#if VRC_SDK_VRCSDK3 using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEditor; using System; [CustomEditor(typeof(VRC.SDK3.Avatars.Components.VRCStation))] public class VRCAvatarPlayerStationEditor3 : Editor { VRC.SDK3.Avatars.Components.VRCStation myTarget; void OnEnable() { if(myTarget == null) myTarget = (VRC.SDK3.Avatars.Components.VRCStation)target; } public override void OnInspectorGUI() { myTarget.PlayerMobility = (VRC.SDKBase.VRCStation.Mobility)EditorGUILayout.EnumPopup("Player Mobility", myTarget.PlayerMobility); myTarget.canUseStationFromStation = EditorGUILayout.Toggle("Can Use Station From Station", myTarget.canUseStationFromStation); myTarget.animatorController = (RuntimeAnimatorController) EditorGUILayout.ObjectField("Animator Controller", myTarget.animatorController, typeof(RuntimeAnimatorController), false ); myTarget.disableStationExit = EditorGUILayout.Toggle("Disable Station Exit", myTarget.disableStationExit ); myTarget.seated = EditorGUILayout.Toggle("Seated", myTarget.seated); myTarget.stationEnterPlayerLocation = (Transform)EditorGUILayout.ObjectField("Player Enter Location", myTarget.stationEnterPlayerLocation, typeof(Transform), true); myTarget.stationExitPlayerLocation = (Transform)EditorGUILayout.ObjectField("Player Exit Location", myTarget.stationExitPlayerLocation, typeof(Transform), true); myTarget.controlsObject = (VRC.SDKBase.VRC_ObjectApi)EditorGUILayout.ObjectField("API Object", myTarget.controlsObject, typeof(VRC.SDKBase.VRC_ObjectApi), false); } } #endif