/* * The MIT License * * Copyright 2018-2021 whiteflare. * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef INC_UNLIT_WF_FAKEFUR_UNIFORM #define INC_UNLIT_WF_FAKEFUR_UNIFORM #include "WF_UnToon_Uniform.cginc" //////////////////////////// // Texture & Sampler //////////////////////////// DECL_MAIN_TEX2D (_FR_NoiseTex); DECL_VERT_TEX2D (_FR_BumpMap); DECL_SUB_TEX2D (_FR_MaskTex); //////////////////////////// // Other uniform variable //////////////////////////// float4 _FR_NoiseTex_ST; float _FR_Height; float4 _FR_Vector; uint _FR_FlipMirror; uint _FR_Repeat; float _FR_ShadowPower; #endif