sm64/data/Anime/jumpstep2.c
2022-12-04 22:27:02 -05:00

122 lines
4.4 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
mario junmping step 2 animation data
Copyright 1995 Nintendo co., ltd. All rights reserved
August 25, 1995
********************************************************************************/
#include "../headers.h"
static short mario_2step_jump1_prm[]={
0, 170, 0, 0, 0, 0, 0, 0,
16383, 0, -88, -301, -556, -775, -877,-1668,
-1655,-1618,-1563,-1495,-1421,-4724,-4132,-2716,
-1016, 426, 1071,-6533,-6311,-5797,-5216,-4795,
-4759,-13787,-12547,-9579,-6012,-2976,-1598,-10534,
-10019,-8758,-7175,-5696,-4746, -603,-1677,-4296,
-7558,-10561,-12403, 523, 544, 593, 650, 694,
706, 937, 923, 889, 850, 818, 808,-2696,
-2448,-1866,-1188, -653, -501,-9501,-8969,-7675,
-6073,-4615,-3754,15341,14060,11025, 7449, 4542,
3517,10658,10058, 8622, 6891, 5408, 4717,-2740,
-3769,-6205,-9074,-11401,-12211, -59, -66, -84,
-106, -127, -138, -199, -195, -185, -173, -162,
-155,-10839,-10414,-9380,-8101,-6936,-6249,16828,
15908,13659,10848, 8241, 6606, 1896, 1984, 2202,
2483, 2759, 2962, 2388, 2225, 1830, 1347, 918,
686,-23577,-22937,-21378,-19442,-17670,-16605,-13551,
-13377,-12954,-12431,-11955,-11674,19644,18918,17188,
15121,13387,12656,-1900,-1993,-2221,-2511,-2788,
-2976,-2554,-2388,-1998,-1546,-1197,-1112,-26393,
-25752,-24230,-22432,-20960,-20418,32767,32767,16753,
-16545,32767,32767,16753,-16545, 124, 94, 24,
-58, -128, -157, 533, 532, 530, 527, 525,
524, 754, 190,-1153,-2759,-4106,-4676, -79,
-64, -27, 16, 54, 73, -153, -153, -154,
-154, -155, -156, 8475, 7520, 5226, 2449, 48,
-1121,16545
};
static short mario_2step_jump1_tbl[]={
1, 0, /* chn14translate x */
1, 1, /* chn14 translate y */
6, 2, /* chn14 translate z */
1, 0, /* chn14 rotate x */
1, 8, /* chn14 rotate y */
1, 0, /* chn14 rotate z */
1, 0, /* <m_waist>1_3 rotate x */
1, 0, /* <m_waist>1_3 rotate y */
1, 209, /* <m_waist>1_3 rotate z */
6, 191, /* <m_body>1 rotate x */
6, 197, /* <m_body>1 rotate y */
6, 203, /* <m_body>1 rotate z */
6, 173, /* <m_head>2 rotate x */
6, 179, /* <m_head>2 rotate y */
6, 185, /* <m_head>2 rotate z */
1, 169, /* chn6 rotate x */
1, 170, /* chn6 rotate y */
1, 171, /* chn6 rotate z */
6, 33, /* <m_larmA>1 rotate x */
6, 39, /* <m_larmA>1 rotate y */
6, 45, /* <m_larmA>1 rotate z */
1, 0, /* <m_larmB>1 rotate x */
1, 0, /* <m_larmB>1 rotate y */
6, 27, /* <m_larmB>1 rotate z */
6, 9, /* <m_lhand>1 rotate x */
6, 15, /* <m_lhand>1 rotate y */
6, 21, /* <m_lhand>1 rotate z */
1, 165, /* chn10 rotate x */
1, 166, /* chn10 rotate y */
1, 167, /* chn10 rotate z */
6, 75, /* <m_rarmA>1 rotate x */
6, 81, /* <m_rarmA>1 rotate y */
6, 87, /* <m_rarmA>1 rotate z */
1, 0, /* <m_rarmB>1 rotate x */
1, 0, /* <m_rarmB>1 rotate y */
6, 69, /* <m_rarmB>1 rotate z */
6, 51, /* <m_rhand>1 rotate x */
6, 57, /* <m_rhand>1 rotate y */
6, 63, /* <m_rhand>1 rotate z */
1, 0, /* chn15 rotate x */
1, 0, /* chn15 rotate y */
1, 168, /* chn15 rotate z */
6, 147, /* <m_llegA>1 rotate x */
6, 153, /* <m_llegA>1 rotate y */
6, 159, /* <m_llegA>1 rotate z */
1, 0, /* <m_llegB>1 rotate x */
1, 0, /* <m_llegB>1 rotate y */
6, 141, /* <m_llegB>1 rotate z */
1, 0, /* <m_ltoot>1 rotate x */
1, 0, /* <m_ltoot>1 rotate y */
6, 135, /* <m_ltoot>1 rotate z */
1, 0, /* chn17 rotate x */
1, 0, /* chn17 rotate y */
1, 172, /* chn17 rotate z */
6, 117, /* <m_rlegA>1 rotate x */
6, 123, /* <m_rlegA>1 rotate y */
6, 129, /* <m_rlegA>1 rotate z */
1, 0, /* <m_rlegB>1 rotate x */
1, 0, /* <m_rlegB>1 rotate y */
6, 111, /* <m_rlegB>1 rotate z */
6, 93, /* <m_rfoot>1 rotate x */
6, 99, /* <m_rfoot>1 rotate y */
6, 105, /* <m_rfoot>1 rotate z */
};
AnimeRecord animMarioJumpStep2 = {
MAP_ANIM_ONETIME, /* attribute */
0, /* syncro */
0, /* start frame */
0, /* loop frame */
6, /* number of frames */
20, /* number of joints */
mario_2step_jump1_prm,
mario_2step_jump1_tbl
};