sm64/data/Anime/holdlanding.c
2022-12-04 22:27:02 -05:00

101 lines
3.5 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
mario hold landing animation data
Copyright 1995 Nintendo co., ltd. All rights reserved
December 26, 1995
********************************************************************************/
#include "../headers.h"
static short mario_carry_landing_prm[]={
0, 170,16383,-6194,-1660,-5781,-3002, 4834,
-3610,-29073, 2767, 525,-4654,-7069,-3085, 5354,
-26304, -513, -164,-10171, 7279, 7698, 2180,-16667,
-106, 219,-8708,22107,-1942,-5307,-30669,-32767,
-32767,16753,-16545,-32767,-32767,16753,-16545, 5761,
2676,13949
};
static short mario_carry_landing_tbl[]={
1, 0, /* chn14_1translate x */
1, 1, /* chn14_1 translate y */
1, 0, /* chn14_1 translate z */
1, 0, /* chn14_1 rotate x */
1, 2, /* chn14_1 rotate y */
1, 0, /* chn14_1 rotate z */
1, 0, /* <m_waist>1 rotate x */
1, 0, /* <m_waist>1 rotate y */
1, 41, /* <m_waist>1 rotate z */
1, 0, /* <m_body>1_4 rotate x */
1, 0, /* <m_body>1_4 rotate y */
1, 40, /* <m_body>1_4 rotate z */
1, 0, /* <m_head>1 rotate x */
1, 0, /* <m_head>1 rotate y */
1, 39, /* <m_head>1 rotate z */
1, 35, /* chn6_4 rotate x */
1, 36, /* chn6_4 rotate y */
1, 37, /* chn6_4 rotate z */
1, 7, /* <m_larmA>1 rotate x */
1, 8, /* <m_larmA>1 rotate y */
1, 9, /* <m_larmA>1 rotate z */
1, 0, /* <m_larmB>1_1 rotate x */
1, 0, /* <m_larmB>1_1 rotate y */
1, 6, /* <m_larmB>1_1 rotate z */
1, 3, /* <m_lhand>1_1 rotate x */
1, 4, /* <m_lhand>1_1 rotate y */
1, 5, /* <m_lhand>1_1 rotate z */
1, 31, /* chn10_4 rotate x */
1, 32, /* chn10_4 rotate y */
1, 33, /* chn10_4 rotate z */
1, 14, /* <m_rarmA>1 rotate x */
1, 15, /* <m_rarmA>1 rotate y */
1, 16, /* <m_rarmA>1 rotate z */
1, 0, /* <m_rarmB>1_4 rotate x */
1, 0, /* <m_rarmB>1_4 rotate y */
1, 13, /* <m_rarmB>1_4 rotate z */
1, 10, /* <m_rhand>1_1 rotate x */
1, 11, /* <m_rhand>1_1 rotate y */
1, 12, /* <m_rhand>1_1 rotate z */
1, 0, /* chn15_4 rotate x */
1, 0, /* chn15_4 rotate y */
1, 34, /* chn15_4 rotate z */
1, 28, /* <m_llegA>1_4 rotate x */
1, 29, /* <m_llegA>1_4 rotate y */
1, 30, /* <m_llegA>1_4 rotate z */
1, 0, /* <m_llegB>1_4 rotate x */
1, 0, /* <m_llegB>1_4 rotate y */
1, 27, /* <m_llegB>1_4 rotate z */
1, 24, /* <m_ltoot>1_4 rotate x */
1, 25, /* <m_ltoot>1_4 rotate y */
1, 26, /* <m_ltoot>1_4 rotate z */
1, 0, /* chn17_4 rotate x */
1, 0, /* chn17_4 rotate y */
1, 38, /* chn17_4 rotate z */
1, 21, /* <m_rlegA>1_4 rotate x */
1, 22, /* <m_rlegA>1_4 rotate y */
1, 23, /* <m_rlegA>1_4 rotate z */
1, 0, /* <m_rlegB>1_4 rotate x */
1, 0, /* <m_rlegB>1_4 rotate y */
1, 20, /* <m_rlegB>1_4 rotate z */
1, 17, /* <m_rtoot>1 rotate x */
1, 18, /* <m_rtoot>1 rotate y */
1, 19, /* <m_rtoot>1 rotate z */
};
AnimeRecord animMarioHoldLanding = {
MAP_ANIM_ONETIME, /* attribute */
0, /* syncro */
0, /* start frame */
0, /* loop frame */
2, /* number of frames */
20, /* number of joints */
mario_carry_landing_prm,
mario_carry_landing_tbl
};