 @@ AnimatorStateTransition:
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@ -4316,7 +4316,7 @@ AnimatorStateTransition:
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@ -4341,7 +4341,7 @@ AnimatorStateTransition:
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@ -4550,7 +4550,7 @@ AnimatorStateTransition:
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@ -4715,7 +4715,7 @@ AnimatorStateTransition:
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@ -4740,7 +4740,7 @@ AnimatorStateTransition:
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@ -4815,7 +4815,7 @@ AnimatorStateTransition:
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@ -4868,7 +4868,7 @@ AnimatorStateTransition:
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@ -4972,7 +4972,7 @@ AnimatorState:
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@ -5024,7 +5024,7 @@ AnimatorState:
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@ -5128,7 +5128,7 @@ AnimatorState:
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@ -5336,8 +5336,8 @@ AnimatorState:
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@ -5362,7 +5362,7 @@ AnimatorState:
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@ -5388,8 +5388,8 @@ AnimatorState:
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@ -5414,8 +5414,8 @@ AnimatorState:
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@ -5440,7 +5440,7 @@ AnimatorState:
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@ -5466,7 +5466,7 @@ AnimatorState:
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--- !u!1102 &1102804137077459872
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@ -5492,8 +5492,8 @@ AnimatorState:
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@ -5518,7 +5518,7 @@ AnimatorState:
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@ -5544,7 +5544,7 @@ AnimatorState:
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AnimatorState:
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@ -5570,7 +5570,7 @@ AnimatorState:
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@ -5596,7 +5596,7 @@ AnimatorState:
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m_TimeParameter: GestureRightWeight
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@ -5615,7 +5615,7 @@ AnimatorStateMachine:
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AnimatorStateMachine:
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File diff suppressed because it is too large
Load Diff
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@ -451,7 +451,7 @@ AnimatorStateTransition:
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--- !u!1101 &110128626
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@ -476,7 +476,7 @@ AnimatorStateTransition:
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@ -501,7 +501,7 @@ AnimatorStateTransition:
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--- !u!1101 &110134324
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AnimatorStateTransition:
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@ -526,7 +526,7 @@ AnimatorStateTransition:
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--- !u!1101 &110150130
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AnimatorStateTransition:
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@ -551,7 +551,7 @@ AnimatorStateTransition:
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--- !u!1101 &110161318
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AnimatorStateTransition:
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@ -576,7 +576,7 @@ AnimatorStateTransition:
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--- !u!1101 &110165452
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AnimatorStateTransition:
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@ -601,7 +601,7 @@ AnimatorStateTransition:
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m_CanTransitionToSelf: 1
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--- !u!1101 &110178142
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AnimatorStateTransition:
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@ -626,7 +626,7 @@ AnimatorStateTransition:
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--- !u!1101 &110179994
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AnimatorStateTransition:
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@ -648,7 +648,7 @@ AnimatorStateTransition:
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--- !u!1101 &110183236
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AnimatorStateTransition:
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@ -670,8 +670,8 @@ AnimatorStateTransition:
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@ -696,8 +696,8 @@ AnimatorState:
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m_TimeParameter:
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AnimatorState:
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@ -722,8 +722,8 @@ AnimatorState:
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m_TimeParameter:
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--- !u!1102 &110212464
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AnimatorState:
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@ -748,8 +748,8 @@ AnimatorState:
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m_TimeParameter:
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--- !u!1102 &110213388
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AnimatorState:
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@ -774,8 +774,8 @@ AnimatorState:
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m_TimeParameter:
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--- !u!1102 &110221436
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AnimatorState:
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@ -800,8 +800,8 @@ AnimatorState:
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m_TimeParameter:
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--- !u!1102 &110232320
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AnimatorState:
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@ -826,8 +826,8 @@ AnimatorState:
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m_TimeParameter:
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--- !u!1102 &110241548
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AnimatorState:
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@ -852,8 +852,8 @@ AnimatorState:
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m_TimeParameter:
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--- !u!1102 &110255674
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AnimatorState:
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@ -878,8 +878,8 @@ AnimatorState:
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m_TimeParameter:
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--- !u!1102 &110273718
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AnimatorState:
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@ -904,8 +904,8 @@ AnimatorState:
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m_TimeParameter:
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--- !u!1102 &110283558
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AnimatorState:
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@ -930,8 +930,8 @@ AnimatorState:
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m_TimeParameter:
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--- !u!1102 &110293312
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AnimatorState:
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@ -956,8 +956,8 @@ AnimatorState:
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m_TimeParameter:
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--- !u!1102 &110299266
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AnimatorState:
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@ -1362,7 +1362,7 @@ MonoBehaviour:
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debugString:
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BlendTree:
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@ -1521,7 +1521,7 @@ BlendTree:
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@ -1695,7 +1695,7 @@ BlendTree:
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--- !u!206 &206044813657295390
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BlendTree:
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@ -1734,7 +1734,7 @@ BlendTree:
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--- !u!206 &206075972635362766
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@ -1804,7 +1804,7 @@ BlendTree:
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--- !u!206 &206085124900947238
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@ -1963,7 +1963,7 @@ BlendTree:
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--- !u!206 &206093932012389494
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BlendTree:
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@ -2018,7 +2018,7 @@ BlendTree:
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--- !u!206 &206154770220190690
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@ -2177,7 +2177,7 @@ BlendTree:
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--- !u!206 &206203986457737408
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@ -2336,7 +2336,7 @@ BlendTree:
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--- !u!206 &206239528909019718
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@ -2375,7 +2375,7 @@ BlendTree:
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--- !u!206 &206245235420059064
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@ -2414,7 +2414,7 @@ BlendTree:
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--- !u!206 &206307437469983586
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@ -2573,7 +2573,7 @@ BlendTree:
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--- !u!206 &206395530848215904
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@ -2732,7 +2732,7 @@ BlendTree:
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--- !u!206 &206417488844622416
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@ -2787,7 +2787,7 @@ BlendTree:
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--- !u!206 &206443553673598300
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@ -2842,7 +2842,7 @@ BlendTree:
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--- !u!206 &206446873584821380
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@ -2897,7 +2897,7 @@ BlendTree:
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--- !u!206 &206471471687492400
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@ -2952,7 +2952,7 @@ BlendTree:
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--- !u!206 &206554094169995096
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@ -3007,7 +3007,7 @@ BlendTree:
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--- !u!206 &206630646726750164
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@ -3062,7 +3062,7 @@ BlendTree:
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@ -3117,7 +3117,7 @@ BlendTree:
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--- !u!206 &206684153996676736
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@ -3172,7 +3172,7 @@ BlendTree:
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@ -3227,7 +3227,7 @@ BlendTree:
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@ -3282,7 +3282,7 @@ BlendTree:
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--- !u!206 &206758778368637082
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@ -3441,7 +3441,7 @@ BlendTree:
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--- !u!206 &206906395246964180
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@ -3496,7 +3496,7 @@ BlendTree:
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--- !u!206 &206913599990230568
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@ -3535,7 +3535,7 @@ BlendTree:
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@ -3590,7 +3590,7 @@ BlendTree:
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@ -3645,7 +3645,7 @@ BlendTree:
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||||
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@ -3700,7 +3700,7 @@ BlendTree:
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@ -3744,7 +3744,7 @@ AnimatorStateTransition:
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@ -3791,7 +3791,7 @@ AnimatorStateTransition:
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@ -3813,7 +3813,7 @@ AnimatorStateTransition:
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@ -3838,7 +3838,7 @@ AnimatorStateTransition:
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@ -3885,7 +3885,7 @@ AnimatorStateTransition:
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@ -3938,7 +3938,7 @@ AnimatorStateTransition:
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@ -3966,7 +3966,7 @@ AnimatorStateTransition:
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@ -4060,7 +4060,7 @@ AnimatorStateTransition:
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@ -4085,7 +4085,7 @@ AnimatorStateTransition:
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@ -4107,7 +4107,7 @@ AnimatorStateTransition:
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@ -4204,7 +4204,7 @@ AnimatorStateTransition:
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@ -4329,7 +4329,7 @@ AnimatorStateTransition:
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@ -4379,7 +4379,7 @@ AnimatorStateTransition:
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@ -4660,7 +4660,7 @@ AnimatorStateTransition:
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@ -4760,7 +4760,7 @@ AnimatorStateTransition:
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@ -4785,7 +4785,7 @@ AnimatorStateTransition:
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@ -4895,8 +4895,8 @@ AnimatorState:
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@ -4923,8 +4923,8 @@ AnimatorState:
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@ -4949,8 +4949,8 @@ AnimatorState:
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@ -4975,7 +4975,7 @@ AnimatorState:
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@ -5003,7 +5003,7 @@ AnimatorState:
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@ -5030,7 +5030,7 @@ AnimatorState:
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Assets/VRCFury.meta
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24
Assets/VRCFury/LICENSE.md
Normal file
24
Assets/VRCFury/LICENSE.md
Normal file
@ -0,0 +1,24 @@
|
||||
## VRCFury IS DUAL LICENSED. You may choose from one of the following licenses:
|
||||
|
||||
### 1. Distribute VRCFury **IN WHOLE, WITHOUT MODIFICATIONS** for commercial or non-commercial use
|
||||
|
||||
```
|
||||
Creative Commons Attribution-NoDerivatives 4.0 International (CC BY-ND 4.0)
|
||||
https://creativecommons.org/licenses/by-nd/4.0/
|
||||
https://creativecommons.org/licenses/by-nd/4.0/legalcode
|
||||
```
|
||||
|
||||
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|
||||
|
||||
```
|
||||
Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
|
||||
https://creativecommons.org/licenses/by-nc/4.0/
|
||||
https://creativecommons.org/licenses/by-nc/4.0/legalcode
|
||||
```
|
||||
|
||||
### Notes:
|
||||
|
||||
* Beware that attribution (giving credit) is required for both licenses.
|
||||
* If using CC BY-ND 4.0, additional attribution is not required as this file will be included.
|
||||
* The Prefabs directory is excluded from this license and contains its own license file.
|
||||
* Copyright (c) VRCFury Developers. All unlicensed rights reserved.
|
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Normal file
@ -0,0 +1,11 @@
|
||||
Czarwolf Using VRCFury
|
||||
==
|
||||
|
||||
## How to install The Hybrid
|
||||
* Download and import [VRCFury](https://vrcfury.com/download)
|
||||
* Purchase and import [The Hybrid by czarwolf](https://czarwolf.gumroad.com/)
|
||||
* Find the `Assets/VRCFury/Prefabs/Czarwolf/The Hybrid (VRCFury)` file in the unity folder browser
|
||||
* Drag the file onto your avatar's **Hips bone**, then move and scale it into position
|
||||
* DO NOT unpack the prefab or follow any instructions from the original documentation
|
||||
* You're done! Customize the materials if you want, and upload away!
|
||||
* The options will be available in your avatar's Expression Menu under `The Hybrid`
|
3
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|
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FoxHole Bracelet Using VRCFury
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==
|
||||
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## How to install
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||||
* Download and import [VRCFury](https://vrcfury.com/download)
|
||||
* Download and import the FoxHole Bracelet (No public link)
|
||||
* Find the `Assets/VRCFury/Prefabs/FoxHole/FoxHole Bracelet (VRCFury)` file in the unity folder browser
|
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* Drag the file onto the **lower-arm bone** of your avatar, then move/scale it into position
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* You're done! Controls will automatically be in your VRC menu under `FoxHole Bracelet`
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Gogo Loco Using VRCFury
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==
|
||||
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||||
## How to install
|
||||
* Download and import [VRCFury](https://vrcfury.com/download)
|
||||
* Import [Gogo Loco by franada](https://franadavrc.gumroad.com/l/gogoloco)
|
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* Find the `Assets/VRCFury/Prefabs/GogoLoco` folder in the unity folder browser
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|
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|
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|
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|
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|
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# Troubleshooting
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||||
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||||
* Avatar doesn't change scale when I change the scale value in the Broke menu?
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* Avatar doesn't change scale after toggling OSC?
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Ensure you are doing Build & Upload. Build & Test won't work because vrchat doesn't save parameters on test builds.
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Assets/VRCFury/Prefabs/Killer Kobold/README.md
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15
Assets/VRCFury/Prefabs/Killer Kobold/README.md
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@ -0,0 +1,15 @@
|
||||
Killer Kobold System Using VRCFury
|
||||
==
|
||||
|
||||
## How to install
|
||||
* Download and import [VRCFury](https://vrcfury.com/download)
|
||||
* Purchase and import the Killer Kobold System unity package
|
||||
* Find the `Assets/VRCFury/Prefabs/Killer Kobold` folder in the unity folder browser
|
||||
* Drag the `Killer Kobold System (VRCFury)` file from this folder into your scene (not your avatar!)
|
||||
* Then drag it onto your avatar's root object
|
||||
* DO NOT unpack the prefab or follow any instructions from the system's documentation
|
||||
* Position the `Burps` child object over your throat (do NOT drag it to a bone in the hierarchy!)
|
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* Position the `Stomach Sounds` child object in your stomach (do NOT drag it to a bone in the hierarchy!)
|
||||
* Position the `Selfie Stick` child object on your right hand. The big arrow should point toward your thumb, that's the direction the selfie stick will point. (do NOT drag it to a bone in the hierarchy!)
|
||||
* You're done! Upload!
|
||||
* The options will be available in your avatar's Expression Menu under `Killer Kobold`
|
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23
Assets/VRCFury/Prefabs/LICENSE
Normal file
@ -0,0 +1,23 @@
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||||
This license applies to this Prefabs directory ONLY. This is separate from the general VRCFury license.
|
||||
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2022 VRCFury Developers
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
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|
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|
||||
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|
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copies of the Software, and to permit persons to whom the Software is
|
||||
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|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
3
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3
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|
||||
Liindy Sniper Using VRCFury
|
||||
==
|
||||
|
||||
> This prefab was contributed by `Morghus`, thank you!
|
||||
|
||||
## How to install
|
||||
* Download and import [VRCFury](https://vrcfury.com/download)
|
||||
* Import [Interactable Sniper Rifle (VRCHAT/SDK3)](https://liindy.gumroad.com/l/Tac300Sniper)
|
||||
* Find the `Assets/VRCFury/Prefabs/Liindy` folder in the unity folder browser
|
||||
* Drag the 'Sniper' prefab file from the folder onto the root of your avatar
|
||||
* DO NOT UNPACK or follow the instructions that came with the original prefab
|
||||
* Expand the 'Sniper' object that's now in your hierarchy and move all of the 'Target' objects
|
||||
to their correct positions. Do not move them in the hierarchy, just change the position and rotation
|
||||
in the scene using the move or rotation tools.
|
||||
- 'Sniper Aim Constraint' - Move it to the palm of your left hand
|
||||
- 'Magazine Target' - Move it so the magazine fits nicely into your hand
|
||||
- 'Sniper_Hand_Target' - Move it to your right hand so it looks like you're holding it
|
||||
- 'Sniper_Chest_Target' - Move it to where your sniper should be attached on your back
|
||||
- 'Sniper_Chest_Sensor_Target' - Move it over your shoulder where you can grab it easily
|
||||
* Done! VRCFury merges all the parameters, menus and animation controllers and re-parents the target
|
||||
objects automatically once you upload your avatar.
|
||||
|
||||
|
||||
Liindy Butterfly Knife Using VRCFury
|
||||
==
|
||||
|
||||
> This prefab was contributed by `Morghus`, thank you!
|
||||
|
||||
## How to install
|
||||
* Download and import [VRCFury](https://vrcfury.com/download)
|
||||
* Import [Butterfly Knife / Balisong (VRCHAT/SDK3)](https://liindy.gumroad.com/l/ButterflyKnife)
|
||||
* Find the `Assets/VRCFury/Prefabs/Liindy` folder in the unity folder browser
|
||||
* Drag the 'Butterfly Knife' prefab file from the folder onto the root of your avatar
|
||||
* DO NOT UNPACK or follow the instructions that came with the original prefab
|
||||
* Expand the 'Butterfly Knife' object that's now in your hierarchy and move all of the 'Target' objects
|
||||
to their correct positions. Do not move them in the hierarchy, just change the position and rotation
|
||||
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|
||||
- 'Butterfly_IndexL_Chaplin' - Move to tip of left index finger, red arrow pointing in finger direction
|
||||
- 'Butterfly_HandL_NoPhys' - Move to palm of left hand, red arrow pointing at head
|
||||
- 'Butterfly_IndexR_Chaplin' - Move to tip of right index finger, red arrow pointing in finger direction
|
||||
- 'Butterfly_HandR_NoPhys' - Move to palm of right hand, red arrow pointing at head
|
||||
- 'Knife_HipContact_Target' - Move to side of hip
|
||||
- 'Knife_Hip_Target' - Move to side of hip
|
||||
* Done! VRCFury merges all the parameters, menus and animation controllers and re-parents the target
|
||||
objects automatically once you upload your avatar.
|
||||
|
||||
|
||||
Liindy Death Sickles
|
||||
==
|
||||
|
||||
> This prefab was contributed by `Morghus`, thank you!
|
||||
|
||||
## How to install
|
||||
* Download and import [VRCFury](https://vrcfury.com/download)
|
||||
* Import [Death Sickles (VRCHAT/SDK3)](https://liindy.gumroad.com/l/DeathSickles)
|
||||
* Find the `Assets/VRCFury/Prefabs/Liindy` folder in the unity folder browser
|
||||
* Drag the 'DeathSickles' prefab file from the folder onto the root of your avatar
|
||||
* DO NOT UNPACK or follow the instructions that came with the original prefab
|
||||
* Expand the 'DeathSickles' object that's now in your hierarchy, then expand the 'DeathSickles_Stuff'
|
||||
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|
||||
just change the position and rotation in the scene using the move or rotation tools.
|
||||
- 'Sickle_HandL' - Move to the palm of your left hand, the sickle stock should be snug against your thumb.
|
||||
- 'Sickle_HandR' - Move to the palm of your right hand, the sickle stock should be snug against your thumb.
|
||||
- 'SickleHipL' - Move to the left side of your hips where you want the sickles to be stored
|
||||
- 'SickleHipR' - Move to the right side of your hips where you want the sickles to be stored
|
||||
* Done! VRCFury merges all the parameters, menus and animation controllers and re-parents the target
|
||||
objects automatically once you upload your avatar.
|
7
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ThatFatKidsStuff Avatar Scale Using VRCFury
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==
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||||
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## How to install
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||||
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Ensure vrcfury and the avatar scale prefab are both updated to the latest version
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|
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Normal file
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Normal file
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|
||||
ThiccWater Using VRCFury
|
||||
==
|
||||
|
||||
## How to install
|
||||
* Download and import [VRCFury](https://vrcfury.com/download)
|
||||
* Import [Thicc Water by Pleasure Arcade](https://pleasurearcade.gumroad.com/l/thiccwater)
|
||||
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|
||||
* Drag the file onto whatever bone object you'd like the fluids to emit from
|
||||
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|
||||
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|
||||
* If fluid seems to be too large or too small in game, scale the prefab up or down
|
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Normal file
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Normal file
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Winterpaw Using VRCFury
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==
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## How to install the MultiSpecies Asset
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