124 lines
4.5 KiB
C
124 lines
4.5 KiB
C
/********************************************************************************
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Ultra 64 MARIO Brothers
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mario slip braking animation data
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Copyright 1995 Nintendo co., ltd. All rights reserved
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Swptember 04, 1995
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********************************************************************************/
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#include "../headers.h"
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static short mario_slip_Rturn_prm[]={
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0, 54,16383, -118,-1664,-3985,-10742,-10506,
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-9895,-9059,-8149,-7314,-6703,-6466,-24240,-13163,
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19238,-4724,-9282,12583,13167,14674,16734,18978,
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21038,22544,23128,12698,12743,12859,13018,13191,
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13349,13465,13510, 6305, 6652, 7546, 8768,10100,
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11323,12217,12563, 27, 40, 73, 117, 165,
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210, 243, 255, 603, 600, 592, 581, 569,
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558, 550, 547,-13531,-13305,-12723,-11927,-11060,
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-10265,-9683,-9457, 1600, -59, 0, 150, 356,
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581, 787, 938, 997, -335, -335, -335, -336,
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-336, -337, -337, -337,-25567,-25590,-25650,-25732,
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-25820,-25902,-25962,-25985, 149, 154, 167, 185,
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204, 222, 235, 240, -247, -242, -230, -213,
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-194, -177, -165, -160,-13246,-13500,-14156,-15052,
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-16029,-16925,-17581,-17835, 2503, 3231, 5108, 7675,
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10472,13039,14917,15645, 0, -33, -118, -235,
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-362, -478, -564, -597, 108, 40, -134, -374,
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-635, -875,-1050,-1118,-24265,-24687,-25774,-27260,
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-28880,-30367,-31454,-31875,32767,32767,16753,-16545,
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32767,32767,16753,-16545, 0, -191, -686,-1362,
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-2098,-2774,-3268,-3460, 834, 844, 869, 904,
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942, 977, 1003, 1012, 6165, 6155, 6128, 6091,
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6051, 6014, 5987, 5976, 0, 0, 1, 2,
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3, 4, 4, 5, -834, -643, -152, 520,
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1252, 1925, 2416, 2607, 5100, 5100, 5100, 5100,
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5100, 5101, 5101, 5101, 0, -69, -226, -435,
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-661, -867,-1017,-1075, 0, 63, 208, 401,
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608, 798, 936, 989, 7784, 7780, 7773, 7763,
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7752, 7743, 7735, 7733
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};
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static short mario_slip_Rturn_tbl[]={
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1, 0, /* chn14translate x */
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1, 1, /* chn14 translate y */
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1, 0, /* chn14 translate z */
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1, 0, /* chn14 rotate x */
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1, 2, /* chn14 rotate y */
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1, 0, /* chn14 rotate z */
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8, 204, /* <m_waist>1_3 rotate x */
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8, 212, /* <m_waist>1_3 rotate y */
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8, 220, /* <m_waist>1_3 rotate z */
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8, 180, /* <m_body>1 rotate x */
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8, 188, /* <m_body>1 rotate y */
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8, 196, /* <m_body>1 rotate z */
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8, 156, /* <m_head>2 rotate x */
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8, 164, /* <m_head>2 rotate y */
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8, 172, /* <m_head>2 rotate z */
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1, 152, /* chn6 rotate x */
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1, 153, /* chn6 rotate y */
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1, 154, /* chn6 rotate z */
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1, 14, /* <m_larmA>1 rotate x */
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1, 15, /* <m_larmA>1 rotate y */
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1, 16, /* <m_larmA>1 rotate z */
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1, 0, /* <m_larmB>1 rotate x */
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1, 0, /* <m_larmB>1 rotate y */
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8, 6, /* <m_larmB>1 rotate z */
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1, 3, /* <m_lhand>1 rotate x */
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1, 4, /* <m_lhand>1 rotate y */
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1, 5, /* <m_lhand>1 rotate z */
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1, 148, /* chn10 rotate x */
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1, 149, /* chn10 rotate y */
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1, 150, /* chn10 rotate z */
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8, 19, /* <m_rarmA>1 rotate x */
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8, 27, /* <m_rarmA>1 rotate y */
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8, 35, /* <m_rarmA>1 rotate z */
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1, 0, /* <m_rarmB>1 rotate x */
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1, 0, /* <m_rarmB>1 rotate y */
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1, 18, /* <m_rarmB>1 rotate z */
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1, 0, /* <m_rhand>1 rotate x */
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1, 0, /* <m_rhand>1 rotate y */
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1, 17, /* <m_rhand>1 rotate z */
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1, 0, /* chn15 rotate x */
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1, 0, /* chn15 rotate y */
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1, 151, /* chn15 rotate z */
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8, 124, /* <m_llegA>1 rotate x */
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8, 132, /* <m_llegA>1 rotate y */
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8, 140, /* <m_llegA>1 rotate z */
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1, 0, /* <m_llegB>1 rotate x */
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1, 0, /* <m_llegB>1 rotate y */
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8, 116, /* <m_llegB>1 rotate z */
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8, 92, /* <m_ltoot>1 rotate x */
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8, 100, /* <m_ltoot>1 rotate y */
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8, 108, /* <m_ltoot>1 rotate z */
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1, 0, /* chn17 rotate x */
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1, 0, /* chn17 rotate y */
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1, 155, /* chn17 rotate z */
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8, 68, /* <m_rlegA>1 rotate x */
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8, 76, /* <m_rlegA>1 rotate y */
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8, 84, /* <m_rlegA>1 rotate z */
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1, 0, /* <m_rlegB>1 rotate x */
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1, 0, /* <m_rlegB>1 rotate y */
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1, 67, /* <m_rlegB>1 rotate z */
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8, 43, /* <m_rfoot>1 rotate x */
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8, 51, /* <m_rfoot>1 rotate y */
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8, 59, /* <m_rfoot>1 rotate z */
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};
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AnimeRecord animMarioSlipRight = {
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MAP_ANIM_ONETIME, /* attribute */
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0, /* syncro */
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0, /* start frame */
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0, /* loop frame */
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8, /* number of frames */
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20, /* number of joints */
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mario_slip_Rturn_prm,
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mario_slip_Rturn_tbl
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};
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