163 lines
5.9 KiB
C#
163 lines
5.9 KiB
C#
#if VRC_SDK_VRCSDK3
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using UnityEngine;
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using UnityEditor;
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using UnityEditorInternal;
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using System.Collections.Generic;
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using VRC.SDK3.Avatars.Components;
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using System.Reflection;
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public partial class AvatarDescriptorEditor3 : Editor
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{
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SerializedProperty _baseAnimLayers { get { return serializedObject.FindProperty("baseAnimationLayers"); } }
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SerializedProperty _specialAnimLayers { get { return serializedObject.FindProperty("specialAnimationLayers"); } }
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SerializedProperty _doCustomizeAnimLayers { get { return serializedObject.FindProperty("customizeAnimationLayers"); } }
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Animator _animator
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{
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get
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{
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if (_cachedAnimator == null)
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_cachedAnimator = (target as Component).GetComponent<Animator>();
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return _cachedAnimator;
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}
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}
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private Animator _cachedAnimator = null;
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const float ANIM_LAYER_LIST_MARGIN = 5f;
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void DrawPlayableLayers()
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{
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if (Foldout("VRCSDK3_AvatarDescriptorEditor3_AnimationFoldout", "Playable Layers"))
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{
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if (_doCustomizeAnimLayers.boolValue)
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{
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if (GUILayout.Button("Reset to Default"))
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{
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if (EditorUtility.DisplayDialog("Reset to Default", "This will erase any custom layer settings. Are you sure?", "OK", "Cancel"))
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{
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ResetAnimLayersToDefault();
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_doCustomizeAnimLayers.boolValue = false;
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}
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}
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DrawAnimLayerList("Base", _baseAnimLayers, Color.white);
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DrawAnimLayerList("Special", _specialAnimLayers, Color.black);
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GUILayout.Space(10);
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if (GUI.changed)
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EnforceAnimLayerSetup();
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}
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else
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{
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if (GUILayout.Button("Customize"))
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{
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ResetAnimLayersToDefault();
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_doCustomizeAnimLayers.boolValue = true;
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}
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}
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Separator();
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}
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}
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void DrawLowerBodySettings()
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{
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if (_animator && _animator.isHuman)
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{
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if (Foldout("VRCSDK3_AvatarDescriptorEditor3_LowerBodyFoldout", "Lower Body"))
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{
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var autoFoot = serializedObject.FindProperty("autoFootsteps");
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var autoLoco = serializedObject.FindProperty("autoLocomotion");
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autoFoot.boolValue = EditorGUILayout.ToggleLeft("Use Auto-Footsteps for 3 and 4 point tracking", autoFoot.boolValue);
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autoLoco.boolValue = EditorGUILayout.ToggleLeft("Force Locomotion animations for 6 point tracking", autoLoco.boolValue);
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}
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Separator();
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}
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}
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void DrawAnimLayerList(string label, SerializedProperty list, Color boxColor, string buttonProperty = null)
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{
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BeginBox(label);
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bool isBaseLayer = (list.name == "baseAnimationLayers");
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bool isNonHumanBaseLayer = (isBaseLayer && (_animator && !_animator.isHuman));
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for (int v = 0; v < list.arraySize; v++)
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{
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SerializedProperty layer = list.GetArrayElementAtIndex(v);
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var type = layer.FindPropertyRelative("type");
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DrawAnimLayerListElement(" " + System.Enum.GetName(typeof(VRCAvatarDescriptor.AnimLayerType), type.enumValueIndex), layer, isNonHumanBaseLayer);
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}
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GUILayout.Space(10);
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EndBox();
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}
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void DeleteAnimLayers(SerializedProperty list, List<int> layersToDelete)
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{
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for (int v = (list.arraySize - 1); v > -1; v--)
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{
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if(layersToDelete.Contains(v))
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list.DeleteArrayElementAtIndex(v);
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}
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}
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// returns false if layer should be deleted
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bool DrawAnimLayerListElement(string label, SerializedProperty layer, bool isNonHumanBaseLayer = false)
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{
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bool keepLayer = true;
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GUILayout.BeginVertical();
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GUILayout.BeginHorizontal();
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GUILayout.Label(label, GUILayout.Width(100));
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var isDefault = layer.FindPropertyRelative("isDefault");
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var type = layer.FindPropertyRelative("type");
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var controller = layer.FindPropertyRelative("animatorController");
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if (isDefault.boolValue && !isNonHumanBaseLayer)
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{
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// set next control name & focus the button if pressed
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// (this is to reset 'Special' layer buttons to default if left empty in 'EnforceAnimLayerSetup')
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string buttonName = GetAnimLayerButtonName((VRCAvatarDescriptor.AnimLayerType)type.enumValueIndex);
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GUI.SetNextControlName(buttonName);
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if (GUILayout.Button(buttonName, GUILayout.MinWidth(0))) // minwidth 0 prevents buttons from breaking margin on small inspector size
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{
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isDefault.boolValue = false;
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GUI.FocusControl(buttonName);
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}
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}
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else
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{
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float maxWidth = (Screen.width -170); // ObjectField with SerializedProperty requires some scaling lore
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GUILayout.BeginHorizontal();
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Object prev = controller.objectReferenceValue;
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EditorGUILayout.ObjectField(controller, typeof(RuntimeAnimatorController), GUIContent.none, GUILayout.MaxWidth(maxWidth));
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if(controller.objectReferenceValue != prev)
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isDefault.boolValue = !controller.objectReferenceValue;
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GUILayout.EndHorizontal();
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}
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if (isDefault.boolValue)
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GUI.enabled = false;
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if (GUILayout.Button("x", EditorStyles.miniButton, GUILayout.Width(20)))
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{
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GUI.FocusControl(null); // resets 'Special' layer buttons to default if left empty in 'EnforceAnimLayerSetup'
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controller.objectReferenceValue = null;
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isDefault.boolValue = true;
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}
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GUI.enabled = true;
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GUILayout.EndHorizontal();
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GUILayout.EndVertical();
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return keepLayer;
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}
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}
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#endif
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