avatar/Assets/VRCSDK/Dependencies/VRChat/Scripts/GameViewMethods.cs
2022-09-27 20:47:45 -07:00

49 lines
1.7 KiB
C#

using System;
using System.Reflection;
namespace VRC. SDKBase
{
public static class GameViewMethods
{
private static readonly Type GameViewType = System.Type.GetType("UnityEditor.GameView,UnityEditor");
private static readonly Type PlayModeViewType = System.Type.GetType("UnityEditor.PlayModeView, UnityEditor");
public static int GetSelectedSizeIndex()
{
return (int) GetSelectedSizeProperty().GetValue(GetPlayModeViewObject());
}
public static void SetSelectedSizeIndex(int value)
{
var selectedSizeIndexProp = GetSelectedSizeProperty();
selectedSizeIndexProp.SetValue(GetPlayModeViewObject(), value, null);
}
// Set it to something else just to force a refresh
public static void ResizeGameView()
{
int current = GetSelectedSizeIndex();
SetSelectedSizeIndex(current == 0 ? 1 : 0);
}
private static PropertyInfo GetSelectedSizeProperty()
{
return GameViewType.GetProperty("selectedSizeIndex",
BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
}
private static Object GetPlayModeViewObject()
{
MethodInfo GetMainPlayModeView = PlayModeViewType.GetMethod("GetMainPlayModeView",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
return GetMainPlayModeView.Invoke(null, null);
}
public static void Repaint()
{
MethodInfo RepaintAll = PlayModeViewType.GetMethod("RepaintAll", BindingFlags.NonPublic | BindingFlags.Static);
RepaintAll.Invoke(GetPlayModeViewObject(), null);
}
}
}