/* * The MIT License * * Copyright 2018-2021 whiteflare. * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #if UNITY_EDITOR using System.Collections; using UnityEditor; using UnityEngine; using UnityEngine.Networking; namespace UnlitWF { public class WF_VersionCheck { private const string URI_HEAD = @"https://github.com/whiteflare/Unlit_WF_ShaderSuite"; /// /// バージョンチェック用JSONファイルのURI /// private const string URI_VERSION_JSON = URI_HEAD + "/raw/master/version.json"; /// /// ローカルテスト用JSONデータ。テストが終わったらnullにする。 /// private const string localTestData = null; // @"{ ""latestVersion"": ""2021/01/20"", ""downloadPage"": ""/releases/tag/Unlit_WF_ShaderSuite_20210120"" }"; [InitializeOnLoadMethod] private static void Initialize() { CoroutineHandler.StartStaticCoroutine(Execute()); } private static IEnumerator Execute() { string rawText = localTestData; if (string.IsNullOrWhiteSpace(rawText)) { using (UnityWebRequest req = UnityWebRequest.Get(URI_VERSION_JSON)) { yield return req.SendWebRequest(); if (req.isHttpError || req.isNetworkError) { Debug.LogWarningFormat("[WF][Version] An NetworkError was occured in version checking: {0}", req.error); yield break; } rawText = req.downloadHandler.text; } } if (string.IsNullOrWhiteSpace(rawText)) { yield break; } var version = new WFVersionInfo(); EditorJsonUtility.FromJsonOverwrite(rawText, version); if (version.HasValue()) { version.downloadPage = URI_HEAD + version.downloadPage; WFCommonUtility.SetLatestVersion(version); Debug.LogFormat("[WF][Version] VersionCheck Succeed, LatestVersion is {0}", version.latestVersion); } } } public class CoroutineHandler : MonoBehaviour { private static CoroutineHandler m_Instance; private static CoroutineHandler instance { get { if (m_Instance == null) { GameObject o = new GameObject("CoroutineHandler"); o.hideFlags = HideFlags.HideAndDontSave; m_Instance = o.AddComponent(); } return m_Instance; } } public void OnDisable() { if (m_Instance) { Destroy(m_Instance.gameObject); } } static public Coroutine StartStaticCoroutine(IEnumerator coroutine) { return instance.StartCoroutine(coroutine); } } } #endif