using System.Collections; using UnityEngine; public class SceneSaver { static public void SaveScene() { #if UNITY_EDITOR var activeScene = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene(); UnityEditor.SceneManagement.EditorSceneManager.SaveScene(activeScene); UnityEditor.EditorApplication.isPaused = false; UnityEditor.EditorApplication.isPlaying = false; UnityEditor.SceneManagement.EditorSceneManager.OpenScene(activeScene.name); #endif } }