sm64/include/em.h

53 lines
1.0 KiB
C

#ifndef _EM_H_
#define _EM_H_
typedef struct {
int x;
int y;
unsigned int buttons;
} MouseState;
#define BUTTON_LEFT 0x4
#define BUTTON_MIDDLE 0x2
#define BUTTON_RIGHT 0x1
typedef struct {
unsigned short button; /* all of the 14 buttons */
signed char stick_x;
signed char stick_y;
} GamePad;
/* bit assignments for buttons */
#define CONT_RIGHT 0x0001
#define CONT_LEFT 0x0002
#define CONT_DOWN 0x0004
#define CONT_UP 0x0008
#define CONT_START 0x0010
#define CONT_BACK 0x0020
#define CONT_B 0x0040
#define CONT_A 0x0080
#define CONT_XR 0x0100
#define CONT_XL 0x0200
#define CONT_XD 0x0400
#define CONT_XU 0x0800
#define CONT_R 0x1000
#define CONT_L 0x2000
#define CONT_RESET 0x8000
/*
* Function Prototypes
*/
extern void emDisplayBuffer(void *);
extern void emGetMouseState(MouseState *);
extern int emInitController(int);
extern int emGetController(int, GamePad *);
extern int emMemoryDump(const char *);
extern int emPrintf(const char *, ...);
extern void emTaskStart(Task *, int);
#endif /* !_EM_H_ */