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33ce30f1cd |
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@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Body
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m_Name: Body
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m_Shader: {fileID: 4800000, guid: affc81f3d164d734d8f13053effb1c5c, type: 3}
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m_Shader: {fileID: 4800000, guid: a5ae7f40ac53e274ea0bc1262e1f6895, type: 3}
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m_ShaderKeywords: _TL_ENABLE
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m_ShaderKeywords: _TL_ENABLE
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Costume
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m_Name: Costume
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m_Shader: {fileID: 4800000, guid: affc81f3d164d734d8f13053effb1c5c, type: 3}
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m_Shader: {fileID: 4800000, guid: a5ae7f40ac53e274ea0bc1262e1f6895, type: 3}
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m_ShaderKeywords: _BK_ENABLE _ES_ENABLE _TL_ENABLE
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m_ShaderKeywords: _BK_ENABLE _ES_ENABLE _TL_ENABLE
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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@ -8,12 +8,12 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Eye
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m_Name: Eye
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m_Shader: {fileID: 4800000, guid: affc81f3d164d734d8f13053effb1c5c, type: 3}
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m_Shader: {fileID: 4800000, guid: 2efe527cfcbf0e1408b67463225f552f, type: 3}
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m_ShaderKeywords:
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m_ShaderKeywords:
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m_EnableInstancingVariants: 0
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disabledShaderPasses: []
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@ -8,12 +8,12 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Hair
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m_Name: Hair
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m_Shader: {fileID: 4800000, guid: affc81f3d164d734d8f13053effb1c5c, type: 3}
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m_Shader: {fileID: 4800000, guid: a5ae7f40ac53e274ea0bc1262e1f6895, type: 3}
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m_ShaderKeywords: _BK_ENABLE _TL_ENABLE
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m_ShaderKeywords: _BK_ENABLE _TL_ENABLE
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 2000
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stringTagMap: {}
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disabledShaderPasses: []
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@ -8,12 +8,12 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: HairF
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m_Name: HairF
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m_Shader: {fileID: 4800000, guid: affc81f3d164d734d8f13053effb1c5c, type: 3}
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m_Shader: {fileID: 4800000, guid: 9350854c6e88f3f4eb873d2f94ff3328, type: 3}
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m_ShaderKeywords: _BK_ENABLE _TL_ENABLE
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m_ShaderKeywords: _BK_ENABLE _TL_ENABLE
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 2449
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses: []
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m_SavedProperties:
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m_SavedProperties:
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@ -8,12 +8,12 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Transparent
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m_Name: Transparent
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m_Shader: {fileID: 4800000, guid: affc81f3d164d734d8f13053effb1c5c, type: 3}
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m_Shader: {fileID: 4800000, guid: 5523e041d29d259439fa14bd131f5c82, type: 3}
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m_ShaderKeywords: _ES_ENABLE _TL_ENABLE
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m_ShaderKeywords: _ES_ENABLE _TL_ENABLE
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 2450
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses: []
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m_SavedProperties:
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m_SavedProperties:
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@ -319,6 +319,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Opaque" {
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"RenderType" = "Opaque"
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"RenderType" = "Opaque"
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"Queue" = "Geometry"
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"Queue" = "Geometry"
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"DisableBatching" = "True"
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"DisableBatching" = "True"
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"VRCFallback" = "Toon"
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}
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}
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Pass {
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Pass {
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@ -334,6 +334,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent" {
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"RenderType" = "Transparent"
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"RenderType" = "Transparent"
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"Queue" = "Transparent"
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"Queue" = "Transparent"
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"DisableBatching" = "True"
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"DisableBatching" = "True"
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"VRCFallback" = "Toon"
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}
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}
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GrabPass { "_UnToonOutlineCancel" }
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GrabPass { "_UnToonOutlineCancel" }
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@ -338,6 +338,7 @@ Shader "UnlitWF/UnToon_Outline/WF_UnToon_Outline_Transparent_MaskOut" {
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"RenderType" = "Transparent"
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"RenderType" = "Transparent"
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"Queue" = "Transparent+1"
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"Queue" = "Transparent+1"
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"DisableBatching" = "True"
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"DisableBatching" = "True"
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"VRCFallback" = "Toon"
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}
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}
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GrabPass { "_UnToonOutlineCancelLater" }
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GrabPass { "_UnToonOutlineCancelLater" }
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@ -308,6 +308,7 @@ Shader "UnlitWF/WF_UnToon_Transparent_Mask" {
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Tags {
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Tags {
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"RenderType" = "Transparent"
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"RenderType" = "Transparent"
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"Queue" = "Transparent"
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"Queue" = "Transparent"
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"VRCFallback" = "Toon"
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}
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}
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Pass {
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Pass {
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@ -10,8 +10,8 @@ AudioManager:
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Default Speaker Mode: 2
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Default Speaker Mode: 2
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m_SampleRate: 48000
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m_SampleRate: 48000
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m_DSPBufferSize: 1024
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m_DSPBufferSize: 1024
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m_VirtualVoiceCount: 32
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m_VirtualVoiceCount: 64
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m_RealVoiceCount: 24
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m_RealVoiceCount: 32
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m_EnableOutputSuspension: 1
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m_EnableOutputSuspension: 1
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m_SpatializerPlugin:
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m_SpatializerPlugin:
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m_AmbisonicDecoderPlugin:
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m_AmbisonicDecoderPlugin:
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