sm64/data/buffers.c

25 lines
1.0 KiB
C

/********************************************************************************
Ultra 64 MARIO Brothers
buffer definition module
Copyright 1996,1997 Nintendo co., ltd. All rights reserved
May 27, 1997
********************************************************************************/
#include "../headers.h"
uwlong bootThreadStack[BOOT_STACKSIZE64]; /* boot thread stack memory */
uwlong idleThreadStack[IDLE_STACKSIZE64]; /* idel thread stack memory */
uwlong mainThreadStack[MAIN_STACKSIZE64]; /* main thread stack memory */
uwlong audioThreadStack[MAIN_STACKSIZE64]; /* audio thread stack memory */
uwlong graphThreadStack[MAIN_STACKSIZE64]; /* graphic thread stack memory */
uwlong motorThreadStack[MAIN_STACKSIZE64]; /* motor thread stack memory */ /* MOTOR 1997.5.27 */
uwlong rspDramStack[SP_DRAM_STACK_SIZE64]; /* RSP tasks stack */
uwlong datYieldBuffer[DAT_YIELD_SIZE64];
BackupRecord backupMemory; /* Backup EEROM I/O buffer */
DynamicRecord dynamicData[DBLBUF]; /* dynamic data memory */