148 lines
5.7 KiB
C
148 lines
5.7 KiB
C
/********************************************************************************
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Ultra 64 MARIO Brothers
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mario board jump end animation data
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Copyright 1996 Nintendo co., ltd. All rights reserved
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January 6, 1996
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********************************************************************************/
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#include "../headers.h"
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static short mario_jump_bord_end_prm[]={
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0, 15, 9, 5, 3, 2, 1, 0,
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0, 0, 0, 0, 139, 138, 139, 142,
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147, 153, 158, 164, 168, 171, 172,16383,
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-3985,-4295,-4661,-5063,-5479,-5888,-6270,-6603,
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-6867,-7041,-7103,-6731,-6407,-6023,-5603,-5168,
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-4740,-4341,-3992,-3716,-3534,-3469,-7300,-6679,
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-5946,-5143,-4312,-3493,-2730,-2064,-1536,-1189,
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-1064,-6308,-6404,-6518,-6643,-6773,-6900,-7019,
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-7122,-7205,-7259,-7278,-4141,-4808,-5596,-6460,
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-7354,-8234,-9054,-9771,-10339,-10712,-10846,-6677,
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-6562,-6427,-6278,-6124,-5973,-5831,-5708,-5610,
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-5546,-5523,-8959,-8663,-8315,-7933,-7537,-7148,
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-6785,-6468,-6217,-6052,-5993, 4974, 4985, 4999,
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5014, 5029, 5044, 5058, 5071, 5080, 5087, 5089,
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-240, 7, 301, 622, 955, 1283, 1589, 1856,
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2067, 2206, 2256,-3701,-3571,-3417,-3249,-3075,
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-2904,-2744,-2604,-2494,-2421,-2395,-10599,-10232,
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-9799,-9324,-8832,-8348,-7897,-7503,-7191,-6985,
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-6911,-27236,-27584,-27995,-28444,-28910,-29369,-29796,
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-30170,-30465,-30660,-30730,21337,18689, 7562, 8520,
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9172, 9421, 9610, 9748, 9842, 9902, 9934, 9948,
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9950, 2103, 2744, 3181, 3347, 3474, 3566, 3630,
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3670, 3691, 3700, 3702,-11017,-12255,-13098,-13420,
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-13665,-13843,-13965,-14042,-14084,-14101,-14104,16180,
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16244,15982,15340,14526,13618,12696,11840,11129,
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10645,10465, 684, 1807, 2682, 3216, 3743, 4242,
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4694, 5080, 5381, 5575, 5644, 2555, 2234, 2092,
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2173, 2317, 2501, 2702, 2898, 3065, 3182, 3227,
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-28364,-27359,-26416,-25597,-24696,-23772,-22885,-22093,
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-21454,-21028,-20873,-6915,-4677,-3529,-3749,-4315,
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-5111,-6022,-6932,-7724,-8285,-8497,-4189,-5137,
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-5610,-5487,-5210,-4832,-4404,-3981,-3613,-3354,
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-3256,-16893,-18148,-18780,-18628,-18275,-17789,-17238,
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-16691,-16216,-15881,-15754,21877,21929,21661,21021,
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20209,19305,18388,17537,16831,16349,16171, 2124,
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1935, 1922, 2121, 2396, 2715, 3047, 3360, 3623,
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3803, 3870,-1982,-1453,-1016, -712, -397, -89,
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198, 449, 648, 778, 825,-31846,32564,32188,
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32731,-31975,-30973,-29906,-28885,-28019,-27418,-27194,
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-32767,-32767,16753,-16545,-32767,-32767,16753,-16545,
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4709, 4677, 4648, 4620, 4589, 4570, 4577, 4777,
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4828, 4850, 4855, 122, -270, -618, -904,-1183,
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-1371,-1382, -65, 1, -163, -281,-5806,-1872,
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1138, 2494, 3187, 3429, 3431, 886, 825, 1221,
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1484, 4386, 4233, 4147, 4149, 4187, 4267, 4396,
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4639, 4972, 5265, 5392,-6880,-6131,-5479,-5083,
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-4788,-4514,-4177,-3663,-3047,-2530,-2313, 6853,
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4928, 3453, 2877, 2687, 2592, 2306, 1620, 730,
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-40, -368,-12734,-11588,-10808,-10510,-10284,-10119,
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-10006,-9935,-9896,-9880,-9877, 2029, 1920, 1846,
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1817, 1796, 1780, 1769, 1762, 1759, 1757, 1757,
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18075,19628,20463,20393,20105,19667,19152,18629,
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18169,17841,17716
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};
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static short mario_jump_bord_end_tbl[]={
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11, 1, /* chn14_1_3translate x */
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11, 12, /* chn14_1_3 translate y */
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1, 0, /* chn14_1_3 translate z */
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1, 0, /* chn14_1_3 rotate x */
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1, 23, /* chn14_1_3 rotate y */
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1, 0, /* chn14_1_3 rotate z */
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11, 386, /* <m_waist>1_3 rotate x */
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11, 397, /* <m_waist>1_3 rotate y */
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11, 408, /* <m_waist>1_3 rotate z */
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11, 353, /* <m_body>1 rotate x */
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11, 364, /* <m_body>1 rotate y */
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11, 375, /* <m_body>1 rotate z */
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11, 320, /* <m_head>2 rotate x */
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11, 331, /* <m_head>2 rotate y */
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11, 342, /* <m_head>2 rotate z */
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1, 316, /* chn6 rotate x */
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1, 317, /* chn6 rotate y */
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1, 318, /* chn6 rotate z */
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11, 68, /* <m_larmA>1 rotate x */
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11, 79, /* <m_larmA>1 rotate y */
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11, 90, /* <m_larmA>1 rotate z */
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1, 0, /* <m_larmB>1 rotate x */
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1, 0, /* <m_larmB>1 rotate y */
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11, 57, /* <m_larmB>1 rotate z */
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11, 24, /* <m_lhand>1 rotate x */
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11, 35, /* <m_lhand>1 rotate y */
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11, 46, /* <m_lhand>1 rotate z */
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1, 312, /* chn10 rotate x */
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1, 313, /* chn10 rotate y */
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1, 314, /* chn10 rotate z */
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11, 145, /* <m_rarmA>1 rotate x */
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1, 156, /* <m_rarmA>1 rotate y */
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1, 157, /* <m_rarmA>1 rotate z */
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1, 0, /* <m_rarmB>1 rotate x */
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1, 0, /* <m_rarmB>1 rotate y */
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11, 134, /* <m_rarmB>1 rotate z */
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11, 101, /* <m_rhand>1 rotate x */
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11, 112, /* <m_rhand>1 rotate y */
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11, 123, /* <m_rhand>1 rotate z */
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1, 0, /* chn15 rotate x */
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1, 0, /* chn15 rotate y */
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1, 315, /* chn15 rotate z */
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11, 279, /* <m_llegA>1 rotate x */
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11, 290, /* <m_llegA>1 rotate y */
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11, 301, /* <m_llegA>1 rotate z */
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1, 0, /* <m_llegB>1 rotate x */
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1, 0, /* <m_llegB>1 rotate y */
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11, 268, /* <m_llegB>1 rotate z */
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11, 235, /* <m_ltoot>1 rotate x */
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11, 246, /* <m_ltoot>1 rotate y */
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11, 257, /* <m_ltoot>1 rotate z */
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1, 0, /* chn17 rotate x */
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1, 0, /* chn17 rotate y */
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1, 319, /* chn17 rotate z */
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11, 202, /* <m_rlegA>1 rotate x */
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11, 213, /* <m_rlegA>1 rotate y */
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11, 224, /* <m_rlegA>1 rotate z */
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1, 0, /* <m_rlegB>1 rotate x */
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1, 0, /* <m_rlegB>1 rotate y */
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11, 191, /* <m_rlegB>1 rotate z */
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11, 158, /* <m_rfoot>1 rotate x */
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11, 169, /* <m_rfoot>1 rotate y */
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11, 180, /* <m_rfoot>1 rotate z */
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};
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AnimeRecord animMarioBoardJumpend = {
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MAP_ANIM_ONETIME, /* attribute */
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0, /* syncro */
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0, /* start frame */
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0, /* loop frame */
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11,
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20,
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mario_jump_bord_end_prm,
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mario_jump_bord_end_tbl
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};
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