sm64/include/game.h

76 lines
1.7 KiB
C

/********************************************************************************
game.h: Ultra 64 MARIO Brothers include file
Copyright (c) 1996 Nintendo co., ltd. All rights reserved
April 15, 1996
********************************************************************************/
#ifndef GAME_H
#define GAME_H
#define PL_RETURN_SELECT -9
#define PL_RETURN_LOGO -8
#define PL_RETURN_TITLE -2
#define PL_GAME_OVER -3
#define PL_GAME_CLEAR -1
#define PL_FADE_VIEWROOF 0x01
#define PL_FADE_TRIPKAGO 0x02
#define PL_FADE_TRIPDOOR 0x03
#define PL_FADE_TRIPTUBE 0x04
#define PL_FADE_WARPIN 0x05
#define PL_FADE_WINNING 0x11
#define PL_FADE_LOSING 0x12
#define PL_FADE_FALLING 0x13
#define PL_FADE_GAMEOVR 0x14
#define PL_FADE_GAMEEND 0x15
#define PL_FADE_GOTITLE 0x16
#define PL_FADE_ENDING 0x17
#define PL_FADE_STAFFROLL 0x18
#define PL_FADE_RESTART 0x19
/********************************************************************************/
/* */
/* Define function prototype. */
/* */
/********************************************************************************/
typedef void (*FreezeProc)(short *counter);
#define GmShowTimer() GmStopWatch(0)
#define GmStartTimer() GmStopWatch(1)
#define GmStopTimer() GmStopWatch(2)
#define GmHideTimer() GmStopWatch(3)
#define GmGetTimer() GmStopWatch(4)
extern void
PL_ExitGameMode(int code, int color);
extern ushort
GmStopWatch(int mode);
extern void
PL_DisplayMessage(int mesgno);
extern void
PL_SaveDialog(int mesgno);
extern void
FreezeGame(short count, FreezeProc proc);
extern int
PL_StartFadeout(PlayerPtr player, int mode);
extern ulong
GameTheEnd(short code, long param);
#endif