using System; using System.Collections.Generic; using UnityEngine; namespace VF.Model { public class OGBOrifice : VRCFuryComponent { public enum AddLight { None, Hole, Ring, Auto } public enum EnableTouchZone { Auto, On, Off } public AddLight addLight = AddLight.None; public new string name; public EnableTouchZone enableHandTouchZone2 = EnableTouchZone.Auto; public float length; public bool addMenuItem = false; public bool enableAuto = true; public Vector3 position; public Vector3 rotation; public List depthActions = new List(); [Serializable] public class DepthAction { public State state; public float minDepth; public float maxDepth; public bool enableSelf; public bool ResetMePlease; } } }