sm64/include/iene_header.h

55 lines
1.8 KiB
C

/***************************************************************************************************
ienemy Headders.h
Programed by Iwamoto Daiki
***************************************************************************************************/
#define FRAME 30
#define degree(x) 182.04444 * (x)
/*------------ Player strategy Value -------------*/
#define player_posX (player1stp->map.position[0])
#define player_posY (player1stp->map.position[1])
#define player_posZ (player1stp->map.position[2])
#define player_angleX (player1stp->map.angle[0])
#define player_angleY (player1stp->map.angle[1])
#define player_angleZ (player1stp->map.angle[2])
/*------------ ObjMoveEvent Return Value -------------*/
#define OM_TOUCH 0x0001
#define OM_WALL 0x0002
#define OM_WATER 0x0004
#define OM_GROUND 0x0009
/*------------ ObjMoveEvent BGPlane Data Macro -------------*/
#define bgdata_attr (moveobj_bgcp->BGattr)
#define bgdata_angleY ((moveobj_bgcp->BGdata1)&0x00ff)*0x100
#define bgdata_wspeed (((moveobj_bgcp->BGdata1)&0xff00) >> 8)
/*------------ Obj Strategy Macro -------------*/
#define motherp (execstp->motherobj)
#define mother_mode ((execstp->motherobj)->s[stw_mode].d)
#define mother_work0 ((execstp->motherobj)->s[stw_work0].d)
#define mother_work1 ((execstp->motherobj)->s[stw_work1].d)
#define mother_work2 ((execstp->motherobj)->s[stw_work2].d)
#define mother_work3 ((execstp->motherobj)->s[stw_work3].d)
/*------------ iwamoto enemy external value -------------*/
extern BGCheckData *moveobj_bgcp;
/*------------ iwamoto enemy Prototype functon -------------*/
extern char PlayerApproach(float ,float ,float ,int);
extern void PlayerApproachOnOff(StrategyRecord* ,int);
extern short ObjMoveEvent(void);
extern void Obj_reset(int ,unsigned long*,int);