120 lines
4.3 KiB
C
120 lines
4.3 KiB
C
/********************************************************************************
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Ultra 64 MARIO Brothers
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mario punching base animation data
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Copyright 1996 Nintendo co., ltd. All rights reserved
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February 6, 1996
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********************************************************************************/
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#include "../headers.h"
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static short mario_punch_base_prm[]={
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0, 0, 0, -1, -1, 0, 178, 178,
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148, 143, 148, 22,16383,-1668,-4724,-9364,
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-9364,-9364,-9364,-10494,17444,17444,17444,17444,
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10580,-9625,-9625,-9625,-9625,-9865,-30818,-30818,
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-30818,-30818,-23609, 3759, 4624, 6118, 6592, 4945,
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1849, 2525, 3738, 4268, 3359,-7307,-7488,-7754,
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-7691,-6991,-8738,-7498,-5146,-3732,-4234,26662,
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25813,23592,18439,23722,11834,10587, 9097,10376,
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9811,-4845, -550, 5397, 5071, 9676, 0, 0,
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-1, 0, 12, -208, -208, -208, -208, -205,
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-13864,-13829,-13793,-13864,-14498,18392,18208,17784,
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17316,16696, 4154, 4037, 3715, 3235, 1977, 4260,
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4161, 3990, 3937, 4532,-17672,-16900,-15381,-14307,
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-15855, 0,-1190, 212, -60, -528, 0, -61,
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-780, -456, -14,-16576,-16897,-14720,-15507,-16912,
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5250, 8021,11302,11839,11720,-4748,-3457,-2038,
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-1957,-2174,-4309,-2264, 233, 1003, 1454,-21983,
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-24316,-26993,-27323,-27113,-32767,-32767,16753,-16545,
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-32767,-32767,16753,-16545, 7027, 3471,-3837,-9867,
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-12914,-1550,-1060, -152, 333, -132, 1657, 809,
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-952,-2453,-3337,-5543,-3771, -17, 3371, 5927,
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2308, 673,-2584,-4995,-5493,-3030,-1687, 1043,
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3216, 3992,-5188,-2805, 1959, 5531, 6431, -549,
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-19, 972, 1530, 1107,15537,16279,17880,19403,
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20804
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};
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static short mario_punch_base_tbl[]={
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5, 1, /* chn14_2translate x */
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5, 6, /* chn14_2 translate y */
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1, 11, /* chn14_2 translate z */
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1, 0, /* chn14_2 rotate x */
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1, 12, /* chn14_2 rotate y */
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1, 0, /* chn14_2 rotate z */
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5, 178, /* <m_waist>1_3 rotate x */
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5, 183, /* <m_waist>1_3 rotate y */
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5, 188, /* <m_waist>1_3 rotate z */
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5, 163, /* <m_body>1 rotate x */
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5, 168, /* <m_body>1 rotate y */
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5, 173, /* <m_body>1 rotate z */
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5, 148, /* <m_head>2 rotate x */
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5, 153, /* <m_head>2 rotate y */
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5, 158, /* <m_head>2 rotate z */
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1, 144, /* chn6 rotate x */
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1, 145, /* chn6 rotate y */
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1, 146, /* chn6 rotate z */
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5, 20, /* <m_larmA>1 rotate x */
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5, 25, /* <m_larmA>1 rotate y */
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5, 30, /* <m_larmA>1 rotate z */
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1, 0, /* <m_larmB>1 rotate x */
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1, 0, /* <m_larmB>1 rotate y */
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5, 15, /* <m_larmB>1 rotate z */
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1, 0, /* <m_lhand>1 rotate x */
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1, 13, /* <m_lhand>1 rotate y */
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1, 14, /* <m_lhand>1 rotate z */
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1, 140, /* chn10 rotate x */
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1, 141, /* chn10 rotate y */
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1, 142, /* chn10 rotate z */
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5, 55, /* <m_rarmA>1 rotate x */
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5, 60, /* <m_rarmA>1 rotate y */
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5, 65, /* <m_rarmA>1 rotate z */
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1, 0, /* <m_rarmB>1 rotate x */
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1, 0, /* <m_rarmB>1 rotate y */
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5, 50, /* <m_rarmB>1 rotate z */
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5, 35, /* <m_rhand>1 rotate x */
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5, 40, /* <m_rhand>1 rotate y */
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5, 45, /* <m_rhand>1 rotate z */
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1, 0, /* chn15 rotate x */
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1, 0, /* chn15 rotate y */
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1, 143, /* chn15 rotate z */
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5, 125, /* <m_llegA>1 rotate x */
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5, 130, /* <m_llegA>1 rotate y */
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5, 135, /* <m_llegA>1 rotate z */
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1, 0, /* <m_llegB>1 rotate x */
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1, 0, /* <m_llegB>1 rotate y */
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5, 120, /* <m_llegB>1 rotate z */
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5, 105, /* <m_ltoot>1 rotate x */
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5, 110, /* <m_ltoot>1 rotate y */
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5, 115, /* <m_ltoot>1 rotate z */
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1, 0, /* chn17 rotate x */
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1, 0, /* chn17 rotate y */
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1, 147, /* chn17 rotate z */
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5, 90, /* <m_rlegA>1 rotate x */
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5, 95, /* <m_rlegA>1 rotate y */
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5, 100, /* <m_rlegA>1 rotate z */
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1, 0, /* <m_rlegB>1 rotate x */
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1, 0, /* <m_rlegB>1 rotate y */
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5, 85, /* <m_rlegB>1 rotate z */
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5, 70, /* <m_rfoot>1 rotate x */
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5, 75, /* <m_rfoot>1 rotate y */
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5, 80, /* <m_rfoot>1 rotate z */
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};
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AnimeRecord animMarioPunchBase = {
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MAP_ANIM_ONETIME, /* attribute */
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0, /* syncro */
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0, /* start frame */
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0, /* loop frame */
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5, /* number of frames */
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20, /* number of joints */
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mario_punch_base_prm,
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mario_punch_base_tbl
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};
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