avatar/Assets/Unlit_WF_ShaderSuite/Editor/WF_VersionCheck.cs
2022-09-27 20:47:45 -07:00

102 lines
3.9 KiB
C#

/*
* The MIT License
*
* Copyright 2018-2021 whiteflare.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#if UNITY_EDITOR
using System.Collections;
using UnityEditor;
using UnityEngine;
using UnityEngine.Networking;
namespace UnlitWF
{
public class WF_VersionCheck
{
private const string URI_HEAD = @"https://github.com/whiteflare/Unlit_WF_ShaderSuite";
/// <summary>
/// バージョンチェック用JSONファイルのURI
/// </summary>
private const string URI_VERSION_JSON = URI_HEAD + "/raw/master/version.json";
/// <summary>
/// ローカルテスト用JSONデータ。テストが終わったらnullにする。
/// </summary>
private const string localTestData = null; // @"{ ""latestVersion"": ""2021/01/20"", ""downloadPage"": ""/releases/tag/Unlit_WF_ShaderSuite_20210120"" }";
[InitializeOnLoadMethod]
private static void Initialize() {
CoroutineHandler.StartStaticCoroutine(Execute());
}
private static IEnumerator Execute() {
string rawText = localTestData;
if (string.IsNullOrWhiteSpace(rawText)) {
using (UnityWebRequest req = UnityWebRequest.Get(URI_VERSION_JSON)) {
yield return req.SendWebRequest();
if (req.isHttpError || req.isNetworkError) {
Debug.LogWarningFormat("[WF][Version] An NetworkError was occured in version checking: {0}", req.error);
yield break;
}
rawText = req.downloadHandler.text;
}
}
if (string.IsNullOrWhiteSpace(rawText)) {
yield break;
}
var version = new WFVersionInfo();
EditorJsonUtility.FromJsonOverwrite(rawText, version);
if (version.HasValue()) {
version.downloadPage = URI_HEAD + version.downloadPage;
WFCommonUtility.SetLatestVersion(version);
Debug.LogFormat("[WF][Version] VersionCheck Succeed, LatestVersion is {0}", version.latestVersion);
}
}
}
public class CoroutineHandler : MonoBehaviour
{
private static CoroutineHandler m_Instance;
private static CoroutineHandler instance
{
get {
if (m_Instance == null) {
GameObject o = new GameObject("CoroutineHandler");
o.hideFlags = HideFlags.HideAndDontSave;
m_Instance = o.AddComponent<CoroutineHandler>();
}
return m_Instance;
}
}
public void OnDisable() {
if (m_Instance) {
Destroy(m_Instance.gameObject);
}
}
static public Coroutine StartStaticCoroutine(IEnumerator coroutine) {
return instance.StartCoroutine(coroutine);
}
}
}
#endif