44 lines
1.0 KiB
Plaintext
44 lines
1.0 KiB
Plaintext
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
|
|
|
|
// Simplified Alpha Blended Particle shader. Differences from regular Alpha Blended Particle one:
|
|
// - no Tint color
|
|
// - no Smooth particle support
|
|
// - no AlphaTest
|
|
// - no ColorMask
|
|
|
|
Shader "VRChat/Mobile/Particles/Alpha Blended"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Particle Texture", 2D) = "white" {}
|
|
}
|
|
|
|
Category
|
|
{
|
|
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" }
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
Cull Off
|
|
Lighting Off
|
|
ZWrite Off
|
|
Fog { Color (0,0,0,0) }
|
|
|
|
BindChannels
|
|
{
|
|
Bind "Color", color
|
|
Bind "Vertex", vertex
|
|
Bind "TexCoord", texcoord
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Pass
|
|
{
|
|
SetTexture [_MainTex]
|
|
{
|
|
combine texture * primary
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|