sm64/include/ground.h

73 lines
1.3 KiB
C

/********************************************************************************
ground.h: Ultra 64 MARIO Brothers include file
Copyright (c) 1996 Nintendo co., ltd. All rights reserved
February 3, 1996
********************************************************************************/
#ifndef GROUND_H
#define GROUND_H
static char groundCondition[7][6] = {
/** ENV_PLAIN **/
NA_ON_GRND >> 16,
NA_ON_CONC >> 16,
NA_ON_GRAS >> 16,
NA_ON_GRAS >> 16,
NA_ON_GRAS >> 16,
NA_ON_GRND >> 16,
/** ENV_ROCKMT **/
NA_ON_CONC >> 16,
NA_ON_CONC >> 16,
NA_ON_CONC >> 16,
NA_ON_CONC >> 16,
NA_ON_GRAS >> 16,
NA_ON_GRAS >> 16,
/** ENV_SNOWMT **/
NA_ON_SNOW >> 16,
NA_ON_ICE >> 16,
NA_ON_SNOW >> 16,
NA_ON_ICE >> 16,
NA_ON_CONC >> 16,
NA_ON_CONC >> 16,
/** ENV_DESERT **/
NA_ON_SAND >> 16,
NA_ON_CONC >> 16,
NA_ON_SAND >> 16,
NA_ON_SAND >> 16,
NA_ON_CONC >> 16,
NA_ON_CONC >> 16,
/** ENV_HOUSE **/
NA_ON_FLOOR >> 16,
NA_ON_FLOOR >> 16,
NA_ON_FLOOR >> 16,
NA_ON_FLOOR >> 16,
NA_ON_CONC >> 16,
NA_ON_CONC >> 16,
/** ENV_WATER **/
NA_ON_GRND >> 16,
NA_ON_CONC >> 16,
NA_ON_GRAS >> 16,
NA_ON_ICE >> 16,
NA_ON_CONC >> 16,
NA_ON_ICE >> 16,
/** ENV_SLIDER **/
NA_ON_CONC >> 16,
NA_ON_CONC >> 16,
NA_ON_CONC >> 16,
NA_ON_CONC >> 16,
NA_ON_ICE >> 16,
NA_ON_ICE >> 16,
};
#endif