55 lines
1.8 KiB
C
55 lines
1.8 KiB
C
/***************************************************************************************************
|
|
ienemy Headders.h
|
|
|
|
|
|
Programed by Iwamoto Daiki
|
|
|
|
***************************************************************************************************/
|
|
#define FRAME 30
|
|
#define degree(x) 182.04444 * (x)
|
|
|
|
/*------------ Player strategy Value -------------*/
|
|
#define player_posX (player1stp->map.position[0])
|
|
#define player_posY (player1stp->map.position[1])
|
|
#define player_posZ (player1stp->map.position[2])
|
|
#define player_angleX (player1stp->map.angle[0])
|
|
#define player_angleY (player1stp->map.angle[1])
|
|
#define player_angleZ (player1stp->map.angle[2])
|
|
|
|
/*------------ ObjMoveEvent Return Value -------------*/
|
|
#define OM_TOUCH 0x0001
|
|
#define OM_WALL 0x0002
|
|
#define OM_WATER 0x0004
|
|
#define OM_GROUND 0x0009
|
|
|
|
/*------------ ObjMoveEvent BGPlane Data Macro -------------*/
|
|
|
|
#define bgdata_attr (moveobj_bgcp->BGattr)
|
|
#define bgdata_angleY ((moveobj_bgcp->BGdata1)&0x00ff)*0x100
|
|
#define bgdata_wspeed (((moveobj_bgcp->BGdata1)&0xff00) >> 8)
|
|
|
|
|
|
/*------------ Obj Strategy Macro -------------*/
|
|
|
|
#define motherp (execstp->motherobj)
|
|
#define mother_mode ((execstp->motherobj)->s[stw_mode].d)
|
|
#define mother_work0 ((execstp->motherobj)->s[stw_work0].d)
|
|
#define mother_work1 ((execstp->motherobj)->s[stw_work1].d)
|
|
#define mother_work2 ((execstp->motherobj)->s[stw_work2].d)
|
|
#define mother_work3 ((execstp->motherobj)->s[stw_work3].d)
|
|
|
|
/*------------ iwamoto enemy external value -------------*/
|
|
|
|
extern BGCheckData *moveobj_bgcp;
|
|
|
|
/*------------ iwamoto enemy Prototype functon -------------*/
|
|
extern char PlayerApproach(float ,float ,float ,int);
|
|
extern void PlayerApproachOnOff(StrategyRecord* ,int);
|
|
extern short ObjMoveEvent(void);
|
|
extern void Obj_reset(int ,unsigned long*,int);
|
|
|
|
|
|
|
|
|
|
|