sm64/include/anime.h

228 lines
3.5 KiB
C

/********************************************************************************
anime.h: Ultra 64 MARIO Brothers include file
Copyright (c) 1996 Nintendo co., ltd. All rights reserved
May 9, 1996
********************************************************************************/
#ifndef ANIME_H
#define ANIME_H
extern char _MarioAnimeSegmentRomStart[];
extern char _MarioAnimeSegmentRomEnd[];
enum {
amAscend,
amBackDown,
amJumpBackDown,
amBackDownEnd,
amBackJumping,
amBarClimb,
amBarHang,
amBarJumping,
amBarJumpEnd,
amBarStanding,
amBarStandJump,
amBarStandStart,
amBarStandEnd,
amBarWaiting,
amBaseData,
amBraking,
amBrakeEnd,
amBroadJumpEnd1,
amBroadJumpEnd2,
amBroadJumping1,
amBroadJumping2,
amCannonFly,
amCarryJogging,
amCarryRunning,
amCarryWalking,
amColdWaitStart,
amColdWaitEnd,
amColdWaiting,
amDescend,
amEndingByeBye,
amEndingHatWait,
amEndingLookDown,
amEndingLookUp1,
amEndingLookUp2,
amEndingPutOff,
amEndingWalkA,
amEndingWalkB,
amEndingWinFlyA,
amEndingWinFlyB,
amEndingYaaha,
amFireJumpEnd,
amFireJumping,
amFlight,
amFlying,
amForeDown,
amJumpForeDown,
amForeDownEnd,
amGasDowning,
amGasWaiting,
amGetDoorKey,
amGiddyDown,
amHanging,
amHangJump,
amHangRoof,
amHatTaking,
amHatWaiting,
amHatWaitEnd,
amHeadDowning,
amHipAttackEnd,
amHipAttackFly,
amHipAttackStart,
amHipAttacking,
amHipDowning,
amHolding,
amHoldJumpEnd,
amHoldJumping,
amHoldLandEnd,
amHoldLanding,
amHoldSlipLanding,
amHoldSlipping,
amHoldSlipEnd,
amBoardJumpend,
amJogging,
amJumpBack,
amBoardJumping,
amJumpEnd2,
amJumpFall,
amJumping,
amJumpEnd,
amJumpKick,
amJumpStep2,
amJumpStep3,
amJumpThrow,
amKickLanding,
amLandBoard,
amLandDowning,
amLanding,
amLandEnd,
amLifted,
amLifting,
amLostStandup,
amMantFlying,
amMoveRoofL,
amMoveRoofR,
amNoHatWaiting,
amOpenDoor1,
amOpenDoor2,
amOpenKeyDoor,
amOshinWaiting1,
amOshinWaiting2,
amOshinWaiting3,
amPitching,
amPowerKick,
amPunchBase,
amSecPunchBase,
amPunchEnd,
amSecPunchEnd,
amPunchTake,
amPushing,
amPutonBoard,
amPutting,
amRolling,
amBackRolling,
amRollingKick,
amRunning,
amTurnCont,
amSafeBackDown,
amSafeForeDown,
amSandDowning,
amSandWaiting,
amSandWalking,
amShockDowning,
amShocking,
amShortBackDown,
amShortForeDown,
amShoulder,
amSideWait,
amSideWalkL,
amSideWalkR,
amSleeping1,
amSleeping2,
amSleeping3,
amSleeping4,
amSleeping5,
amSleeping6,
amSleeping7,
amSlideCatch,
amSlipBack,
amSlideDown,
amSlideStandup,
amSlidingKick,
amSlidingKickEnd,
amSlip,
amSlipEnd,
amSlipLanding,
amSlipping,
amSoftStep,
amSpinJpEnd,
amSpinJumping,
amSpinJpStart,
amSquatEnd,
amSquatStart,
amSquatWaiting,
amSquatWalking,
amSquatWalkEnd,
amSquatWalkStart,
amStarDoorA,
amStarDoorB,
amSwimBackDown,
amSwimCarryA1,
amSwimCarryA2,
amSwimCarryB,
amSwimCarryStopA,
amSwimCarryStopB,
amSwimCarryWait,
amSwimDown1,
amSwimDown2,
amSwimDownEnd,
amSwimForeDown,
amSwimLanding,
amSwimming1,
amSwimming2,
amSwimming3,
amSwimStop,
amSwimTakeEnd,
amSwimTakeMiss,
amSwimTaking,
amSwimThrow,
amSwimWait,
amSwimWinDemo,
amSwimWinEnd,
amSwingStart,
amSwingAttack,
amSwingDown,
amSwingWait,
amThrowing,
amTiredWaiting,
amTransfer,
amTurning,
amTurnEnd,
amUJumpEnd,
amUJumping,
amUltraJumpEnd,
amUltraJumping,
amViewing,
amWaiting1,
amWaiting2,
amWaiting3,
amWaitRoofL,
amWaitRoofR,
amWakeup,
amWakeup2,
amWalking,
amWallJump,
amWallStay,
amWinDemoA,
amWinDemoAEnd,
amWingJumpEnd,
amWingJumping
};
#endif