132 lines
4.9 KiB
C
132 lines
4.9 KiB
C
/********************************************************************************
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Ultra 64 MARIO Brothers
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mario fire jumping animation data
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Copyright 1995 Nintendo co., ltd. All rights reserved
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October 27, 1995
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********************************************************************************/
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#include "../headers.h"
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static short mario_fire_jump_prm[]={
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0, 59,16383,-19139,-19100,-19008,-18898,-18805,
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-18766,-18822,-18945,-19072,-19138,-7220,-6989,-6437,
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-5778,-5226,-4994,-5325,-6061,-6819,-7215, 392,
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323, 156, -41, -207, -277, -178, 43, 271,
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391,-16375,10763,-11464,-4490,19465,19422,19328,
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19234,19192,19267,19402,19465,19465,19465, 4524,
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4007, 2870, 1732, 1215, 2126, 3769, 4524, 4524,
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4524, -949,-1104,-1445,-1786,-1941,-1668,-1175,
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-949, -949, -949,-16270,-10532,12114,-6153, 27,
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-3, -79, -169, -244, -276, -230, -130, -26,
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27, 603, 597, 580, 561, 544, 537, 547,
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569, 591, 603,-13531,-14096,-15443,-17050,-18397,
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-18962,-18156,-16361,-14511,-13543,18497,17368,14678,
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11467, 8777, 7649, 9259,12845,16538,18471,12698,
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12002,10340, 8358, 6697, 6000, 6994, 9208,11489,
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12683, 7851, 8103, 8704, 9421,10021,10273, 9914,
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9113, 8289, 7857,-24562,-25371,-27300,-29604,-31533,
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-32342,-31187,-28616,-25966,-24580, 234, 212, 162,
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101, 51, 29, 60, 127, 197, 233, -169,
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-182, -211, -246, -275, -287, -270, -231, -191,
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-170,-17418,-16506,-14333,-11740,-9566,-8655,-9956,
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-12852,-15836,-17398, 9074, 9800,11533,13602,15335,
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16062,15024,12715,10335, 9090,-1613,-2056,-3114,
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-4376,-5433,-5876,-5244,-3834,-2383,-1623,-8474,
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-8284,-7831,-7290,-6837,-6647,-6918,-7522,-8145,
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-8470,32532,-32346,-30784,-28920,-27358,-26704,-27638,
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-29720,-31864,32547,-32767,-32767,16753,-16545,-32767,
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-32767,16753,-16545, 0, 3, 4, 4, 4,
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3, 0, 0, 0, 0, -938,-1753,-1228,
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-563, 231, 1147, 1294, 347, -509, -933,-7497,
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-7497,-7497,-7497,-7497,-7497,-7496,-7497,-7497,
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-7497, -323, -277, -163, -19, 118, 211, 244,
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241, 223, 210,-1439,-1126, -380, 508, 1253,
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1564, 1114, 114, -914,-1452, 4377, 873, 798,
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612, 377, 154, 3, -51, -48, -20, 0,
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-897, -808, -599, -355, -162, -104, -296, -674,
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-1052,-1249,10041
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};
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static short mario_fire_jump_tbl[]={
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1, 0, /* chn14translate x */
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1, 1, /* chn14 translate y */
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1, 0, /* chn14 translate z */
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1, 0, /* chn14 rotate x */
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1, 2, /* chn14 rotate y */
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1, 0, /* chn14 rotate z */
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10, 270, /* <m_waist>1_3 rotate x */
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10, 280, /* <m_waist>1_3 rotate y */
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1, 290, /* <m_waist>1_3 rotate z */
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10, 249, /* <m_body>1 rotate x */
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10, 259, /* <m_body>1 rotate y */
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1, 269, /* <m_body>1 rotate z */
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10, 219, /* <m_head>2 rotate x */
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10, 229, /* <m_head>2 rotate y */
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10, 239, /* <m_head>2 rotate z */
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1, 215, /* chn6 rotate x */
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1, 216, /* chn6 rotate y */
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1, 217, /* chn6 rotate z */
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1, 34, /* <m_larmA>1 rotate x */
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1, 35, /* <m_larmA>1 rotate y */
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1, 36, /* <m_larmA>1 rotate z */
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1, 0, /* <m_larmB>1 rotate x */
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1, 0, /* <m_larmB>1 rotate y */
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1, 33, /* <m_larmB>1 rotate z */
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10, 3, /* <m_rhand2>2 rotate x */
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10, 13, /* <m_rhand2>2 rotate y */
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10, 23, /* <m_rhand2>2 rotate z */
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1, 211, /* chn10 rotate x */
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1, 212, /* chn10 rotate y */
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1, 213, /* chn10 rotate z */
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1, 68, /* <m_rarmA>1 rotate x */
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1, 69, /* <m_rarmA>1 rotate y */
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1, 70, /* <m_rarmA>1 rotate z */
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1, 0, /* <m_rarmB>1 rotate x */
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1, 0, /* <m_rarmB>1 rotate y */
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1, 67, /* <m_rarmB>1 rotate z */
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10, 37, /* <m_rhand2>1 rotate x */
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10, 47, /* <m_rhand2>1 rotate y */
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10, 57, /* <m_rhand2>1 rotate z */
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1, 0, /* chn15 rotate x */
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1, 0, /* chn15 rotate y */
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1, 214, /* chn15 rotate z */
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10, 181, /* <m_llegA>1 rotate x */
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10, 191, /* <m_llegA>1 rotate y */
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10, 201, /* <m_llegA>1 rotate z */
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1, 0, /* <m_llegB>1 rotate x */
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1, 0, /* <m_llegB>1 rotate y */
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10, 171, /* <m_llegB>1 rotate z */
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10, 141, /* <m_ltoot>1 rotate x */
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10, 151, /* <m_ltoot>1 rotate y */
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10, 161, /* <m_ltoot>1 rotate z */
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1, 0, /* chn17 rotate x */
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1, 0, /* chn17 rotate y */
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1, 218, /* chn17 rotate z */
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10, 111, /* <m_rlegA>1 rotate x */
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10, 121, /* <m_rlegA>1 rotate y */
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10, 131, /* <m_rlegA>1 rotate z */
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1, 0, /* <m_rlegB>1 rotate x */
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1, 0, /* <m_rlegB>1 rotate y */
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10, 101, /* <m_rlegB>1 rotate z */
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10, 71, /* <m_rfoot>1 rotate x */
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10, 81, /* <m_rfoot>1 rotate y */
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10, 91, /* <m_rfoot>1 rotate z */
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};
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AnimeRecord animMarioFireJumping = {
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MAP_ANIM_NORMAL, /* attribute */
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0, /* syncro */
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0, /* start frame */
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0, /* loop frame */
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10, /* number of frames */
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20, /* number of joints */
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mario_fire_jump_prm,
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mario_fire_jump_tbl
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};
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