sm64/data/Anime/Noused/slipleft.c
2022-12-04 22:27:02 -05:00

123 lines
4.5 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
mario slip left turn animation data
Copyright 1995 Nintendo co., ltd. All rights reserved
Swptember 04, 1995
********************************************************************************/
#include "../headers.h"
static short mario_slip_Lturn_prm[]={
0, 54,16383, -118,-1664,-3985,-10742,-24240,
-23869,-22913,-21605,-20180,-18872,-17916,-17545,-13163,
-13206,-13316,-13467,-13631,-13782,-13892,-13935,19238,
18621,17032,14859,12492,10319, 8729, 8113,-4724,
-9282,12583,12849,13534,14471,15492,16429,17114,
17380,12698,12567,12230,11768,11266,10804,10467,
10336, 6305, 6616, 7419, 8516, 9711,10809,11611,
11922, 27, 603,-13531, 1600, 2160, 3606, 5582,
7735, 9711,11157,11717, -59, -50, -28, 2,
35, 66, 88, 97, -335, -334, -333, -331,
-329, -328, -326, -326,-25567,-25833,-26519,-27457,
-28478,-29416,-30102,-30368, 149, 146, 140, 131,
121, 112, 105, 102, -247, -248, -252, -256,
-261, -265, -269, -270,-13246,-13142,-12873,-12507,
-12107,-11740,-11472,-11368, 2503, 2549, 2668, 2831,
3009, 3172, 3291, 3337, 0, -53, -190, -379,
-584, -772, -910, -963, 108, 108, 107, 107,
106, 105, 105, 105,-24265,-24392,-24720,-25168,
-25657,-26105,-26433,-26560,32767,32767,16753,-16545,
32767,32767,16753,-16545, 0, 174, 623, 1238,
1908, 2522, 2972, 3146, 834, 746, 520, 210,
-126, -435, -661, -749, 6165, 6091, 5899, 5636,
5350, 5088, 4896, 4821, -834, -944,-1227,-1614,
-2036,-2423,-2706,-2816, 5100, 5100, 5100, 5100,
5100, 5100, 5100, 5100, 0, 59, 194, 373,
566, 742, 871, 920, 0, -54, -178, -344,
-522, -684, -802, -848, 7784, 7781, 7776, 7769,
7761, 7754, 7748, 7746
};
static short mario_slip_Lturn_tbl[]={
1, 0, /* chn14translate x */
1, 1, /* chn14 translate y */
1, 0, /* chn14 translate z */
1, 0, /* chn14 rotate x */
1, 2, /* chn14 rotate y */
1, 0, /* chn14 rotate z */
8, 196, /* <m_waist>1_3 rotate x */
8, 204, /* <m_waist>1_3 rotate y */
8, 212, /* <m_waist>1_3 rotate z */
1, 0, /* <m_body>1 rotate x */
8, 180, /* <m_body>1 rotate y */
8, 188, /* <m_body>1 rotate z */
8, 156, /* <m_head>2 rotate x */
8, 164, /* <m_head>2 rotate y */
8, 172, /* <m_head>2 rotate z */
1, 152, /* chn6 rotate x */
1, 153, /* chn6 rotate y */
1, 154, /* chn6 rotate z */
8, 7, /* <m_larmA>1 rotate x */
8, 15, /* <m_larmA>1 rotate y */
8, 23, /* <m_larmA>1 rotate z */
1, 0, /* <m_larmB>1 rotate x */
1, 0, /* <m_larmB>1 rotate y */
1, 6, /* <m_larmB>1 rotate z */
1, 3, /* <m_lhand>1 rotate x */
1, 4, /* <m_lhand>1 rotate y */
1, 5, /* <m_lhand>1 rotate z */
1, 148, /* chn10 rotate x */
1, 149, /* chn10 rotate y */
1, 150, /* chn10 rotate z */
8, 33, /* <m_rarmA>1 rotate x */
8, 41, /* <m_rarmA>1 rotate y */
8, 49, /* <m_rarmA>1 rotate z */
1, 0, /* <m_rarmB>1 rotate x */
1, 0, /* <m_rarmB>1 rotate y */
1, 32, /* <m_rarmB>1 rotate z */
1, 0, /* <m_rhand>1 rotate x */
1, 0, /* <m_rhand>1 rotate y */
1, 31, /* <m_rhand>1 rotate z */
1, 0, /* chn15 rotate x */
1, 0, /* chn15 rotate y */
1, 151, /* chn15 rotate z */
8, 124, /* <m_llegA>1 rotate x */
8, 132, /* <m_llegA>1 rotate y */
8, 140, /* <m_llegA>1 rotate z */
1, 0, /* <m_llegB>1 rotate x */
1, 0, /* <m_llegB>1 rotate y */
8, 116, /* <m_llegB>1 rotate z */
8, 92, /* <m_ltoot>1 rotate x */
8, 100, /* <m_ltoot>1 rotate y */
8, 108, /* <m_ltoot>1 rotate z */
1, 0, /* chn17 rotate x */
1, 0, /* chn17 rotate y */
1, 155, /* chn17 rotate z */
8, 68, /* <m_rlegA>1 rotate x */
8, 76, /* <m_rlegA>1 rotate y */
8, 84, /* <m_rlegA>1 rotate z */
1, 0, /* <m_rlegB>1 rotate x */
1, 0, /* <m_rlegB>1 rotate y */
8, 60, /* <m_rlegB>1 rotate z */
1, 57, /* <m_rfoot>1 rotate x */
1, 58, /* <m_rfoot>1 rotate y */
1, 59, /* <m_rfoot>1 rotate z */
};
AnimeRecord animMarioSlipLeft = {
MAP_ANIM_ONETIME, /* attribute */
0, /* syncro */
0, /* start frame */
0, /* loop frame */
8, /* number of frames */
20, /* number of joints */
mario_slip_Lturn_prm,
mario_slip_Lturn_tbl
};