#if VRC_SDK_PIPELINE_SAMPLES using UnityEditor; namespace VRC.SDKBase.Editor.BuildPipeline.Samples { public class VRCSDKBuildRequestedCallbackSample : IVRCSDKBuildRequestedCallback { public int callbackOrder => 0; public bool OnBuildRequested(VRCSDKRequestedBuildType requestedBuildType) { return EditorUtility.DisplayDialog("Build Confirmation", "Are you sure you want to build?", "Yes", "Not Yes"); } } } #endif