using System; using System.Collections.Generic; using Unity.Profiling; using UnityEngine; using UnityEngine.Profiling; using Debug = UnityEngine.Debug; // ReSharper disable RedundantNameQualifier namespace VRC.SDKBase.Validation { public static class AvatarValidation { private const int MAX_STATIONS_PER_AVATAR = 6; private const float MAX_STATION_ACTIVATE_DISTANCE = 0f; private const float MAX_STATION_LOCATION_DISTANCE = 2f; private const float MAX_STATION_COLLIDER_DIMENSION = 2f; public static readonly string[] ComponentTypeWhiteListCommon = new string[] { #if UNITY_STANDALONE "DynamicBone", "DynamicBoneCollider", "RootMotion.FinalIK.IKExecutionOrder", "RootMotion.FinalIK.VRIK", "RootMotion.FinalIK.FullBodyBipedIK", "RootMotion.FinalIK.LimbIK", "RootMotion.FinalIK.AimIK", "RootMotion.FinalIK.BipedIK", "RootMotion.FinalIK.GrounderIK", "RootMotion.FinalIK.GrounderFBBIK", "RootMotion.FinalIK.GrounderVRIK", "RootMotion.FinalIK.GrounderQuadruped", "RootMotion.FinalIK.TwistRelaxer", "RootMotion.FinalIK.ShoulderRotator", "RootMotion.FinalIK.FBBIKArmBending", "RootMotion.FinalIK.FBBIKHeadEffector", "RootMotion.FinalIK.FABRIK", "RootMotion.FinalIK.FABRIKChain", "RootMotion.FinalIK.FABRIKRoot", "RootMotion.FinalIK.CCDIK", "RootMotion.FinalIK.RotationLimit", "RootMotion.FinalIK.RotationLimitHinge", "RootMotion.FinalIK.RotationLimitPolygonal", "RootMotion.FinalIK.RotationLimitSpline", "UnityEngine.Cloth", "UnityEngine.Light", "UnityEngine.BoxCollider", "UnityEngine.SphereCollider", "UnityEngine.CapsuleCollider", "UnityEngine.Rigidbody", "UnityEngine.Joint", "UnityEngine.Animations.AimConstraint", "UnityEngine.Animations.LookAtConstraint", "UnityEngine.Animations.ParentConstraint", "UnityEngine.Animations.PositionConstraint", "UnityEngine.Animations.RotationConstraint", "UnityEngine.Animations.ScaleConstraint", "UnityEngine.Camera", "UnityEngine.AudioSource", "ONSPAudioSource", #endif #if !VRC_CLIENT "VRC.Core.PipelineSaver", #endif "VRC.Core.PipelineManager", "UnityEngine.Transform", "UnityEngine.Animator", "UnityEngine.SkinnedMeshRenderer", "LimbIK", // our limbik based on Unity ik "LoadingAvatarTextureAnimation", "UnityEngine.MeshFilter", "UnityEngine.MeshRenderer", "UnityEngine.Animation", "UnityEngine.ParticleSystem", "UnityEngine.ParticleSystemRenderer", "UnityEngine.TrailRenderer", "UnityEngine.FlareLayer", "UnityEngine.GUILayer", "UnityEngine.LineRenderer", "RealisticEyeMovements.EyeAndHeadAnimator", "RealisticEyeMovements.LookTargetController", }; public static readonly string[] ComponentTypeWhiteListSdk2 = new string[] { #if UNITY_STANDALONE "VRCSDK2.VRC_SpatialAudioSource", #endif "VRCSDK2.VRC_AvatarDescriptor", "VRCSDK2.VRC_AvatarVariations", "VRCSDK2.VRC_IKFollower", "VRCSDK2.VRC_Station", }; public static readonly string[] ComponentTypeWhiteListSdk3 = new string[] { #if UNITY_STANDALONE "VRC.SDK3.Avatars.Components.VRCSpatialAudioSource", #endif "VRC.SDK3.VRCTestMarker", "VRC.SDK3.Avatars.Components.VRCAvatarDescriptor", "VRC.SDK3.Avatars.Components.VRCStation", "VRC.SDK3.Dynamics.PhysBone.Components.VRCPhysBone", "VRC.SDK3.Dynamics.PhysBone.Components.VRCPhysBoneCollider", "VRC.SDK3.Dynamics.Contact.Components.VRCContactSender", "VRC.SDK3.Dynamics.Contact.Components.VRCContactReceiver", "VRC.SDKBase.VRC_Slider", }; #pragma warning disable 0414 private static string[] CombinedComponentTypeWhiteListSdk2 = null; private static string[] CombinedComponentTypeWhiteListSdk3 = null; #pragma warning restore 0414 public static readonly string[] ShaderWhiteList = new string[] { "VRChat/Mobile/Standard Lite", "VRChat/Mobile/Diffuse", "VRChat/Mobile/Bumped Diffuse", "VRChat/Mobile/Bumped Mapped Specular", "VRChat/Mobile/Toon Lit", "VRChat/Mobile/MatCap Lit", "VRChat/Mobile/Particles/Additive", "VRChat/Mobile/Particles/Multiply", }; public static bool ps_limiter_enabled = false; public static int ps_max_particles = 50000; public static int ps_max_systems = 200; public static int ps_max_emission = 5000; public static int ps_max_total_emission = 40000; public static int ps_mesh_particle_divider = 50; public static int ps_mesh_particle_poly_limit = 50000; public static int ps_collision_penalty_high = 120; public static int ps_collision_penalty_med = 60; public static int ps_collision_penalty_low = 10; public static int ps_trails_penalty = 10; public static int ps_max_particle_force = 0; // can not be disabled private static HashSet GetWhitelistForSDK(GameObject avatar) { VRC.SDKBase.VRC_AvatarDescriptor descriptor = avatar.GetComponent(); #if VRC_SDK_VRCSDK2 if(descriptor is VRCSDK2.VRC_AvatarDescriptor) { if(CombinedComponentTypeWhiteListSdk2 == null) { List concatenation = new List(ComponentTypeWhiteListCommon); concatenation.AddRange(ComponentTypeWhiteListSdk2); CombinedComponentTypeWhiteListSdk2 = concatenation.ToArray(); } return ValidationUtils.WhitelistedTypes("avatar-sdk2", CombinedComponentTypeWhiteListSdk2); } #endif #if VRC_SDK_VRCSDK3 if(descriptor is VRC.SDK3.Avatars.Components.VRCAvatarDescriptor) { if(CombinedComponentTypeWhiteListSdk3 == null) { List concatenation = new List(ComponentTypeWhiteListCommon); concatenation.AddRange(ComponentTypeWhiteListSdk3); CombinedComponentTypeWhiteListSdk3 = concatenation.ToArray(); } return ValidationUtils.WhitelistedTypes("avatar-sdk3", CombinedComponentTypeWhiteListSdk3); } #endif //throw new System.Exception("Malformed avatar"); // instead of exception, log error, and return empty whitelist Debug.LogError("Malformed avatar"); return new HashSet(); } public static void RemoveIllegalComponents(GameObject target, bool retry = true) { ValidationUtils.RemoveIllegalComponents(target, GetWhitelistForSDK(target), retry); } public static IEnumerable FindIllegalComponents(GameObject target) { return ValidationUtils.FindIllegalComponents(target, GetWhitelistForSDK(target)); } private static ProfilerMarker _enforceAudioSourceLimitsProfilerMarker = new ProfilerMarker("AvatarValidation.EnforceAudioSourceLimits"); public static void EnforceAudioSourceLimits(GameObject currentAvatar) { using(_enforceAudioSourceLimitsProfilerMarker.Auto()) { if(currentAvatar == null) { return; } Queue children = new Queue(); if(currentAvatar != null) { children.Enqueue(currentAvatar.gameObject); } while(children.Count > 0) { GameObject child = children.Dequeue(); if(child == null) { continue; } int childCount = child.transform.childCount; for(int idx = 0; idx < childCount; ++idx) { children.Enqueue(child.transform.GetChild(idx).gameObject); } #if VRC_CLIENT if(child.GetComponent() != null) { continue; } #endif AudioSource[] sources = child.transform.GetComponents(); if(sources == null || sources.Length <= 0) { continue; } AudioSource audioSource = sources[0]; if(audioSource == null) { continue; } #if VRC_CLIENT audioSource.outputAudioMixerGroup = VRCAudioManager.GetAvatarGroup(); audioSource.priority = Mathf.Clamp(audioSource.priority, 200, 255); #else ProcessSpatialAudioSources(audioSource); #endif //!VRC_CLIENT if(sources.Length <= 1) { continue; } Debug.LogError("Disabling extra AudioSources on GameObject(" + child.name + "). Only one is allowed per GameObject."); for(int i = 1; i < sources.Length; i++) { if(sources[i] == null) { Profiler.EndSample(); continue; } #if VRC_CLIENT sources[i].enabled = false; sources[i].clip = null; #else ValidationUtils.RemoveComponent(sources[i]); #endif //!VRC_CLIENT } } } } public static void EnforceClothLimits(GameObject avatarGameObject) { const int clothMaxSolverFrequency = 240; foreach(Cloth cloth in avatarGameObject.GetComponentsInChildren(true)) { if(cloth.clothSolverFrequency > clothMaxSolverFrequency) { cloth.clothSolverFrequency = clothMaxSolverFrequency; } } } #if VRC_CLIENT public static void EnforceAimIKLimits(GameObject avatarGameObject) { const int aimIKMaxSolverFrequency = 64; foreach(RootMotion.FinalIK.AimIK aimIK in avatarGameObject.GetComponentsInChildren(true)) { if(aimIK.solver.maxIterations > aimIKMaxSolverFrequency) { aimIK.solver.maxIterations = aimIKMaxSolverFrequency; } } } #endif #if !VRC_CLIENT private static void ProcessSpatialAudioSources(AudioSource audioSource) { #if VRC_SDK_VRCSDK2 VRC_SpatialAudioSource vrcSpatialAudioSource2 = audioSource.gameObject.GetComponent(); if (vrcSpatialAudioSource2 == null) { // user has not yet added VRC_SpatialAudioSource (or ONSP) // so set up some defaults vrcSpatialAudioSource2 = audioSource.gameObject.AddComponent(); vrcSpatialAudioSource2.Gain = AudioManagerSettings.AvatarAudioMaxGain; vrcSpatialAudioSource2.Far = AudioManagerSettings.AvatarAudioMaxRange; vrcSpatialAudioSource2.Near = 0f; vrcSpatialAudioSource2.VolumetricRadius = 0f; vrcSpatialAudioSource2.EnableSpatialization = true; vrcSpatialAudioSource2.enabled = true; audioSource.spatialize = true; audioSource.priority = Mathf.Clamp(audioSource.priority, 200, 255); audioSource.bypassEffects = false; audioSource.bypassListenerEffects = false; audioSource.spatialBlend = 1f; audioSource.spread = 0; // user is allowed to change, but for now put a safe default audioSource.maxDistance = AudioManagerSettings.AvatarAudioMaxRange; audioSource.minDistance = audioSource.maxDistance / 500f; audioSource.rolloffMode = AudioRolloffMode.Logarithmic; } #elif VRC_SDK_VRCSDK3 VRC.SDK3.Avatars.Components.VRCSpatialAudioSource vrcSpatialAudioSource2 = audioSource.gameObject.GetComponent(); if (vrcSpatialAudioSource2 == null) { // user has not yet added VRC_SpatialAudioSource (or ONSP) // so set up some defaults vrcSpatialAudioSource2 = audioSource.gameObject.AddComponent(); vrcSpatialAudioSource2.Gain = AudioManagerSettings.AvatarAudioMaxGain; vrcSpatialAudioSource2.Far = AudioManagerSettings.AvatarAudioMaxRange; vrcSpatialAudioSource2.Near = 0f; vrcSpatialAudioSource2.VolumetricRadius = 0f; vrcSpatialAudioSource2.EnableSpatialization = true; vrcSpatialAudioSource2.enabled = true; audioSource.spatialize = true; audioSource.priority = Mathf.Clamp(audioSource.priority, 200, 255); audioSource.bypassEffects = false; audioSource.bypassListenerEffects = false; audioSource.spatialBlend = 1f; audioSource.spread = 0; // user is allowed to change, but for now put a safe default audioSource.maxDistance = AudioManagerSettings.AvatarAudioMaxRange; audioSource.minDistance = audioSource.maxDistance / 500f; audioSource.rolloffMode = AudioRolloffMode.Logarithmic; } #endif } #endif public static void EnforceRealtimeParticleSystemLimits(Dictionary particleSystems, bool includeDisabled = false, bool stopSystems = true) { float totalEmission = 0; ParticleSystem ps = null; int max = 0; int em_penalty = 1; ParticleSystem.EmissionModule em; float emission = 0; ParticleSystem.Burst[] bursts; foreach(KeyValuePair kp in particleSystems) { if(kp.Key == null) continue; if(!kp.Key.isPlaying && !includeDisabled) continue; ps = kp.Key; max = kp.Value; em_penalty = 1; if(ps.collision.enabled) { // particle force is always restricted (not dependent on ps_limiter_enabled) var restrictedCollision = ps.collision; restrictedCollision.colliderForce = ps_max_particle_force; if(ps_limiter_enabled) { switch(ps.collision.quality) { case ParticleSystemCollisionQuality.High: max = max / ps_collision_penalty_high; em_penalty += 3; break; case ParticleSystemCollisionQuality.Medium: max = max / ps_collision_penalty_med; em_penalty += 2; break; case ParticleSystemCollisionQuality.Low: max = max / ps_collision_penalty_low; em_penalty += 2; break; } } } if(ps_limiter_enabled && ps.trails.enabled) { max = max / ps_trails_penalty; em_penalty += 3; } if(ps_limiter_enabled && ps.emission.enabled) { em = ps.emission; emission = 0; emission += GetCurveMax(em.rateOverTime); emission += GetCurveMax(em.rateOverDistance); bursts = new ParticleSystem.Burst[em.burstCount]; em.GetBursts(bursts); for(int i = 0; i < bursts.Length; i++) { float adjMax = bursts[i].repeatInterval > 1 ? bursts[i].maxCount : bursts[i].maxCount * bursts[i].repeatInterval; if(adjMax > ps_max_emission) bursts[i].maxCount = (short)Mathf.Clamp(adjMax, 0, ps_max_emission); } em.SetBursts(bursts); emission *= em_penalty; totalEmission += emission; if((emission > ps_max_emission || totalEmission > ps_max_total_emission) && stopSystems) { kp.Key.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); // Debug.LogWarning("Particle system named " + kp.Key.gameObject.name + " breached particle emission limits, it has been stopped"); } } if(ps_limiter_enabled && ps.main.maxParticles > Mathf.Clamp(max, 1, kp.Value)) { ParticleSystem.MainModule psm = ps.main; psm.maxParticles = Mathf.Clamp(psm.maxParticles, 1, max); if(stopSystems) kp.Key.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); Debug.LogWarning("Particle system named " + kp.Key.gameObject.name + " breached particle limits, it has been limited"); } } } private static ProfilerMarker _enforceAvatarStationLimitsProfilerMarker = new ProfilerMarker("AvatarValidation.EnforceAudioSourceLimits"); public static void EnforceAvatarStationLimits(GameObject currentAvatar) { using(_enforceAvatarStationLimitsProfilerMarker.Auto()) { int stationCount = 0; foreach(VRC.SDKBase.VRCStation station in currentAvatar.gameObject.GetComponentsInChildren(true)) { if(station == null) { continue; } #if VRC_CLIENT VRC_StationInternal stationInternal = station.transform.GetComponent(); #endif if(stationCount < MAX_STATIONS_PER_AVATAR) { #if VRC_CLIENT bool markedForDestruction = false; #endif // keep this station, but limit it if(station.disableStationExit) { Debug.LogError("[" + currentAvatar.name + "]==> Stations on avatars cannot disable station exit. Re-enabled."); station.disableStationExit = false; } if(station.stationEnterPlayerLocation != null) { if(Vector3.Distance(station.stationEnterPlayerLocation.position, station.transform.position) > MAX_STATION_LOCATION_DISTANCE) { #if VRC_CLIENT markedForDestruction = true; Debug.LogError( "[" + currentAvatar.name + "]==> Station enter location is too far from station (max dist=" + MAX_STATION_LOCATION_DISTANCE + "). Station disabled."); #else Debug.LogError("Station enter location is too far from station (max dist="+MAX_STATION_LOCATION_DISTANCE+"). Station will be disabled at runtime."); #endif } if(Vector3.Distance(station.stationExitPlayerLocation.position, station.transform.position) > MAX_STATION_LOCATION_DISTANCE) { #if VRC_CLIENT markedForDestruction = true; Debug.LogError( "[" + currentAvatar.name + "]==> Station exit location is too far from station (max dist=" + MAX_STATION_LOCATION_DISTANCE + "). Station disabled."); #else Debug.LogError("Station exit location is too far from station (max dist="+MAX_STATION_LOCATION_DISTANCE+"). Station will be disabled at runtime."); #endif } #if VRC_CLIENT if(markedForDestruction) { ValidationUtils.RemoveComponent(station); if(stationInternal != null) { ValidationUtils.RemoveComponent(stationInternal); } } #endif } } else { #if VRC_CLIENT Debug.LogError("[" + currentAvatar.name + "]==> Removing station over limit of " + MAX_STATIONS_PER_AVATAR); ValidationUtils.RemoveComponent(station); if(stationInternal != null) { ValidationUtils.RemoveComponent(stationInternal); } #else Debug.LogError("Too many stations on avatar("+ currentAvatar.name +"). Maximum allowed="+MAX_STATIONS_PER_AVATAR+". Extra stations will be removed at runtime."); #endif } stationCount++; } } } public static void RemoveCameras(GameObject currentAvatar, bool localPlayer, bool friend) { if(!localPlayer && currentAvatar != null) { foreach(Camera camera in currentAvatar.GetComponentsInChildren(true)) { if(camera == null || camera.gameObject == null) continue; Debug.LogWarning("Removing camera from " + camera.gameObject.name); if(friend && camera.targetTexture != null) { camera.enabled = false; } else { camera.enabled = false; if(camera.targetTexture != null) camera.targetTexture = new RenderTexture(16, 16, 24); ValidationUtils.RemoveComponent(camera); } } } } public static void StripAnimations(GameObject currentAvatar) { foreach(Animator anim in currentAvatar.GetComponentsInChildren(true)) { if(anim == null) continue; StripRuntimeAnimatorController(anim.runtimeAnimatorController); } foreach(VRC.SDKBase.VRCStation station in currentAvatar.GetComponentsInChildren(true)) { if(station == null) continue; StripRuntimeAnimatorController(station.animatorController); } #if VRC_SDK_VRCSDK3 // also strip any controllers inside the av3 descriptor var desc3 = currentAvatar.GetComponent(); if(desc3 != null) { foreach(var layer in desc3.baseAnimationLayers) StripRuntimeAnimatorController(layer.animatorController); foreach(var layer in desc3.specialAnimationLayers) StripRuntimeAnimatorController(layer.animatorController); } #endif } private static void StripRuntimeAnimatorController(RuntimeAnimatorController rc) { if(rc == null || rc.animationClips == null) return; foreach(AnimationClip clip in rc.animationClips) { if(clip == null) continue; if(clip.events != null && clip.events.Length > 0) Debug.LogWarning("Removing animation events found on " + clip.name + " on animcontroller " + rc.name); clip.events = null; } } public static void RemoveExtraAnimationComponents(GameObject currentAvatar) { if(currentAvatar == null) return; // remove Animator comps { Animator mainAnimator = currentAvatar.GetComponent(); bool removeMainAnimator = false; if(mainAnimator != null) { if(!mainAnimator.isHuman || mainAnimator.avatar == null || !mainAnimator.avatar.isValid) { removeMainAnimator = true; } } foreach(Animator anim in currentAvatar.GetComponentsInChildren(true)) { if(anim == null || anim.gameObject == null) continue; // exclude the main avatar animator if(anim == mainAnimator) { if(!removeMainAnimator) { continue; } } Debug.LogWarning("Removing Animator comp from " + anim.gameObject.name); anim.enabled = false; ValidationUtils.RemoveComponent(anim); } } ValidationUtils.RemoveComponentsOfType(currentAvatar); } private static Color32 GetTrustLevelColor(VRC.Core.APIUser user) { #if VRC_CLIENT Color32 color = new Color32(255, 255, 255, 255); if(user == null) { return color; } color = VRCPlayer.GetDisplayColorForSocialRank(user); return color; #else // we are in sdk, this is not meaningful anyway return (Color32)Color.grey; #endif } private static Material CreateFallbackMaterial(Material originalMaterial, VRC.Core.APIUser user) { #if VRC_CLIENT Material fallbackMaterial; Color trustCol = user != null ? (Color)GetTrustLevelColor(user) : Color.white; string displayName = user != null ? user.displayName : "localUser"; if(originalMaterial == null || originalMaterial.shader == null) { fallbackMaterial = VRC.Core.AssetManagement.CreateMatCap(trustCol * 0.8f + new Color(0.2f, 0.2f, 0.2f)); fallbackMaterial.name = string.Format("MC_{0}_{1}", fallbackMaterial.shader.name, displayName); } else { var safeShader = VRC.Core.AssetManagement.GetSafeShader(originalMaterial.shader.name); if(safeShader == null) { fallbackMaterial = VRC.Core.AssetManagement.CreateSafeFallbackMaterial(originalMaterial, trustCol * 0.8f + new Color(0.2f, 0.2f, 0.2f)); fallbackMaterial.name = string.Format("FB_{0}_{1}_{2}", fallbackMaterial.shader.name, displayName, originalMaterial.name); } else { //Debug.Log("*** using safe internal fallback for shader:"+ safeShader.name + ""); fallbackMaterial = new Material(safeShader); if(safeShader.name == "Standard" || safeShader.name == "Standard (Specular setup)") { VRC.Core.AssetManagement.SetupBlendMode(fallbackMaterial); } fallbackMaterial.CopyPropertiesFromMaterial(originalMaterial); fallbackMaterial.name = string.Format("INT_{0}_{1}_{2}", fallbackMaterial.shader.name, displayName, originalMaterial.name); } } return fallbackMaterial; #else // we are in sdk, this is not meaningful anyway return new Material(Shader.Find("Standard")); #endif } public static void BuildAvatarRenderersList(GameObject currentAvatar, List avatarRenderers) { currentAvatar.GetComponentsInChildren(true, avatarRenderers); } // TCL's method of allocation avoidance private static readonly List _replaceShadersWorkingList = new List(); public static void ReplaceShaders(VRC.Core.APIUser user, List avatarRenderers, FallbackMaterialCache fallbackMaterialCache, bool debug = false) { foreach(Renderer avatarRenderer in avatarRenderers) { if(avatarRenderer == null) { continue; } avatarRenderer.GetSharedMaterials(_replaceShadersWorkingList); bool anyReplaced = false; for(int i = 0; i < _replaceShadersWorkingList.Count; ++i) { Material currentMaterial = _replaceShadersWorkingList[i]; if(currentMaterial == null) { continue; } // Check if the material has a cached fallback material if not then create a new one. if(!fallbackMaterialCache.TryGetFallbackMaterial(currentMaterial, out Material fallbackMaterial)) { fallbackMaterial = CreateFallbackMaterial(currentMaterial, user); // Map the current material to the fallback and the fallback to itself. fallbackMaterialCache.AddFallbackMaterial(currentMaterial, fallbackMaterial); fallbackMaterialCache.AddFallbackMaterial(fallbackMaterial, fallbackMaterial); if(debug) { Debug.Log($"*** Creating new fallback: '{fallbackMaterial.shader.name}' "); } if(fallbackMaterial == currentMaterial) { continue; } _replaceShadersWorkingList[i] = fallbackMaterial; anyReplaced = true; continue; } // If the material is the fallback then we don't need to change it. if(currentMaterial == fallbackMaterial) { continue; } if(debug) { Debug.Log($"*** Using existing fallback: '{fallbackMaterial.shader.name}' "); } _replaceShadersWorkingList[i] = fallbackMaterial; anyReplaced = true; } if(anyReplaced) { avatarRenderer.sharedMaterials = _replaceShadersWorkingList.ToArray(); } } } public static void ReplaceShadersRealtime(VRC.Core.APIUser user, List avatarRenderers, FallbackMaterialCache fallbackMaterialCache, bool debug = false) { ReplaceShaders(user, avatarRenderers, fallbackMaterialCache, debug); } public static void SetupParticleLimits() { ps_limiter_enabled = VRC.Core.ConfigManager.RemoteConfig.GetBool("ps_limiter_enabled", ps_limiter_enabled); ps_max_particles = VRC.Core.ConfigManager.RemoteConfig.GetInt("ps_max_particles", ps_max_particles); ps_max_systems = VRC.Core.ConfigManager.RemoteConfig.GetInt("ps_max_systems", ps_max_systems); ps_max_emission = VRC.Core.ConfigManager.RemoteConfig.GetInt("ps_max_emission", ps_max_emission); ps_max_total_emission = VRC.Core.ConfigManager.RemoteConfig.GetInt("ps_max_total_emission", ps_max_total_emission); ps_mesh_particle_divider = VRC.Core.ConfigManager.RemoteConfig.GetInt("ps_mesh_particle_divider", ps_mesh_particle_divider); ps_mesh_particle_poly_limit = VRC.Core.ConfigManager.RemoteConfig.GetInt("ps_mesh_particle_poly_limit", ps_mesh_particle_poly_limit); ps_collision_penalty_high = VRC.Core.ConfigManager.RemoteConfig.GetInt("ps_collision_penalty_high", ps_collision_penalty_high); ps_collision_penalty_med = VRC.Core.ConfigManager.RemoteConfig.GetInt("ps_collision_penalty_med", ps_collision_penalty_med); ps_collision_penalty_low = VRC.Core.ConfigManager.RemoteConfig.GetInt("ps_collision_penalty_low", ps_collision_penalty_low); ps_trails_penalty = VRC.Core.ConfigManager.RemoteConfig.GetInt("ps_trails_penalty", ps_trails_penalty); if(Application.isMobilePlatform) { ps_limiter_enabled = true; } else { ps_limiter_enabled = VRC.Core.ConfigManager.LocalConfig.GetList("betas").Contains("particle_system_limiter") || ps_limiter_enabled; ps_max_particles = VRC.Core.ConfigManager.LocalConfig.GetInt("ps_max_particles", ps_max_particles); ps_max_systems = VRC.Core.ConfigManager.LocalConfig.GetInt("ps_max_systems", ps_max_systems); ps_max_emission = VRC.Core.ConfigManager.LocalConfig.GetInt("ps_max_emission", ps_max_emission); ps_max_total_emission = VRC.Core.ConfigManager.LocalConfig.GetInt("ps_max_total_emission", ps_max_total_emission); ps_mesh_particle_divider = VRC.Core.ConfigManager.LocalConfig.GetInt("ps_mesh_particle_divider", ps_mesh_particle_divider); ps_mesh_particle_poly_limit = VRC.Core.ConfigManager.LocalConfig.GetInt("ps_mesh_particle_poly_limit", ps_mesh_particle_poly_limit); ps_collision_penalty_high = VRC.Core.ConfigManager.LocalConfig.GetInt("ps_collision_penalty_high", ps_collision_penalty_high); ps_collision_penalty_med = VRC.Core.ConfigManager.LocalConfig.GetInt("ps_collision_penalty_med", ps_collision_penalty_med); ps_collision_penalty_low = VRC.Core.ConfigManager.LocalConfig.GetInt("ps_collision_penalty_low", ps_collision_penalty_low); ps_trails_penalty = VRC.Core.ConfigManager.LocalConfig.GetInt("ps_trails_penalty", ps_trails_penalty); } } public static Dictionary EnforceParticleSystemLimits(GameObject currentAvatar) { Dictionary particleSystems = new Dictionary(); foreach(ParticleSystem ps in currentAvatar.transform.GetComponentsInChildren(true)) { int realtime_max = ps_max_particles; // always limit collision force var collision = ps.collision; if(collision.colliderForce > ps_max_particle_force) { collision.colliderForce = ps_max_particle_force; Debug.LogError("Collision force is restricted on avatars, particle system named " + ps.gameObject.name + " collision force restricted to " + ps_max_particle_force); } if(ps_limiter_enabled) { if(particleSystems.Count > ps_max_systems) { Debug.LogError("Too many particle systems, #" + particleSystems.Count + " named " + ps.gameObject.name + " deleted"); ValidationUtils.RemoveComponent(ps); continue; } else { var main = ps.main; var emission = ps.emission; ParticleSystemRenderer renderer = ps.GetComponent(); if(renderer != null) { if(renderer.renderMode == ParticleSystemRenderMode.Mesh) { Mesh[] meshes = new Mesh[0]; int highestPoly = 0; renderer.GetMeshes(meshes); if(meshes.Length == 0 && renderer.mesh != null) { meshes = new Mesh[] {renderer.mesh}; } // Debug.Log(meshes.Length + " meshes possible emmited meshes from " + ps.gameObject.name); foreach(Mesh m in meshes) { if(m.isReadable) { if(m.triangles.Length / 3 > highestPoly) { highestPoly = m.triangles.Length / 3; } } else { if(1000 > highestPoly) { highestPoly = int.MaxValue; } } } if(highestPoly > 0) { highestPoly = Mathf.Clamp(highestPoly / ps_mesh_particle_divider, 1, highestPoly); realtime_max = Mathf.FloorToInt((float)realtime_max / highestPoly); if(highestPoly > ps_mesh_particle_poly_limit) { Debug.LogError("Particle system named " + ps.gameObject.name + " breached polygon limits, it has been deleted"); ValidationUtils.RemoveComponent(ps); continue; } } } } ParticleSystem.MinMaxCurve rate = emission.rateOverTime; if(rate.mode == ParticleSystemCurveMode.Constant) { rate.constant = Mathf.Clamp(rate.constant, 0, ps_max_emission); } else if(rate.mode == ParticleSystemCurveMode.TwoConstants) { rate.constantMax = Mathf.Clamp(rate.constantMax, 0, ps_max_emission); } else { rate.curveMultiplier = Mathf.Clamp(rate.curveMultiplier, 0, ps_max_emission); } emission.rateOverTime = rate; rate = emission.rateOverDistance; if(rate.mode == ParticleSystemCurveMode.Constant) { rate.constant = Mathf.Clamp(rate.constant, 0, ps_max_emission); } else if(rate.mode == ParticleSystemCurveMode.TwoConstants) { rate.constantMax = Mathf.Clamp(rate.constantMax, 0, ps_max_emission); } else { rate.curveMultiplier = Mathf.Clamp(rate.curveMultiplier, 0, ps_max_emission); } emission.rateOverDistance = rate; //Disable collision with PlayerLocal layer collision.collidesWith &= ~(1 << 10); } } particleSystems.Add(ps, realtime_max); } EnforceRealtimeParticleSystemLimits(particleSystems, true, false); return particleSystems; } public static bool ClearLegacyAnimations(GameObject currentAvatar) { bool hasLegacyAnims = false; foreach(var ani in currentAvatar.GetComponentsInChildren(true)) { if(ani.clip != null) if(ani.clip.legacy) { Debug.LogWarningFormat("Legacy animation found named '{0}' on '{1}', removing", ani.clip.name, ani.gameObject.name); ani.clip = null; hasLegacyAnims = true; } foreach(AnimationState anistate in ani) if(anistate.clip.legacy) { Debug.LogWarningFormat("Legacy animation found named '{0}' on '{1}', removing", anistate.clip.name, ani.gameObject.name); ani.RemoveClip(anistate.clip); hasLegacyAnims = true; } } return hasLegacyAnims; } private static float GetCurveMax(ParticleSystem.MinMaxCurve minMaxCurve) { switch(minMaxCurve.mode) { case ParticleSystemCurveMode.Constant: return minMaxCurve.constant; case ParticleSystemCurveMode.TwoConstants: return minMaxCurve.constantMax; default: return minMaxCurve.curveMultiplier; } } public static bool AreAnyParticleSystemsPlaying(Dictionary particleSystems) { foreach(KeyValuePair kp in particleSystems) { if(kp.Key != null && kp.Key.isPlaying) return true; } return false; } public static void StopAllParticleSystems(Dictionary particleSystems) { foreach(KeyValuePair kp in particleSystems) { if(kp.Key != null && kp.Key.isPlaying) { kp.Key.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); } } } public static IEnumerable FindIllegalShaders(GameObject target) { return ShaderValidation.FindIllegalShaders(target, ShaderWhiteList); } /// /// NOTE: intended to be called from 'VRCAvatarManager.SafetyCheckAndComponentScan' /// but temporarily disabled (until we enable texture streaming) /// public static void ReportTexturesWithoutMipMapStreaming(VRC.Core.ApiAvatar avatar, GameObject target) { var badTextures = new List(); foreach(Renderer r in target.GetComponentsInChildren()) { foreach(Material m in r.sharedMaterials) { foreach(int i in m.GetTexturePropertyNameIDs()) { Texture2D t = m.GetTexture(i) as Texture2D; if(!t) continue; if((t.mipmapCount > 0) && !t.streamingMipmaps) badTextures.Add(t); } } } if(badTextures.Count > 0) { string warning = "[" + avatar.name + "]==> One or more avatar textures have non-streaming mipmaps: "; foreach(Texture2D t in badTextures) { warning += "'" + t.name + "', "; } warning = warning.Remove(warning.LastIndexOf(",", StringComparison.Ordinal)); Debug.LogWarning(warning + "."); } } public static void ConvertDynamicBoneToAvatarDynamics(GameObject avatarGameObject) { #if VRC_CLIENT AvatarDynamicsPlayerSetup.ConvertDynamicBonesToPhysBones(avatarGameObject); #endif } } }