using UnityEditor; using UnityEngine.UIElements; using VF.Feature.Base; using VF.Inspector; using VF.Model.Feature; namespace VF.Feature { public class OverrideMenuSettingsBuilder : FeatureBuilder { public override string GetEditorTitle() { return "Override Menu Settings"; } public override VisualElement CreateEditor(SerializedProperty prop) { var c = new VisualElement(); c.Add(VRCFuryEditorUtils.Prop(prop.FindPropertyRelative("nextText"), "'Next' Text")); c.Add(VRCFuryEditorUtils.Prop(prop.FindPropertyRelative("nextIcon"), "'Next' Icon")); return c; } public override bool AvailableOnProps() { return false; } } }