376 lines
14 KiB
C
376 lines
14 KiB
C
/********************************************************************************
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-------------------------
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Ultra 64 MARIO Brothers
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-------------------------
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File : shapename.h
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Description : Set shapename ( S_xxxx )
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Date : 1995.x.x
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Author : H.yajima
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********************************************************************************/
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/********************************************************************************
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ENUM LABEL LIST
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********************************************************************************/
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#define S_NULL 0
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#define S_Mario 1
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#define S_Luigi 2
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#define S_bg01 3
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#define S_bg02 4
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#define S_bg03 5
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#define S_bg04 6
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#define S_bg05 7
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#define S_bg06 8
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#define S_bg07 9
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#define S_bg08 10
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#define S_bg09 11
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#define S_bg10 12
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#define S_bg11 13
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#define S_bg12 14
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#define S_bg13 15
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#define S_bg14 16
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#define S_bg15 17
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#define S_bg16 18
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#define S_bg17 19
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#define S_bg18 20
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#define S_bg19 21
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#define S_bg20 22
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#define S_tree1 23
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#define S_tree2 24
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#define S_tree3 25
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#define S_tree4 26
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#define S_tree5 27
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#define S_door0 28
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#define S_door1 29
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#define S_door2 30
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#define S_door3 31
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#define S_door4 32
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#define S_door5 33
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#define S_doorA 34
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#define S_doorB 35
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#define S_doorC 36
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#define S_doorD 37
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#define S_tripdoor0 38
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#define S_tripdoor1 39
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#define S_tripdoor2 40
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#define S_tripdoor3 41
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#define S_tripdoor4 42
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#define S_tripdoor5 43
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#define S_lift0 44
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#define S_lift1 45
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#define S_lift2 46
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#define S_lift3 47
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#define S_lift4 48
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#define S_lift5 49
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#define S_lift6 50
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#define S_lift7 51
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#define S_lift8 52
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#define S_movebg00 53
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#define S_movebg01 54
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#define S_movebg02 55
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#define S_movebg03 56
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#define S_movebg04 57
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#define S_movebg05 58
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#define S_movebg06 59
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#define S_movebg07 60
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#define S_movebg08 61
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#define S_movebg09 62
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#define S_movebg10 63
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#define S_movebg11 64
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#define S_movebg12 65
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#define S_movebg13 66
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#define S_movebg14 67
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#define S_movebg15 68
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#define S_movebg16 69
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#define S_movebg17 70
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#define S_movebg18 71
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#define S_movebg19 72
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#define S_movebg20 73
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#define S_movebg21 74
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#define S_movebg22 75
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#define S_movebg23 76
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#define S_movebg24 77
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#define S_movebg25 78
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#define S_movebg26 79
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#define S_movebg27 80
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#define S_movebg28 81
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#define S_movebg29 82
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#define S_movebg30 83
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#define S_B1_bankenemy_00 84
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#define S_B1_bankenemy_01 85
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#define S_B1_bankenemy_02 86
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#define S_B1_bankenemy_03 87
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#define S_B1_bankenemy_04 88
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#define S_B1_bankenemy_05 89
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#define S_B1_bankenemy_06 90
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#define S_B1_bankenemy_07 91
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#define S_B1_bankenemy_08 92
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#define S_B1_bankenemy_09 93
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#define S_B1_bankenemy_10 94
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#define S_B1_bankenemy_11 95
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#define S_B1_bankenemy_12 96
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#define S_B1_bankenemy_13 97
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#define S_B1_bankenemy_14 98
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#define S_B1_bankenemy_15 99
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#define S_B2_bankenemy_00 100
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#define S_B2_bankenemy_01 101
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#define S_B2_bankenemy_02 102
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#define S_B2_bankenemy_03 103
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#define S_B2_bankenemy_04 104
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#define S_B2_bankenemy_05 105
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#define S_B2_bankenemy_06 106
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#define S_B2_bankenemy_07 107
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#define S_B2_bankenemy_08 108
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#define S_B2_bankenemy_09 109
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#define S_B2_bankenemy_10 110
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#define S_B2_bankenemy_11 111
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#define S_B2_bankenemy_12 112
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#define S_B2_bankenemy_13 113
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#define S_B2_bankenemy_14 114
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#define S_B2_bankenemy_15 115
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#define S_coin 116
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#define S_coin_noshadow 117
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#define S_bluecoin 118
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#define S_bluecoin_noshadow 119
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#define S_hart 120
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#define S_shadestar 121
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#define S_polystar 122
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#define S_chimney 123
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#define S_tatefuda 124
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#define S_green_kame 125
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#define S_red_kame 126
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#define S_cannon_body 127
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#define S_cannon_base 128
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#define S_hibiblock 129
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#define S_hibiblock_noshadow 130
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#define S_qbox_box 131
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#define S_qbox_mark 132
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#define S_itemhat_metalwing 133
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#define S_itemhat_metal 134
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#define S_itemhat_wing 135
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#define S_itemhat_hat 136
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#define S_itembox 137
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#define S_sankaku 138
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#define S_polygon_hoshi 139
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#define S_BCbutton 140
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#define S_hatena_block 141
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#define S_hiteffect 142
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#define S_mini_twinkle 143
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#define S_fireball_yellow 144
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#define S_fireball_blue 145
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#define S_fire_xxx1 146
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#define S_fire_xxx2 147
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#define S_firesmoke 148
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#define S_spark 149
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#define S_dust 150
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#define S_crash 151
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#define S_zzz 152
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#define S_zzz2 153
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#define S_zzz3 154
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#define S_stardust 155
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#define S_gas_b 156
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#define S_noize 157
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#define S_snowdust 158
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#define S_sand_dust 159
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#define S_snowball 160
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#define S_stone 161
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#define S_grass 162
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#define S_wave 163
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#define S_waterdrop 164
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#define S_rippleA 165
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#define S_rippleB 166
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#define S_watercolumn 167
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#define S_bubble 168
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#define S_splash 169
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#define S_syabon 170
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#define S_kojima 171
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#define S_mainroom_trap 172
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#define S_transbar_50 173
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#define S_dossunbar 174
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#define S_rotebar 175
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#define S_down_bridge 176
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#define S_dossunbar2 177
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#define S_down_bridge_far 178
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#define S_kirai 179
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#define S_ironball 180
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#define S_bane_ue 181
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#define S_bane_naka 182
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#define S_bane_sita 183
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#define S_elevator 184
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#define S_fish 185
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#define S_fishshadow 186
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#define S_butterfly 187
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#define S_blackbom 188
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#define S_bomparts 189
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#define S_koura 190
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#define S_nokonoko_nude 191
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#define S_kuribo 192
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#define S_kombu 193
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#define S_biribiri 194
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#define S_redbom 195
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#define S_iwa_gorogro 196
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#define S_bom_gorogro 197
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#define S_tekkyu 198
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#define S_onimasu 199
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#define S_doorkey_demo 200
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#define S_bom_futa 201
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#define S_commonlift 202
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#define S_fireball_yellow_shadow 203
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#define S_kopakey 204
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#define S_bombfire 205
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#define S_mucho 206
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#define S_hanbutton 207
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#define S_autodoor_B1 208
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#define S_autodoor_2F 209
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#define S_snow_rock 210
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#define S_xxx_cloud 211
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#define S_oneup_kinoko 212
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#define S_autodoor_1F 213
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#define S_autodoor_4F 214
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#define S_redcoin 215
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#define S_redcoin_noshadow 216
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#define S_pushblock 217
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#define S_pushblock_noshadow 218
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#define S_numbers 219
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#define S_heyho 220
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#define S_kinopio 221
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#define S_peach 222
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#define S_carryboy 223
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#define S_blackeffect 224
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#define S_ironball_noshadow 225
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/*-----------------------------------------------------------------------------*/
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/********************************************************************************
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PATH PROGRAM MACRO
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********************************************************************************/
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#define S_killer S_B1_bankenemy_00
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#define S_yellowball S_B1_bankenemy_01
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#define S_bird S_B1_bankenemy_02
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#define S_bird_egg S_B1_bankenemy_03
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#define S_dossun S_B1_bankenemy_04
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#define S_horiage S_B1_bankenemy_05
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#define S_unbaba S_B1_bankenemy_00
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#define S_katugikun S_B1_bankenemy_01
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#define S_otos S_B1_bankenemy_02
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#define S_big_otos S_B1_bankenemy_03
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#define S_motosman S_B1_bankenemy_04
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#define S_water_bom S_B1_bankenemy_00
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#define S_water_bom_shadow S_B1_bankenemy_01
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#define S_bomking S_B1_bankenemy_02
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#define S_manta S_B1_bankenemy_00
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#define S_ubboo S_B1_bankenemy_01
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#define S_shark S_B1_bankenemy_02
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#define S_w_tornade S_B1_bankenemy_03
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#define S_big_shell S_B1_bankenemy_04
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#define S_sanbo_head S_B1_bankenemy_00
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#define S_sanbo_body S_B1_bankenemy_01
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#define S_tornedo S_B1_bankenemy_02
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#define S_hagetaka S_B1_bankenemy_03
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#define S_handman_Lhand S_B1_bankenemy_04
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#define S_handman_Rhand S_B1_bankenemy_05
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#define S_poohole S_B1_bankenemy_00
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#define S_indy S_B1_bankenemy_01
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#define S_monky S_B1_bankenemy_02
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#define S_windface S_B1_bankenemy_03
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#define S_furafura S_B1_bankenemy_00
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#define S_snowman S_B1_bankenemy_01
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#define S_shadow_snowman S_B1_bankenemy_02
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#define S_ping S_B1_bankenemy_03
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#define S_bikkuri_mark S_B1_bankenemy_00
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#define S_bikkuri_button S_B1_bankenemy_01
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#define S_bikkuri_dodai S_B1_bankenemy_02
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#define S_teresa S_B1_bankenemy_00
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#define S_key S_B1_bankenemy_01
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#define S_chair S_B1_bankenemy_02
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#define S_piano S_B1_bankenemy_03
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#define S_book S_B1_bankenemy_04
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#define S_booklight S_B1_bankenemy_05
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#define S_teresakago S_B1_bankenemy_06
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#define S_minibird S_B1_bankenemy_00
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#define S_yoshi S_B1_bankenemy_01
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#define S_jugem S_B1_bankenemy_00
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#define S_pipo S_B1_bankenemy_01
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#define S_togezo S_B1_bankenemy_02
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#define S_hanachan_head S_B1_bankenemy_03
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#define S_hanachan_body S_B1_bankenemy_04
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#define S_buku S_B1_bankenemy_05
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#define S_kopa S_B2_bankenemy_00
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#define S_kopafire S_B2_bankenemy_01
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#define S_kopakirai_smoke S_B2_bankenemy_02
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#define S_kopakirai_fire S_B2_bankenemy_03
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#define S_firering S_B2_bankenemy_04
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#define S_kopa_noshadow S_B2_bankenemy_05
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#define S_PukuPuku S_B2_bankenemy_00
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#define S_t_box1 S_B2_bankenemy_01
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#define S_t_box2 S_B2_bankenemy_02
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#define S_pirania S_B2_bankenemy_03
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#define S_ring S_B2_bankenemy_04
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#define S_amembow S_B2_bankenemy_05
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#define S_pakun S_B2_bankenemy_00
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#define S_wan_ball S_B2_bankenemy_01
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#define S_wanwan S_B2_bankenemy_02
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#define S_wallman S_B2_bankenemy_03
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#define S_nokonoko S_B2_bankenemy_04
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#define S_node_noko S_B2_bankenemy_05
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#define S_goal_flag S_B2_bankenemy_06
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#define S_kui S_B2_bankenemy_07
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#define S_rabbit S_B2_bankenemy_00
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#define S_michi_teresa S_B2_bankenemy_01
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#define S_camera_jugem S_B2_bankenemy_02
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#define S_ice_otos S_B2_bankenemy_00
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#define S_Big_ice_otos S_B2_bankenemy_01
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#define S_kuramochi S_B2_bankenemy_02
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#define S_bat S_B2_bankenemy_00
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#define S_kumo S_B2_bankenemy_01
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#define S_ballooneye S_B2_bankenemy_02
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#define S_balloonbody S_B2_bankenemy_03
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#define S_nessy S_B2_bankenemy_04
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#define S_motos_obj01 S_movebg01
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#define S_motos_obj02 S_movebg02
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#define S_motos_obj03 S_movebg03
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#define S_motos_obj04 S_movebg04
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#define S_motos_obj05 S_movebg05
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#define S_motos_obj06_near S_movebg00
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#define S_motos_obj06_far S_movebg06
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#define S_motos_obj07_near S_movebg07
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#define S_motos_obj07_far S_movebg08
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#define S_motos_obj08 S_movebg09
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#define S_motos_obj09 S_movebg10
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#define S_motos_obj10 S_movebg11
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#define S_motos_obj11 S_movebg12
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#define S_motos_obj12 S_movebg13
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#define S_pazz00 S_movebg14
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#define S_pazz01 S_movebg15
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#define S_pazz02 S_movebg16
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#define S_pazz03 S_movebg17
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#define S_pazz04 S_movebg18
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#define S_pazz05 S_movebg19
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#define S_pazz06 S_movebg20
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#define S_pazz07 S_movebg21
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#define S_pazz08 S_movebg22
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#define S_pazz09 S_movebg23
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#define S_pazz10 S_movebg24
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#define S_pazz11 S_movebg25
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#define S_pazz12 S_movebg26
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#define S_pazz13 S_movebg27
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#define S_title_superS S_movebg00
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#define S_title_superU S_movebg01
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#define S_title_superP S_movebg02
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#define S_title_superE S_movebg03
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#define S_title_superR S_movebg04
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#define S_title_marioM S_movebg05
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#define S_title_marioA S_movebg06
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#define S_title_marioR S_movebg07
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#define S_title_marioI S_movebg08
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#define S_title_marioO S_movebg09
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#define S_title_nintendo S_movebg10
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/*===============================================================================
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End Of File
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===============================================================================*/
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