19 lines
		
	
	
		
			513 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			513 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using UnityEngine;
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public class SceneSaver
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{
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    static public void SaveScene()
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    {
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#if UNITY_EDITOR
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			var activeScene = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene();
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            UnityEditor.SceneManagement.EditorSceneManager.SaveScene(activeScene);
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			UnityEditor.EditorApplication.isPaused = false;
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			UnityEditor.EditorApplication.isPlaying = false;
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            UnityEditor.SceneManagement.EditorSceneManager.OpenScene(activeScene.name);
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#endif
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    }
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}
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