#if VRC_SDK_VRCSDK2 using UnityEngine; using System.Collections; using UnityEditor; using System; [CustomEditor(typeof(VRCSDK2.VRC_ObjectSpawn))] public class VRCObjectSpawnEditor : Editor { VRCSDK2.VRC_ObjectSpawn spawn; void OnEnable() { if (spawn == null) spawn = (VRCSDK2.VRC_ObjectSpawn)target; } public override void OnInspectorGUI() { DrawDefaultInspector(); } } #endif