sm64/data/Anime/sleeping5.c
2022-12-04 22:27:02 -05:00

117 lines
4.1 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
mario sleeping animation data 5
Copyright 1995 Nintendo co., ltd. All rights reserved
July 19, 1995
********************************************************************************/
#include "../headers.h"
static short mario_sleep5_prm[]={
0, 53, -166,16383, 2070,-7547,-5585,-2585,
28291,-24660,-44730,-3259, 9041,-8314,-1437, 4892,
-5044,-8016, -72, -195,-10213, 870, 3298, 3838,
-27107,-12612, 1808,-3735,-3463,-26821,38180,23841,
18270,-16545,37054,31111,19340,-16545, -650, -646,
-641, -635, -629, -622, -615, -608, -601, -594,
-588, -582, -577, -573, -569, -567, -567, -567,
-568, -570, -573, -575, -579, -583, -587, -591,
-596, -601, -606, -610, -615, -619, -624, -627,
-631, -634, -636, -638, -639, -640, -274, -282,
-290, -300, -309, -320, -330, -340, -350, -359,
-368, -376, -383, -389, -394, -396, -397, -397,
-395, -391, -387, -381, -375, -368, -360, -352,
-344, -335, -326, -318, -309, -301, -294, -287,
-280, -275, -270, -267, -265, -264, 9944, 9814,
9665, 9500, 9321, 9135, 8944, 8753, 8564, 8384,
8214, 8060, 7925, 7813, 7728, 7675, 7656, 7668,
7705, 7763, 7840, 7934, 8042, 8163, 8295, 8434,
8579, 8727, 8876, 9025, 9169, 9309, 9440, 9561,
9670, 9764, 9841, 9899, 9935, 9948, -148, 163,
3992,10600
};
static short mario_sleep5_tbl[]={
1, 0, /* chn14_4translate x */
1, 1, /* chn14_4 translate y */
1, 2, /* chn14_4 translate z */
1, 0, /* chn14_4 rotate x */
1, 3, /* chn14_4 rotate y */
1, 0, /* chn14_4 rotate z */
1, 0, /* <m_waist>1_3 rotate x */
1, 0, /* <m_waist>1_3 rotate y */
1, 161, /* <m_waist>1_3 rotate z */
1, 158, /* <m_body>1 rotate x */
1, 159, /* <m_body>1 rotate y */
1, 160, /* <m_body>1 rotate z */
40, 38, /* <m_head>2 rotate x */
40, 78, /* <m_head>2 rotate y */
40, 118, /* <m_head>2 rotate z */
1, 34, /* chn6 rotate x */
1, 35, /* chn6 rotate y */
1, 36, /* chn6 rotate z */
1, 8, /* <m_larmA>1 rotate x */
1, 9, /* <m_larmA>1 rotate y */
1, 10, /* <m_larmA>1 rotate z */
1, 0, /* <m_larmB>1 rotate x */
1, 0, /* <m_larmB>1 rotate y */
1, 7, /* <m_larmB>1 rotate z */
1, 4, /* <m_lhand>1 rotate x */
1, 5, /* <m_lhand>1 rotate y */
1, 6, /* <m_lhand>1 rotate z */
1, 30, /* chn10 rotate x */
1, 31, /* chn10 rotate y */
1, 32, /* chn10 rotate z */
1, 15, /* <m_rarmA>1 rotate x */
1, 16, /* <m_rarmA>1 rotate y */
1, 17, /* <m_rarmA>1 rotate z */
1, 0, /* <m_rarmB>1 rotate x */
1, 0, /* <m_rarmB>1 rotate y */
1, 14, /* <m_rarmB>1 rotate z */
1, 11, /* <m_rhand>1 rotate x */
1, 12, /* <m_rhand>1 rotate y */
1, 13, /* <m_rhand>1 rotate z */
1, 0, /* chn15 rotate x */
1, 0, /* chn15 rotate y */
1, 33, /* chn15 rotate z */
1, 27, /* <m_llegA>1 rotate x */
1, 28, /* <m_llegA>1 rotate y */
1, 29, /* <m_llegA>1 rotate z */
1, 0, /* <m_llegB>1 rotate x */
1, 0, /* <m_llegB>1 rotate y */
1, 26, /* <m_llegB>1 rotate z */
1, 0, /* <m_ltoot>1 rotate x */
1, 0, /* <m_ltoot>1 rotate y */
1, 25, /* <m_ltoot>1 rotate z */
1, 0, /* chn17 rotate x */
1, 0, /* chn17 rotate y */
1, 37, /* chn17 rotate z */
1, 22, /* <m_rlegA>1 rotate x */
1, 23, /* <m_rlegA>1 rotate y */
1, 24, /* <m_rlegA>1 rotate z */
1, 0, /* <m_rlegB>1 rotate x */
1, 0, /* <m_rlegB>1 rotate y */
1, 21, /* <m_rlegB>1 rotate z */
1, 18, /* <m_rfoot>1 rotate x */
1, 19, /* <m_rfoot>1 rotate y */
1, 20, /* <m_rfoot>1 rotate z */
};
AnimeRecord animMarioSleeping5 = {
MAP_ANIM_NORMAL, /* attribute */
0, /* syncro */
0, /* start frame */
0, /* loop frame */
40, /* number of frames */
20, /* number of joints */
mario_sleep5_prm,
mario_sleep5_tbl
};