143 lines
5.5 KiB
C
143 lines
5.5 KiB
C
/********************************************************************************
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Ultra 64 MARIO Brothers
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mario u-turn junmp ending animation data
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Copyright 1995 Nintendo co., ltd. All rights reserved
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August 23, 1995
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********************************************************************************/
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#include "../headers.h"
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static short mario_U_roll_end_prm[]={
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0, 166, 151, 132, 120, 127, 141, 154,
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162, 169, 171, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0,16383, 785, 633,
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495, 371, 263, 171, 98, 44, 11, 0,
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-1250,-1330,-1404,-1470,-1528,-1577,-1616,-1645,
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-1662,-1668,-5459,-5317,-5188,-5072,-4970,-4885,
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-4817,-4766,-4735,-4724,-9999,-10687,-11329,-11915,
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-12436,-12883,-13246,-13517,-13686,-13745,-25222,-22253,
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-18909,-15384,-11870,-8563,-5654,-3337,-1805,-1251,
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-12820,-12725,-12582,-12406,-12213,-12019,-11840,-11693,
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-11593,-11556,10810, 8158, 5135, 1925,-1290,-4331,
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-7012,-9153,-10571,-11084,-3994,-3753,-3532,-3335,
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-3162,-3016,-2900,-2814,-2761,-2743,-10797,-11449,
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-12059,-12617,-13115,-13542,-13891,-14151,-14314,-14371,
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22105,19487,16568,13509,10474, 7626, 5127, 3140,
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1829, 1355,11322,11296,11274,11257,11245,11235,
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11229,11225,11223,11222, 7232, 4710, 1875,-1110,
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-4084,-6883,-9343,-11303,-12598,-13066, 895, -116,
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-1464,-2276,-2097,-1673,-1127, -583, -166, 0,
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233, -226, -657, -898, -846, -718, -552, -386,
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-259, -208,-16886,-19311,-20345,-20444,-19484,-18133,
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-16643,-15267,-14257,-13864,10085,14255,17645,19122,
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17716,15452,12828,10340, 8483, 7754, 574, 2755,
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4557, 5757, 6205, 6522, 6729, 6850, 6907, 6921,
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1048, 2492, 4550, 5917, 5973, 5743, 5349, 4915,
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4565, 4420,-27644,-28708,-29852,-30127,-28852,-27065,
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-25100,-23285,-21954,-21436, -239, 964, 2410, 3219,
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2897, 2277, 1519, 781, 221, 0, 2, 393,
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698, 839, 743, 578, 383, 195, 55, 0,
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-17005,-19562,-21221,-21881,-21229,-20174,-18949,-17785,
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-16917,-16576,10466,14580,17791,19227,18069,16150,
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13903,11761,10157, 9527, -863,-4236,-7617,-9896,
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-10513,-10814,-10891,-10833,-10732,-10678, -973,-2876,
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-5305,-6885,-6939,-6653,-6175,-5651,-5229,-5055,
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-27990,-28592,-28223,-27362,-25917,-24144,-22307,-20668,
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-19492,-19042,-32767,-32767,16753,-16545,-32767,-32767,
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16753,-16545, 239, 213, 79, 0, 0, 0,
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0, 0, 0, 0, 131, 116, 43, 0,
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0, 0, 0, 0, 0, 0, 5002, 5112,
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4861, 4392, 3629, 2540, 1333, 215, -606, -926,
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-24, -21, -8, 0, 0, 0, 0, 0,
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0, 0, -35, -31, -11, 0, 0, 0,
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0, 0, 0, 0, 4064, 4065, 3854, 3640,
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3430, 3131, 2800, 2493, 2268, 2180,-32350,-32396,
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-32628,-32767,-32767,-32767,-32767,-32767,-32767,-32767,
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28, 25, 9, 0, 0, 0, 0, 0,
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0, 0,11650,11648,12189,12732,13256,14003,
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14832,15599,16163,16383
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};
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static short mario_U_roll_end_tbl[]={
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1, 0, /* chn14_2translate x */
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10, 1, /* chn14_2 translate y */
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10, 11, /* chn14_2 translate z */
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1, 0, /* chn14_2 rotate x */
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1, 21, /* chn14_2 rotate y */
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1, 0, /* chn14_2 rotate z */
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10, 350, /* <m_waist>1_3 rotate x */
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10, 360, /* <m_waist>1_3 rotate y */
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10, 370, /* <m_waist>1_3 rotate z */
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10, 320, /* <m_body>1 rotate x */
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10, 330, /* <m_body>1 rotate y */
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10, 340, /* <m_body>1 rotate z */
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10, 290, /* <m_head>2 rotate x */
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10, 300, /* <m_head>2 rotate y */
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10, 310, /* <m_head>2 rotate z */
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1, 286, /* chn6 rotate x */
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1, 287, /* chn6 rotate y */
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1, 288, /* chn6 rotate z */
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10, 62, /* <m_larmA>1 rotate x */
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10, 72, /* <m_larmA>1 rotate y */
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10, 82, /* <m_larmA>1 rotate z */
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1, 0, /* <m_larmB>1 rotate x */
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1, 0, /* <m_larmB>1 rotate y */
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10, 52, /* <m_larmB>1 rotate z */
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10, 22, /* <m_lhand>1 rotate x */
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10, 32, /* <m_lhand>1 rotate y */
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10, 42, /* <m_lhand>1 rotate z */
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1, 282, /* chn10 rotate x */
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1, 283, /* chn10 rotate y */
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1, 284, /* chn10 rotate z */
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10, 112, /* <m_rarmA>1 rotate x */
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10, 122, /* <m_rarmA>1 rotate y */
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10, 132, /* <m_rarmA>1 rotate z */
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1, 0, /* <m_rarmB>1 rotate x */
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1, 0, /* <m_rarmB>1 rotate y */
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10, 102, /* <m_rarmB>1 rotate z */
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1, 0, /* <m_rhand>1 rotate x */
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1, 0, /* <m_rhand>1 rotate y */
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10, 92, /* <m_rhand>1 rotate z */
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1, 0, /* chn15 rotate x */
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1, 0, /* chn15 rotate y */
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1, 285, /* chn15 rotate z */
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10, 252, /* <m_llegA>1 rotate x */
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10, 262, /* <m_llegA>1 rotate y */
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10, 272, /* <m_llegA>1 rotate z */
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1, 0, /* <m_llegB>1 rotate x */
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1, 0, /* <m_llegB>1 rotate y */
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10, 242, /* <m_llegB>1 rotate z */
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10, 212, /* <m_ltoot>1 rotate x */
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10, 222, /* <m_ltoot>1 rotate y */
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10, 232, /* <m_ltoot>1 rotate z */
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1, 0, /* chn17 rotate x */
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1, 0, /* chn17 rotate y */
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1, 289, /* chn17 rotate z */
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10, 182, /* <m_rlegA>1 rotate x */
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10, 192, /* <m_rlegA>1 rotate y */
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10, 202, /* <m_rlegA>1 rotate z */
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1, 0, /* <m_rlegB>1 rotate x */
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1, 0, /* <m_rlegB>1 rotate y */
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10, 172, /* <m_rlegB>1 rotate z */
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10, 142, /* <m_rfoot>1 rotate x */
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10, 152, /* <m_rfoot>1 rotate y */
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10, 162, /* <m_rfoot>1 rotate z */
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};
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AnimeRecord animMarioUJumpEnd = {
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MAP_ANIM_ONETIME, /* attribute */
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0, /* syncro */
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0, /* start frame */
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0, /* loop frame */
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10, /* number of frames */
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20, /* number of joints */
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mario_U_roll_end_prm,
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mario_U_roll_end_tbl
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};
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