#if VRC_SDK_VRCSDK2 using UnityEngine; using System.Collections; using UnityEditor; using System; [CustomEditor(typeof(VRCSDK2.VRC_ObjectSync))] public class VRCObjectSyncEditor : Editor { VRCSDK2.VRC_ObjectSync sync; void OnEnable() { if (sync == null) sync = (VRCSDK2.VRC_ObjectSync)target; } public override void OnInspectorGUI() { sync.SynchronizePhysics = EditorGUILayout.Toggle("Synchronize Physics",sync.SynchronizePhysics); sync.AllowCollisionTransfer = EditorGUILayout.Toggle("Allow Collision Transfer", sync.AllowCollisionTransfer); } } #endif