using System.Collections; using System.Collections.Generic; using UnityEngine; namespace VRC.SDKBase { public class AudioManagerSettings { public const float MinVoiceSendDistance = 25.0f; // meters public const float MaxVoiceSendDistancePctOfFarRange = 0.5f; public const float VoiceFadeOutDistancePctOfFarRange = 0.25f; public const float RoomAudioGain = 10f; // dB public const float RoomAudioMaxRange = 80f; // meters public const float VoiceGain = 15f; // dB public const float VoiceMaxRange = 25f; // meters, this is half the oculus inv sq max range public const float LipsyncGain = 1f; // multiplier, not dB! public const float AvatarAudioMaxGain = 10f; // dB public const float AvatarAudioMaxRange = 40f; // meters } }