sm64/include/shapename.h

376 lines
14 KiB
C

/********************************************************************************
-------------------------
Ultra 64 MARIO Brothers
-------------------------
File : shapename.h
Description : Set shapename ( S_xxxx )
Date : 1995.x.x
Author : H.yajima
********************************************************************************/
/********************************************************************************
ENUM LABEL LIST
********************************************************************************/
#define S_NULL 0
#define S_Mario 1
#define S_Luigi 2
#define S_bg01 3
#define S_bg02 4
#define S_bg03 5
#define S_bg04 6
#define S_bg05 7
#define S_bg06 8
#define S_bg07 9
#define S_bg08 10
#define S_bg09 11
#define S_bg10 12
#define S_bg11 13
#define S_bg12 14
#define S_bg13 15
#define S_bg14 16
#define S_bg15 17
#define S_bg16 18
#define S_bg17 19
#define S_bg18 20
#define S_bg19 21
#define S_bg20 22
#define S_tree1 23
#define S_tree2 24
#define S_tree3 25
#define S_tree4 26
#define S_tree5 27
#define S_door0 28
#define S_door1 29
#define S_door2 30
#define S_door3 31
#define S_door4 32
#define S_door5 33
#define S_doorA 34
#define S_doorB 35
#define S_doorC 36
#define S_doorD 37
#define S_tripdoor0 38
#define S_tripdoor1 39
#define S_tripdoor2 40
#define S_tripdoor3 41
#define S_tripdoor4 42
#define S_tripdoor5 43
#define S_lift0 44
#define S_lift1 45
#define S_lift2 46
#define S_lift3 47
#define S_lift4 48
#define S_lift5 49
#define S_lift6 50
#define S_lift7 51
#define S_lift8 52
#define S_movebg00 53
#define S_movebg01 54
#define S_movebg02 55
#define S_movebg03 56
#define S_movebg04 57
#define S_movebg05 58
#define S_movebg06 59
#define S_movebg07 60
#define S_movebg08 61
#define S_movebg09 62
#define S_movebg10 63
#define S_movebg11 64
#define S_movebg12 65
#define S_movebg13 66
#define S_movebg14 67
#define S_movebg15 68
#define S_movebg16 69
#define S_movebg17 70
#define S_movebg18 71
#define S_movebg19 72
#define S_movebg20 73
#define S_movebg21 74
#define S_movebg22 75
#define S_movebg23 76
#define S_movebg24 77
#define S_movebg25 78
#define S_movebg26 79
#define S_movebg27 80
#define S_movebg28 81
#define S_movebg29 82
#define S_movebg30 83
#define S_B1_bankenemy_00 84
#define S_B1_bankenemy_01 85
#define S_B1_bankenemy_02 86
#define S_B1_bankenemy_03 87
#define S_B1_bankenemy_04 88
#define S_B1_bankenemy_05 89
#define S_B1_bankenemy_06 90
#define S_B1_bankenemy_07 91
#define S_B1_bankenemy_08 92
#define S_B1_bankenemy_09 93
#define S_B1_bankenemy_10 94
#define S_B1_bankenemy_11 95
#define S_B1_bankenemy_12 96
#define S_B1_bankenemy_13 97
#define S_B1_bankenemy_14 98
#define S_B1_bankenemy_15 99
#define S_B2_bankenemy_00 100
#define S_B2_bankenemy_01 101
#define S_B2_bankenemy_02 102
#define S_B2_bankenemy_03 103
#define S_B2_bankenemy_04 104
#define S_B2_bankenemy_05 105
#define S_B2_bankenemy_06 106
#define S_B2_bankenemy_07 107
#define S_B2_bankenemy_08 108
#define S_B2_bankenemy_09 109
#define S_B2_bankenemy_10 110
#define S_B2_bankenemy_11 111
#define S_B2_bankenemy_12 112
#define S_B2_bankenemy_13 113
#define S_B2_bankenemy_14 114
#define S_B2_bankenemy_15 115
#define S_coin 116
#define S_coin_noshadow 117
#define S_bluecoin 118
#define S_bluecoin_noshadow 119
#define S_hart 120
#define S_shadestar 121
#define S_polystar 122
#define S_chimney 123
#define S_tatefuda 124
#define S_green_kame 125
#define S_red_kame 126
#define S_cannon_body 127
#define S_cannon_base 128
#define S_hibiblock 129
#define S_hibiblock_noshadow 130
#define S_qbox_box 131
#define S_qbox_mark 132
#define S_itemhat_metalwing 133
#define S_itemhat_metal 134
#define S_itemhat_wing 135
#define S_itemhat_hat 136
#define S_itembox 137
#define S_sankaku 138
#define S_polygon_hoshi 139
#define S_BCbutton 140
#define S_hatena_block 141
#define S_hiteffect 142
#define S_mini_twinkle 143
#define S_fireball_yellow 144
#define S_fireball_blue 145
#define S_fire_xxx1 146
#define S_fire_xxx2 147
#define S_firesmoke 148
#define S_spark 149
#define S_dust 150
#define S_crash 151
#define S_zzz 152
#define S_zzz2 153
#define S_zzz3 154
#define S_stardust 155
#define S_gas_b 156
#define S_noize 157
#define S_snowdust 158
#define S_sand_dust 159
#define S_snowball 160
#define S_stone 161
#define S_grass 162
#define S_wave 163
#define S_waterdrop 164
#define S_rippleA 165
#define S_rippleB 166
#define S_watercolumn 167
#define S_bubble 168
#define S_splash 169
#define S_syabon 170
#define S_kojima 171
#define S_mainroom_trap 172
#define S_transbar_50 173
#define S_dossunbar 174
#define S_rotebar 175
#define S_down_bridge 176
#define S_dossunbar2 177
#define S_down_bridge_far 178
#define S_kirai 179
#define S_ironball 180
#define S_bane_ue 181
#define S_bane_naka 182
#define S_bane_sita 183
#define S_elevator 184
#define S_fish 185
#define S_fishshadow 186
#define S_butterfly 187
#define S_blackbom 188
#define S_bomparts 189
#define S_koura 190
#define S_nokonoko_nude 191
#define S_kuribo 192
#define S_kombu 193
#define S_biribiri 194
#define S_redbom 195
#define S_iwa_gorogro 196
#define S_bom_gorogro 197
#define S_tekkyu 198
#define S_onimasu 199
#define S_doorkey_demo 200
#define S_bom_futa 201
#define S_commonlift 202
#define S_fireball_yellow_shadow 203
#define S_kopakey 204
#define S_bombfire 205
#define S_mucho 206
#define S_hanbutton 207
#define S_autodoor_B1 208
#define S_autodoor_2F 209
#define S_snow_rock 210
#define S_xxx_cloud 211
#define S_oneup_kinoko 212
#define S_autodoor_1F 213
#define S_autodoor_4F 214
#define S_redcoin 215
#define S_redcoin_noshadow 216
#define S_pushblock 217
#define S_pushblock_noshadow 218
#define S_numbers 219
#define S_heyho 220
#define S_kinopio 221
#define S_peach 222
#define S_carryboy 223
#define S_blackeffect 224
#define S_ironball_noshadow 225
/*-----------------------------------------------------------------------------*/
/********************************************************************************
PATH PROGRAM MACRO
********************************************************************************/
#define S_killer S_B1_bankenemy_00
#define S_yellowball S_B1_bankenemy_01
#define S_bird S_B1_bankenemy_02
#define S_bird_egg S_B1_bankenemy_03
#define S_dossun S_B1_bankenemy_04
#define S_horiage S_B1_bankenemy_05
#define S_unbaba S_B1_bankenemy_00
#define S_katugikun S_B1_bankenemy_01
#define S_otos S_B1_bankenemy_02
#define S_big_otos S_B1_bankenemy_03
#define S_motosman S_B1_bankenemy_04
#define S_water_bom S_B1_bankenemy_00
#define S_water_bom_shadow S_B1_bankenemy_01
#define S_bomking S_B1_bankenemy_02
#define S_manta S_B1_bankenemy_00
#define S_ubboo S_B1_bankenemy_01
#define S_shark S_B1_bankenemy_02
#define S_w_tornade S_B1_bankenemy_03
#define S_big_shell S_B1_bankenemy_04
#define S_sanbo_head S_B1_bankenemy_00
#define S_sanbo_body S_B1_bankenemy_01
#define S_tornedo S_B1_bankenemy_02
#define S_hagetaka S_B1_bankenemy_03
#define S_handman_Lhand S_B1_bankenemy_04
#define S_handman_Rhand S_B1_bankenemy_05
#define S_poohole S_B1_bankenemy_00
#define S_indy S_B1_bankenemy_01
#define S_monky S_B1_bankenemy_02
#define S_windface S_B1_bankenemy_03
#define S_furafura S_B1_bankenemy_00
#define S_snowman S_B1_bankenemy_01
#define S_shadow_snowman S_B1_bankenemy_02
#define S_ping S_B1_bankenemy_03
#define S_bikkuri_mark S_B1_bankenemy_00
#define S_bikkuri_button S_B1_bankenemy_01
#define S_bikkuri_dodai S_B1_bankenemy_02
#define S_teresa S_B1_bankenemy_00
#define S_key S_B1_bankenemy_01
#define S_chair S_B1_bankenemy_02
#define S_piano S_B1_bankenemy_03
#define S_book S_B1_bankenemy_04
#define S_booklight S_B1_bankenemy_05
#define S_teresakago S_B1_bankenemy_06
#define S_minibird S_B1_bankenemy_00
#define S_yoshi S_B1_bankenemy_01
#define S_jugem S_B1_bankenemy_00
#define S_pipo S_B1_bankenemy_01
#define S_togezo S_B1_bankenemy_02
#define S_hanachan_head S_B1_bankenemy_03
#define S_hanachan_body S_B1_bankenemy_04
#define S_buku S_B1_bankenemy_05
#define S_kopa S_B2_bankenemy_00
#define S_kopafire S_B2_bankenemy_01
#define S_kopakirai_smoke S_B2_bankenemy_02
#define S_kopakirai_fire S_B2_bankenemy_03
#define S_firering S_B2_bankenemy_04
#define S_kopa_noshadow S_B2_bankenemy_05
#define S_PukuPuku S_B2_bankenemy_00
#define S_t_box1 S_B2_bankenemy_01
#define S_t_box2 S_B2_bankenemy_02
#define S_pirania S_B2_bankenemy_03
#define S_ring S_B2_bankenemy_04
#define S_amembow S_B2_bankenemy_05
#define S_pakun S_B2_bankenemy_00
#define S_wan_ball S_B2_bankenemy_01
#define S_wanwan S_B2_bankenemy_02
#define S_wallman S_B2_bankenemy_03
#define S_nokonoko S_B2_bankenemy_04
#define S_node_noko S_B2_bankenemy_05
#define S_goal_flag S_B2_bankenemy_06
#define S_kui S_B2_bankenemy_07
#define S_rabbit S_B2_bankenemy_00
#define S_michi_teresa S_B2_bankenemy_01
#define S_camera_jugem S_B2_bankenemy_02
#define S_ice_otos S_B2_bankenemy_00
#define S_Big_ice_otos S_B2_bankenemy_01
#define S_kuramochi S_B2_bankenemy_02
#define S_bat S_B2_bankenemy_00
#define S_kumo S_B2_bankenemy_01
#define S_ballooneye S_B2_bankenemy_02
#define S_balloonbody S_B2_bankenemy_03
#define S_nessy S_B2_bankenemy_04
#define S_motos_obj01 S_movebg01
#define S_motos_obj02 S_movebg02
#define S_motos_obj03 S_movebg03
#define S_motos_obj04 S_movebg04
#define S_motos_obj05 S_movebg05
#define S_motos_obj06_near S_movebg00
#define S_motos_obj06_far S_movebg06
#define S_motos_obj07_near S_movebg07
#define S_motos_obj07_far S_movebg08
#define S_motos_obj08 S_movebg09
#define S_motos_obj09 S_movebg10
#define S_motos_obj10 S_movebg11
#define S_motos_obj11 S_movebg12
#define S_motos_obj12 S_movebg13
#define S_pazz00 S_movebg14
#define S_pazz01 S_movebg15
#define S_pazz02 S_movebg16
#define S_pazz03 S_movebg17
#define S_pazz04 S_movebg18
#define S_pazz05 S_movebg19
#define S_pazz06 S_movebg20
#define S_pazz07 S_movebg21
#define S_pazz08 S_movebg22
#define S_pazz09 S_movebg23
#define S_pazz10 S_movebg24
#define S_pazz11 S_movebg25
#define S_pazz12 S_movebg26
#define S_pazz13 S_movebg27
#define S_title_superS S_movebg00
#define S_title_superU S_movebg01
#define S_title_superP S_movebg02
#define S_title_superE S_movebg03
#define S_title_superR S_movebg04
#define S_title_marioM S_movebg05
#define S_title_marioA S_movebg06
#define S_title_marioR S_movebg07
#define S_title_marioI S_movebg08
#define S_title_marioO S_movebg09
#define S_title_nintendo S_movebg10
/*===============================================================================
End Of File
===============================================================================*/