avatar/Assets/Unlit_WF_ShaderSuite/Editor/WFEditorSetting.cs
2022-09-27 20:47:45 -07:00

67 lines
2.8 KiB
C#

/*
* The MIT License
*
* Copyright 2018-2021 whiteflare.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#if UNITY_EDITOR
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace UnlitWF
{
// [CreateAssetMenu(menuName = "UnlitWF/EditorSettingAsset")]
public class WFEditorSetting : ScriptableObject
{
public int settingPriority = 0;
[Header("Shader Stripping Settings")]
public bool enableStripping = true;
public bool stripFallback = true;
public bool stripMetaPass = true;
public ShaderVariantCollection alwaysIncludeShaders = null;
public Material[] alwaysIncludeMaterials = { };
public static WFEditorSetting GetOneOfSettings() {
var settings = LoadAllSettingsFromAssetDatabase();
if (settings.Length == 0) {
// 見つからないなら一時オブジェクトを作成して返却
return ScriptableObject.CreateInstance<WFEditorSetting>();
}
Debug.LogFormat("[WF][Settings] Load Settings: {0}", AssetDatabase.GetAssetPath(settings[0]));
return settings[0];
}
public static WFEditorSetting[] GetAllSettings() {
return LoadAllSettingsFromAssetDatabase();
}
private static WFEditorSetting[] LoadAllSettingsFromAssetDatabase() {
// 検索
var guids = AssetDatabase.FindAssets("t:" + typeof(WFEditorSetting).Name);
// 読み込んで並べ替えて配列にして返却
return guids.Select(guid => AssetDatabase.GUIDToAssetPath(guid))
.Where(path => !string.IsNullOrWhiteSpace(path))
.Select(path => AssetDatabase.LoadAssetAtPath<WFEditorSetting>(path))
.Where(s => s != null)
.OrderBy(s => s.settingPriority).ToArray();
}
}
}
#endif