sm64/data/Anime/coldwaitend.c
2022-12-04 22:27:02 -05:00

167 lines
6.8 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
mario cold wait end animation data
Copyright 1996 Nintendo co., ltd. All rights reserved
January 12, 1996
********************************************************************************/
#include "../headers.h"
static short mario_cold_wait_end_prm[]={
0, 100, 101, 105, 110, 117, 124, 131,
137, 143, 148, 153, 157, 161, 164, 167,
169, 170, 0, 1, 3, 6, 10, 14,
18, 21, 23, 23, 21, 17, 14, 10,
5, 1, 0,16383,-1668,-4724,-15291,-15417,
-15573,-15746,-15924,-16094,-16244,-16361,-16432,-16445,
-16388,-16125,-15617,-14994,-14387,-13927,-13745,11371,
11295,11293,11330,11371,11381,11325,11167,10872,
10406, 9732, 8370, 6183, 3648, 1245, -547,-1251,
-3253,-3388,-3487,-3568,-3649,-3748,-3883,-4072,
-4333,-4684,-5143,-5978,-7267,-8739,-10124,-11153,
-11556,-27239,-27110,-27071,-27080,-27093,-27066,-26958,
-26724,-26322,-25708,-24840,-23120,-20377,-17205,-14202,
-11963,-11084, 417, 418, 408, 390, 365, 336,
303, 269, 234, 202, 174, 143, 105, 67,
33, 9, 0,-1208,-1210,-1182,-1129,-1058,
-972, -877, -778, -679, -586, -504, -414, -306,
-195, -97, -26, 0,-5191,-5193,-5136,-5031,
-4886,-4712,-4520,-4319,-4119,-3931,-3764,-3582,
-3363,-3138,-2939,-2797,-2743,-16248,-16250,-16206,
-16125,-16014,-15881,-15734,-15579,-15426,-15282,-15153,
-15014,-14846,-14674,-14521,-14412,-14371,-7719,-7836,
-8069,-8373,-8705,-9019,-9272,-9420,-9419,-9223,
-8790,-7644,-5655,-3291,-1022, 683, 1355, 1597,
1790, 2063, 2406, 2812, 3271, 3776, 4317, 4886,
5474, 6073, 6872, 7943, 9099,10155,10924,11222,
-28574,-28536,-28493,-28422,-28303,-28112,-27828,-27430,
-26896,-26204,-25332,-23750,-21290,-18472,-15815,-13840,
-13066, 140, 211, 353, 541, 750, 953, 1127,
1247, 1286, 1224, 1075, 869, 634, 400, 197,
54, 0, -143, -253, -474, -766,-1091,-1411,
-1689,-1885,-1961,-1889,-1692,-1411,-1089, -766,
-484, -284, -208,-21918,-21875,-21806,-21699,-21544,
-21330,-21047,-20684,-20229,-19570,-18668,-17625,-16543,
-15524,-14670,-14082,-13864,22913,22574,21968,21134,
20113,18944,17667,16322,14950,13589,12280,11063,
9978, 9065, 8363, 7913, 7754, 2340, 2443, 2626,
2878, 3187, 3540, 3926, 4332, 4747, 5158, 5553,
5921, 6249, 6525, 6737, 6873, 6921, 7440, 7373,
7252, 7086, 6883, 6650, 6395, 6127, 5854, 5583,
5322, 5080, 4864, 4682, 4542, 4452, 4420,-29219,
-29045,-28734,-28306,-27781,-27181,-26526,-25835,-25131,
-24432,-23760,-23135,-22578,-22109,-21749,-21518,-21436,
0, -117, -376, -727,-1123,-1516,-1856,-2095,
-2186,-2092,-1844,-1494,-1093, -691, -341, -93,
0, 0, 23, 75, 146, 225, 304, 372,
420, 438, 420, 370, 300, 219, 138, 68,
18, 0,-22120,-22069,-21967,-21816,-21621,-21386,
-21113,-20809,-20475,-20043,-19476,-18835,-18179,-17566,
-17055,-16705,-16576,22588,22296,21773,21055,20175,
19168,18068,16909,15727,14554,13427,12378,11443,
10656,10052, 9664, 9527,-4518,-4656,-4902,-5241,
-5656,-6131,-6650,-7196,-7754,-8307,-8838,-9333,
-9774,-10145,-10430,-10613,-10678,-10291,-10174,-9965,
-9677,-9324,-8920,-8479,-8015,-7541,-7071,-6619,
-6198,-5824,-5508,-5266,-5110,-5055,-27246,-27062,
-26734,-26283,-25730,-25097,-24406,-23679,-22936,-22200,
-21491,-20833,-20246,-19751,-19372,-19128,-19042,-32767,
-32767,16753,-16545,-32767,-32767,16753,-16545,-7226,
-7266,-7070,-6684,-6155,-5528,-4851,-4168,-3527,
-2972,-2408,-1799,-1282, -843, -428, -120, 0,
-344, -273, -185, -84, 23, 136, 247, 355,
453, 537, 597, 613, 571, 439, 247, 74,
0,-2978,-2870,-2645,-2325,-1933,-1491,-1021,
-546, -87, 330, 905, 1528, 1722, 1207, 307,
-546, -926, 0, 8, 13, 15, 16, 16,
15, 14, 13, 13, 11, 9, 6, 4,
2, 0, 0, 7471, 7625, 7880, 8187, 8494,
8748, 8899, 8895, 8685, 8152, 7296, 6239, 5101,
4005, 3072, 2423, 2180,16545,16702,17048,17517,
18046,18570,19025,19344,19465,19340,19009,18541,
18005,17469,17001,16671,16545
};
static short mario_cold_wait_end_tbl[]={
1, 0, /* chn14_3translate x */
17, 1, /* chn14_3 translate y */
17, 18, /* chn14_3 translate z */
1, 0, /* chn14_3 rotate x */
1, 35, /* chn14_3 rotate y */
1, 0, /* chn14_3 rotate z */
1, 0, /* <m_waist>1_3 rotate x */
1, 0, /* <m_waist>1_3 rotate y */
17, 556, /* <m_waist>1_3 rotate z */
1, 0, /* <m_body>1 rotate x */
17, 522, /* <m_body>1 rotate y */
17, 539, /* <m_body>1 rotate z */
17, 471, /* <m_head>2 rotate x */
17, 488, /* <m_head>2 rotate y */
17, 505, /* <m_head>2 rotate z */
1, 467, /* chn6 rotate x */
1, 468, /* chn6 rotate y */
1, 469, /* chn6 rotate z */
17, 55, /* <m_larmA>1 rotate x */
17, 72, /* <m_larmA>1 rotate y */
17, 89, /* <m_larmA>1 rotate z */
1, 0, /* <m_larmB>1 rotate x */
1, 0, /* <m_larmB>1 rotate y */
17, 38, /* <m_larmB>1 rotate z */
1, 0, /* <m_lhand>1 rotate x */
1, 36, /* <m_lhand>1 rotate y */
1, 37, /* <m_lhand>1 rotate z */
1, 463, /* chn10 rotate x */
1, 464, /* chn10 rotate y */
1, 465, /* chn10 rotate z */
17, 174, /* <m_rarmA>1 rotate x */
17, 191, /* <m_rarmA>1 rotate y */
17, 208, /* <m_rarmA>1 rotate z */
1, 0, /* <m_rarmB>1 rotate x */
1, 0, /* <m_rarmB>1 rotate y */
17, 157, /* <m_rarmB>1 rotate z */
17, 106, /* <m_rhand>1 rotate x */
17, 123, /* <m_rhand>1 rotate y */
17, 140, /* <m_rhand>1 rotate z */
1, 0, /* chn15 rotate x */
1, 0, /* chn15 rotate y */
1, 466, /* chn15 rotate z */
17, 412, /* <m_llegA>1 rotate x */
17, 429, /* <m_llegA>1 rotate y */
17, 446, /* <m_llegA>1 rotate z */
1, 0, /* <m_llegB>1 rotate x */
1, 0, /* <m_llegB>1 rotate y */
17, 395, /* <m_llegB>1 rotate z */
17, 344, /* <m_ltoot>1 rotate x */
17, 361, /* <m_ltoot>1 rotate y */
17, 378, /* <m_ltoot>1 rotate z */
1, 0, /* chn17 rotate x */
1, 0, /* chn17 rotate y */
1, 470, /* chn17 rotate z */
17, 293, /* <m_rlegA>1 rotate x */
17, 310, /* <m_rlegA>1 rotate y */
17, 327, /* <m_rlegA>1 rotate z */
1, 0, /* <m_rlegB>1 rotate x */
1, 0, /* <m_rlegB>1 rotate y */
17, 276, /* <m_rlegB>1 rotate z */
17, 225, /* <m_rfoot>1 rotate x */
17, 242, /* <m_rfoot>1 rotate y */
17, 259, /* <m_rfoot>1 rotate z */
};
AnimeRecord animMarioColdWaitEnd = {
MAP_ANIM_ONETIME, /* attribute */
0, /* syncro */
0, /* start frame */
0, /* loop frame */
17, /* number of frames */
20, /* number of joints */
mario_cold_wait_end_prm,
mario_cold_wait_end_tbl
};