avatar/Assets/VRCSDK/Dependencies/VRChat/Editor/Components/VRCPlayerModsEditor.cs
2022-09-27 20:47:45 -07:00

110 lines
3.7 KiB
C#

#if VRC_SDK_VRCSDK2
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using System;
namespace VRCSDK2
{
[CustomEditor(typeof(VRCSDK2.VRC_PlayerMods))]
public class VRCPlayerModsEditor : UnityEditor.Editor
{
VRCSDK2.VRC_PlayerMods myTarget;
void OnEnable()
{
if(myTarget == null)
myTarget = (VRCSDK2.VRC_PlayerMods)target;
}
public override void OnInspectorGUI()
{
myTarget.isRoomPlayerMods = EditorGUILayout.Toggle("isRoomPlayerMods", myTarget.isRoomPlayerMods);
List<VRCSDK2.VRCPlayerMod> playerMods = myTarget.playerMods;
for(int i=0; i<playerMods.Count; ++i)
{
VRCSDK2.VRCPlayerMod mod = playerMods[i];
EditorGUILayout.BeginVertical("box");
EditorGUILayout.LabelField(mod.name, EditorStyles.boldLabel);
if( mod.allowNameEdit )
mod.name = EditorGUILayout.TextField( "Mod Name: ", mod.name );
for(int j=0; j<mod.properties.Count; ++j)
{
VRCSDK2.VRCPlayerModProperty prop = mod.properties[j];
myTarget.playerMods[i].properties[j] = DrawFieldForProp(prop);
}
if(GUILayout.Button ("Remove Mod"))
{
myTarget.RemoveMod(mod);
break;
}
EditorGUILayout.EndVertical();
}
if(GUILayout.Button("Add Mods"))
{
VRCPlayerModEditorWindow.AddModCallback adcb = OnInspectorGUI;
VRCPlayerModEditorWindow.Init(myTarget, adcb);
}
}
VRCSDK2.VRCPlayerModProperty DrawFieldForProp(VRCSDK2.VRCPlayerModProperty property)
{
if(property.type.SystemType == typeof(int))
{
property.intValue = EditorGUILayout.IntField(property.name, property.intValue);
}
else if(property.type.SystemType == typeof(float))
{
property.floatValue = EditorGUILayout.FloatField(property.name, property.floatValue);
}
else if(property.type.SystemType == typeof(string))
{
property.stringValue = EditorGUILayout.TextField(property.name, property.stringValue);
}
else if(property.type.SystemType == typeof(bool))
{
property.boolValue = EditorGUILayout.Toggle(property.name, property.boolValue);
}
else if(property.type.SystemType == typeof(GameObject))
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField( property.name );
property.gameObjectValue = (GameObject) EditorGUILayout.ObjectField( property.gameObjectValue, typeof( GameObject ), true );
EditorGUILayout.EndHorizontal();
}
else if(property.type.SystemType == typeof(KeyCode))
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField( property.name );
property.keyCodeValue = (KeyCode) EditorGUILayout.EnumPopup( property.keyCodeValue );
EditorGUILayout.EndHorizontal();
}
else if(property.type.SystemType == typeof(VRCSDK2.VRC_EventHandler.VrcBroadcastType))
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField( property.name );
property.broadcastValue = (VRCSDK2.VRC_EventHandler.VrcBroadcastType) EditorGUILayout.EnumPopup( property.broadcastValue );
EditorGUILayout.EndHorizontal();
}
else if(property.type.SystemType == typeof(VRCSDK2.VRCPlayerModFactory.HealthOnDeathAction))
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField( property.name );
property.onDeathActionValue = (VRCSDK2.VRCPlayerModFactory.HealthOnDeathAction) EditorGUILayout.EnumPopup( property.onDeathActionValue);
EditorGUILayout.EndHorizontal();
}
else if(property.type.SystemType == typeof(RuntimeAnimatorController))
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField( property.name );
property.animationController = (RuntimeAnimatorController) EditorGUILayout.ObjectField( property.animationController, typeof( RuntimeAnimatorController ), false );
EditorGUILayout.EndHorizontal();
}
return property;
}
}
}
#endif