made polished, user friendly so it shouldn't be hard to use anymore #1

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Vistril wants to merge 1 commits from master into master
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@ -9,8 +9,20 @@ String.prototype.capitalize = function() {
return this[0].toUpperCase() + this.substring(1);
};
//constantn'ts this is up here for scope reasons don't @ me
var StatusCycleCount = 0;
var OnlineServers = [];
//constants
var MAX_IDLE_MINUTES = 60;
var CMD_PREFIX = '%';
const DEFAULT_STATUS = `${CMD_PREFIX}help`
const STATUS_CYCLE = [
"Servers running: " + OnlineServers.join(", "),
Review

bruh Object.keys(servers).filter(name => servers[name].process) and this won't work here anyway (it will always be blank)

bruh `Object.keys(servers).filter(name => servers[name].process)` and this won't work here anyway (it will always be blank)
"%start <server> to start a server!",
"servername.mc.jpdld.com!"
];
class MinecraftServer extends EventEmitter {
constructor (cwd, jar) {
@ -139,12 +151,14 @@ function commandHandler(input, priviledged) {
if (!server) return `Unknown server ${serverName}`
if (server.process) return `${serverName.capitalize()} server is already running.`;
server.start();
OnlineServers.push(serverName.capitalize());
return `Starting ${serverName} server.`;
} else if (cmd == "stop") {
if (!priviledged) return unauthorized;
if (!server) return `Unknown server ${serverName}`
if (!server.process) return `${serverName.capitalize()} server is not running.`;
server.stop();
OnlineServers.splice(serverName.capitalize());
return `Stopping ${serverName} server.`;
} else if (cmd == "input") {
if (!priviledged) return unauthorized;
@ -191,10 +205,15 @@ if (process.env.DISCORD_TOKEN) {
var dClient = new Discord.Client();
dClient.login(process.env.DISCORD_TOKEN);
dClient.on("error", error => console.error(colors.red("Discord client error: " + error.message)));
function setStatus() {
dClient.user.setActivity(`${CMD_PREFIX}help`);
function setStatus(status) {
dClient.user.setActivity(status);
}
setInterval(setStatus, 1000*60*30);
//setInterval(setStatus, 1000*60*30);
setInterval(() => {
StatusCycleCount++;
if (StatusCycleCount >= STATUS_CYCLE.length) count = 0;
setStatus(`${DEFAULT_STATUS} | ${STATUS_CYCLE[StatusCycleCount]}`);
}, 3500);
dClient.on("ready", () => {
console.log("Discord client is ready.".green);
setStatus();