#if VRC_SDK_VRCSDK2 using UnityEngine; using UnityEditor; public class VRCPlayerModEditorWindow : EditorWindow { public delegate void AddModCallback(); public static AddModCallback addModCallback; private static VRCSDK2.VRC_PlayerMods myTarget; private static VRCSDK2.VRCPlayerModFactory.PlayerModType type; public static void Init (VRCSDK2.VRC_PlayerMods target, AddModCallback callback) { // Get existing open window or if none, make a new one: EditorWindow.GetWindow (typeof (VRCPlayerModEditorWindow)); addModCallback = callback; myTarget = target; type = VRCSDK2.VRCPlayerModFactory.PlayerModType.Jump; } void OnGUI () { type = (VRCSDK2.VRCPlayerModFactory.PlayerModType)EditorGUILayout.EnumPopup("Mods", type); if(GUILayout.Button("Add Mod")) { VRCSDK2.VRCPlayerMod mod = VRCSDK2.VRCPlayerModFactory.Create(type); myTarget.AddMod(mod); addModCallback(); } } } #endif