avatar/Assets/VRCSDK/SDK3A/Editor/Components3/VRCAvatarDescriptorEditor3AnimLayerGui.cs
2022-09-27 20:47:45 -07:00

163 lines
5.9 KiB
C#

#if VRC_SDK_VRCSDK3
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.Collections.Generic;
using VRC.SDK3.Avatars.Components;
using System.Reflection;
public partial class AvatarDescriptorEditor3 : Editor
{
SerializedProperty _baseAnimLayers { get { return serializedObject.FindProperty("baseAnimationLayers"); } }
SerializedProperty _specialAnimLayers { get { return serializedObject.FindProperty("specialAnimationLayers"); } }
SerializedProperty _doCustomizeAnimLayers { get { return serializedObject.FindProperty("customizeAnimationLayers"); } }
Animator _animator
{
get
{
if (_cachedAnimator == null)
_cachedAnimator = (target as Component).GetComponent<Animator>();
return _cachedAnimator;
}
}
private Animator _cachedAnimator = null;
const float ANIM_LAYER_LIST_MARGIN = 5f;
void DrawPlayableLayers()
{
if (Foldout("VRCSDK3_AvatarDescriptorEditor3_AnimationFoldout", "Playable Layers"))
{
if (_doCustomizeAnimLayers.boolValue)
{
if (GUILayout.Button("Reset to Default"))
{
if (EditorUtility.DisplayDialog("Reset to Default", "This will erase any custom layer settings. Are you sure?", "OK", "Cancel"))
{
ResetAnimLayersToDefault();
_doCustomizeAnimLayers.boolValue = false;
}
}
DrawAnimLayerList("Base", _baseAnimLayers, Color.white);
DrawAnimLayerList("Special", _specialAnimLayers, Color.black);
GUILayout.Space(10);
if (GUI.changed)
EnforceAnimLayerSetup();
}
else
{
if (GUILayout.Button("Customize"))
{
ResetAnimLayersToDefault();
_doCustomizeAnimLayers.boolValue = true;
}
}
Separator();
}
}
void DrawLowerBodySettings()
{
if (_animator && _animator.isHuman)
{
if (Foldout("VRCSDK3_AvatarDescriptorEditor3_LowerBodyFoldout", "Lower Body"))
{
var autoFoot = serializedObject.FindProperty("autoFootsteps");
var autoLoco = serializedObject.FindProperty("autoLocomotion");
autoFoot.boolValue = EditorGUILayout.ToggleLeft("Use Auto-Footsteps for 3 and 4 point tracking", autoFoot.boolValue);
autoLoco.boolValue = EditorGUILayout.ToggleLeft("Force Locomotion animations for 6 point tracking", autoLoco.boolValue);
}
Separator();
}
}
void DrawAnimLayerList(string label, SerializedProperty list, Color boxColor, string buttonProperty = null)
{
BeginBox(label);
bool isBaseLayer = (list.name == "baseAnimationLayers");
bool isNonHumanBaseLayer = (isBaseLayer && (_animator && !_animator.isHuman));
for (int v = 0; v < list.arraySize; v++)
{
SerializedProperty layer = list.GetArrayElementAtIndex(v);
var type = layer.FindPropertyRelative("type");
DrawAnimLayerListElement(" " + System.Enum.GetName(typeof(VRCAvatarDescriptor.AnimLayerType), type.enumValueIndex), layer, isNonHumanBaseLayer);
}
GUILayout.Space(10);
EndBox();
}
void DeleteAnimLayers(SerializedProperty list, List<int> layersToDelete)
{
for (int v = (list.arraySize - 1); v > -1; v--)
{
if(layersToDelete.Contains(v))
list.DeleteArrayElementAtIndex(v);
}
}
// returns false if layer should be deleted
bool DrawAnimLayerListElement(string label, SerializedProperty layer, bool isNonHumanBaseLayer = false)
{
bool keepLayer = true;
GUILayout.BeginVertical();
GUILayout.BeginHorizontal();
GUILayout.Label(label, GUILayout.Width(100));
var isDefault = layer.FindPropertyRelative("isDefault");
var type = layer.FindPropertyRelative("type");
var controller = layer.FindPropertyRelative("animatorController");
if (isDefault.boolValue && !isNonHumanBaseLayer)
{
// set next control name & focus the button if pressed
// (this is to reset 'Special' layer buttons to default if left empty in 'EnforceAnimLayerSetup')
string buttonName = GetAnimLayerButtonName((VRCAvatarDescriptor.AnimLayerType)type.enumValueIndex);
GUI.SetNextControlName(buttonName);
if (GUILayout.Button(buttonName, GUILayout.MinWidth(0))) // minwidth 0 prevents buttons from breaking margin on small inspector size
{
isDefault.boolValue = false;
GUI.FocusControl(buttonName);
}
}
else
{
float maxWidth = (Screen.width -170); // ObjectField with SerializedProperty requires some scaling lore
GUILayout.BeginHorizontal();
Object prev = controller.objectReferenceValue;
EditorGUILayout.ObjectField(controller, typeof(RuntimeAnimatorController), GUIContent.none, GUILayout.MaxWidth(maxWidth));
if(controller.objectReferenceValue != prev)
isDefault.boolValue = !controller.objectReferenceValue;
GUILayout.EndHorizontal();
}
if (isDefault.boolValue)
GUI.enabled = false;
if (GUILayout.Button("x", EditorStyles.miniButton, GUILayout.Width(20)))
{
GUI.FocusControl(null); // resets 'Special' layer buttons to default if left empty in 'EnforceAnimLayerSetup'
controller.objectReferenceValue = null;
isDefault.boolValue = true;
}
GUI.enabled = true;
GUILayout.EndHorizontal();
GUILayout.EndVertical();
return keepLayer;
}
}
#endif