sm64/data/Anime/Noused/mainlandend.c
2022-12-04 22:27:02 -05:00

128 lines
4.8 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
mario mant landing end animation data
Copyright 1995 Nintendo co., ltd. All rights reserved
September 19, 1995
********************************************************************************/
#include "../headers.h"
static short mario_mant_fly_landend_prm[]={
0, 111, 113, 118, 125, 133, 139, 145,
152, 158, 164,16383,-1668,-4724,-6548,-6713,
-7165,-7841,-8678,-9613,-10583,-11524,-12374,-13069,
-13329,-13053,-12294,-11159,-9754,-8185,-6557,-4977,
-3551,-2384,-22704,-22449,-21749,-20701,-19404,-17956,
-16454,-14995,-13679,-12602,-2890,-3077,-3592,-4362,
-5315,-6380,-7484,-8556,-9524,-10315,-2743,-6548,
-6727,-7218,-7953,-8863,-9880,-10934,-11957,-12881,
-13637,48177,47105,44165,39765,34318,28235,21925,
15800,10271, 5749,11908,11892,11849,11784,11705,
11616,11523,11434,11353,11287,30987,29979,27212,
23072,17947,12223, 6287, 524,-4677,-8932, -899,
-721, -292, 230, 691, 933, 922, 770, 540,
293, -214, -186, -118, -38, 29, 57, 39,
-8, -71, -135,-15846,-16241,-17174,-18262,-19124,
-19379,-18859,-17829,-16552,-15291,18184,18162,18052,
17789,17307,16540,15258,13484,11533, 9719, 1581,
1782, 2291, 2966, 3666, 4249, 4774, 5353, 5921,
6415, 6395, 6372, 6309, 6207, 6073, 5910, 5680,
5375, 5047, 4745,-30917,-30646,-29949,-28996,-27960,
-27012,-26020,-24842,-23637,-22562, -104, -95, -72,
-43, -17, 0, 5, 7, 6, 4,-20018,
-19978,-19864,-19684,-19447,-19162,-18761,-18232,-17662,
-17138,20583,20273,19474,18380,17186,16087,14926,
13542,12123,10856,-4424,-4523,-4792,-5192,-5685,
-6230,-6939,-7855,-8832,-9724,-9499,-9284,-8748,
-8052,-7358,-6826,-6421,-6021,-5655,-5352,-27552,
-27514,-27375,-27101,-26659,-26012,-24980,-23569,-22024,
-20591,32767,32767,16753,-16545,32767,32767,16753,
-16545, 2306, 2232, 2029, 1725, 1349, 929, 493,
70, -311, -623, 6039, 5950, 5708, 5345, 4897,
4395, 3875, 3370, 2915, 2542,16545,16720,17157,
17725,18293,18730,18905,18668,18101,17416
};
static short mario_mant_fly_landend_tbl[]={
1, 0, /* chn14translate x */
10, 1, /* chn14 translate y */
1, 0, /* chn14 translate z */
1, 0, /* chn14 rotate x */
1, 11, /* chn14 rotate y */
1, 0, /* chn14 rotate z */
1, 0, /* <m_waist>1_3 rotate x */
1, 0, /* <m_waist>1_3 rotate y */
10, 253, /* <m_waist>1_3 rotate z */
1, 0, /* <m_body>1 rotate x */
1, 0, /* <m_body>1 rotate y */
10, 243, /* <m_body>1 rotate z */
1, 0, /* <m_head>2 rotate x */
1, 0, /* <m_head>2 rotate y */
10, 233, /* <m_head>2 rotate z */
1, 229, /* chn6 rotate x */
1, 230, /* chn6 rotate y */
1, 231, /* chn6 rotate z */
10, 24, /* <m_larmA>1 rotate x */
10, 34, /* <m_larmA>1 rotate y */
10, 44, /* <m_larmA>1 rotate z */
1, 0, /* <m_larmB>1 rotate x */
1, 0, /* <m_larmB>1 rotate y */
10, 14, /* <m_larmB>1 rotate z */
1, 0, /* <m_lhand>1 rotate x */
1, 12, /* <m_lhand>1 rotate y */
1, 13, /* <m_lhand>1 rotate z */
1, 225, /* chn10 rotate x */
1, 226, /* chn10 rotate y */
1, 227, /* chn10 rotate z */
10, 65, /* <m_rarmA>1 rotate x */
10, 75, /* <m_rarmA>1 rotate y */
10, 85, /* <m_rarmA>1 rotate z */
1, 0, /* <m_rarmB>1 rotate x */
1, 0, /* <m_rarmB>1 rotate y */
10, 55, /* <m_rarmB>1 rotate z */
1, 0, /* <m_rhand>1 rotate x */
1, 0, /* <m_rhand>1 rotate y */
1, 54, /* <m_rhand>1 rotate z */
1, 0, /* chn15 rotate x */
1, 0, /* chn15 rotate y */
1, 228, /* chn15 rotate z */
10, 195, /* <m_llegA>1 rotate x */
10, 205, /* <m_llegA>1 rotate y */
10, 215, /* <m_llegA>1 rotate z */
1, 0, /* <m_llegB>1 rotate x */
1, 0, /* <m_llegB>1 rotate y */
10, 185, /* <m_llegB>1 rotate z */
1, 0, /* <m_ltoot>1 rotate x */
10, 165, /* <m_ltoot>1 rotate y */
10, 175, /* <m_ltoot>1 rotate z */
1, 0, /* chn17 rotate x */
1, 0, /* chn17 rotate y */
1, 232, /* chn17 rotate z */
10, 135, /* <m_rlegA>1 rotate x */
10, 145, /* <m_rlegA>1 rotate y */
10, 155, /* <m_rlegA>1 rotate z */
1, 0, /* <m_rlegB>1 rotate x */
1, 0, /* <m_rlegB>1 rotate y */
10, 125, /* <m_rlegB>1 rotate z */
10, 95, /* <m_rfoot>1 rotate x */
10, 105, /* <m_rfoot>1 rotate y */
10, 115, /* <m_rfoot>1 rotate z */
};
AnimeRecord animMarioMantLandEnd = {
MAP_ANIM_ONETIME, /* attribute */
0, /* syncro */
0, /* start frame */
0, /* loop frame */
10, /* number of frames */
20, /* number of joints */
mario_mant_fly_landend_prm,
mario_mant_fly_landend_tbl
};