// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) // Simplified Multiply Particle shader. Differences from regular Multiply Particle one: // - no Smooth particle support // - no AlphaTest // - no ColorMask Shader "VRChat/Mobile/Particles/Multiply" { Properties { _MainTex ("Particle Texture", 2D) = "white" {} } Category { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" } Blend Zero SrcColor Cull Off Lighting Off ZWrite Off Fog { Color (1,1,1,1) } BindChannels { Bind "Color", color Bind "Vertex", vertex Bind "TexCoord", texcoord } SubShader { Pass { SetTexture [_MainTex] { combine texture * primary } SetTexture [_MainTex] { constantColor (1,1,1,1) combine previous lerp (previous) constant } } } } }